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halfdeadd

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  1. For the last few releases these haven't been working due to some Type errors: [core] error: ⨯ Unable to compile TypeScript: plugins/sdvx@asphyxia/index.ts:99:43 - error TS2345: Argument of type '(data: {}, send: any) => Promise<void>' is not assignable to parameter of type '(data: any) => void | Promise<void>'. 99 R.WebUIEvent("copyResourcesFromGame", copyResourcesFromGame); ~~~~~~~~~~~~~~~~~~~~~ plugins/sdvx@asphyxia/index.ts:100:33 - error TS2345: Argument of type '(data: { set: number; refid: string; items: [];}, send: any) => Promise<void>' is not assignable to parameter of type '(data: any) => void | Promise<void>'. 100 R.WebUIEvent("preGeneRoll", preGeneRoll); ~~~~~~~~~~~ TSError: ⨯ Unable to compile TypeScript: plugins/sdvx@asphyxia/index.ts:99:43 - error TS2345: Argument of type '(data: {}, send: any) => Promise<void>' is not assignable to parameter of type '(data: any) => void | Promise<void>'. 99 R.WebUIEvent("copyResourcesFromGame", copyResourcesFromGame); ~~~~~~~~~~~~~~~~~~~~~ plugins/sdvx@asphyxia/index.ts:100:33 - error TS2345: Argument of type '(data: { set: number; refid: string; items: [];}, send: any) => Promise<void>' is not assignable to parameter of type '(data: any) => void | Promise<void>'. 100 R.WebUIEvent("preGeneRoll", preGeneRoll); ~~~~~~~~~~~ Also, there seems to be no type defined for WebUISend in handlers/webui.ts which also throws errors in my IDE. I managed to fix these on my own but just thought i would let you know.
  2. This is the setting you're looking for. The IP would be the IP of your PC running SpiceTools.
  3. use windowed mode. you can then use Win+Up to maximize the window and it should take up the whole screen.
  4. the leds turn off for me when the game is launched but the sensor still works fine
  5. This is just another game dump (FutureTomTom). It has nothing to do with Chuni
  6. the version number that shows up on loading screen is controlled via ea-config.xml so it won't change unless it's changed there. regardless of that, if you have the DLL from 2022101800 it will be running that version there seems to be issues with asphexia on 2022101800, so if anyone wants to just play the new songs without the crashing, stick to 2022071200 and just copy the music and musicdb.xml in the data folder from the newest update. at least this will work until asphexia updates
  7. i usually use keyboard shortcuts (i'm on win 11). you can use Windows Key + Shift + Left or Right arrow to move the window to a different monitor if needed, then use Windows Key + Up arrow to maximize it.
  8. you need to install JDK and then set up environment variables follow this guide https://confluence.atlassian.com/doc/setting-the-java_home-variable-in-windows-8895.html
  9. are you running aqua before you start the game?
  10. new omnimix v7 is on discord. i think someone s working on a new english mod, but it's not out yet. omnimix v7 has a lot of the strings translated already just no texture stuff
  11. only if using omnimix. you can just use https://mon.im/bemanipatcher/taikonotatsujin.html to patch it. use "Remove Song id Limit" patch
  12. the mod has a readme.txt file with all of the instructions. drag and drop data and userdata folders into your game root, and replace any files if asked. the mod can then be configured with the json file in userdata or at https://ns-tool.netlify.app/ don costumes can be set in profile_p1.json using the reference images included. i think the tool i linked will eventually have costume support but for now it has to be done manually
  13. You need the lua mod from discord to do any saving
  14. Use teknoparrot or if you use jconfig, go to https://mon.im/bemanipatcher/taikonotatsujin.html and enable "Bypass Errors" patch
  15. save mod is available on the taiko modding discord https://discord.gg/HFm37aA5zr
  16. check the test menu, there is volume controls there. the game is still pretty quiet with those set to 100% but it's better then default
  17. someone on the discord server linked above seems to have a mod for this, check there
  18. looks like someone on the discord server linked above figured out how to do local saving and released a mod
  19. There's a discord server: https://discord.gg/HFm37aA5zr I'm sure the person making it would be interested in adding those other songs if you have them!
  20. This seems to be fixed in TeknoParrot now and rolls act like normal.
  21. I don't think it's so much an issue with the polling rate, but more that the drum sensors are all set to 100% when hitting them, causing a bit of a cooldown period. The arcade drums can actually detect between a hard/soft hit, but this is lost in emulation. You can see this in the I/O Test screen. It makes rolls a little slower but it's barely noticeable. That being said, I hope someone eventually allows this value to be changed.
  22. yes, they do. so does the Taiko Force lv5
  23. Just wanted to let people know there's an update to the Omnimix (v4.7) and there's a new version in the works (v6). v4 fixes broken audio on some multiplayer tracks and adds some new songs. haven't tried v6 yet as it's still unfinished. https://drive.google.com/drive/u/0/folders/1wjE-IHwaITbclG9JPCsc30k7bNxuCt1B
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