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YoYo09

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Réputation sur la communauté

  1. R793 The translator map seems to work with paletted colour values too, and the result is not clamped. Colours are passed to the GPU as unsigned bytes to multiplying by 16 will overflow, so we do the logic in the shader. If we passed floats we could skip the shader logic.
  2. R776 Lostworld not playable. Is it normal?
  3. There is a problem when using the Lost World analog gun. Moves left and right only. Changing the gun1 in the xml file will fix it but The analog gun effect is not expressed.
  4. R764 Technically backface culling should cull polys when the dot product = 0, since when it equals 0 the polys is perpendicular to the camera and thus invisible. When you complete sega rally2 (if you can get that far lol) the champagne is invisible. The reason is because all the face normals are 0. So when multiplied by the model matrix they are still 0 and get culled. Tweaking the condition to only cull polys when greater than 0 fixes this, and allows these 'bad' polys to render as they do on the model3.
  5. R757 Optimise depth calculation for quad shader.
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