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Backgamon

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Tout ce qui a été posté par Backgamon

  1. I can't use upscaling more of 3x, but it work: For anyone doesn't have a githuib account: https://mega.nz/file/IzxhgQRL#tf_SGu1W3kEBf2w4M1Vn55kpReEsyf0O9nq8TwM9z6c
  2. Oops, je suis continuellement connecté a mon compte github...Donc pour cela que je ne comprenais pas XD
  3. Re-testé juste a l'instant -> RAS. Vérifie ton DNS resolver, ici je récup sans probleme.
  4. C'est une version hautement WIP: https://github.com/mborgerson/xemu/suites/3148053564/artifacts/72363260
  5. MacOS arm64: https://github.com/mborgerson/xemu/suites/3094367545/artifacts/70699660 MacOS Universal: https://github.com/mborgerson/xemu/suites/3094367545/artifacts/70699662 MacOS X86_x64: https://github.com/mborgerson/xemu/suites/3094367545/artifacts/70699664 Unbuntu: https://github.com/mborgerson/xemu/suites/3094367545/artifacts/70699666 Windows: https://github.com/mborgerson/xemu/suites/3094367545/artifacts/70699668 -- Ne sachant pas lequel est nécessaire
  6. J'ai suivi les instructions pour patcher le code et: ARES 1.2.1: https://mega.nz/file/ou4zEYSL#TMywNoU2fRvAl2YIgPXaKZ5sG0i2e1Z93SoWLJxqkdE ------------ La compilation n'a donnée qu'un exécutable, j'ai ajouté a partir de ARES 1.2.0 les dossiers/fichiers suivants: Database Shaders Settings.bml -- Je n'ai vérifié qu'un jeu (qui se lance) sur Megadrive.
  7. J'ai tenté la compilation...mais après un moment je bloque ici. Et vu mon peu de connaissance sur le sujet x_x Compiling ares/ng/cartridge/cartridge.cpp ... Compiling ares/ng/controller/controller.cpp ... Compiling ares/ng/card/card.cpp ... Compiling ares/ngp/system/system.cpp ... In file included from ../ares/ares/ares.hpp:13, from ../ares/ngp/ngp.hpp:4, from ../ares/ngp/system/system.cpp:1: ../ares/component/processor/tlcs900h/tlcs900h.hpp:187:29: error: member 'n32 ares::TLCS900H::DataRegister::<unnamed struct>::l0' with constructor not allowed in anonymous aggregate 187 | struct { n32 order_lsb1(l0); }; | ^~ ../nall/endian.hpp:7:39: note: in definition of macro 'order_lsb1' 7 | #define order_lsb1(a) a | ^ ../ares/component/processor/tlcs900h/tlcs900h.hpp:188:29: error: member 'n16 ares::TLCS900H::DataRegister::<unnamed struct>::w0' with constructor not allowed in anonymous aggregate 188 | struct { n16 order_lsb2(w0, w1); }; | ^~ ../nall/endian.hpp:8:39: note: in definition of macro 'order_lsb2' 8 | #define order_lsb2(a,b) a,b | ^ ../ares/component/processor/tlcs900h/tlcs900h.hpp:188:33: error: member 'n16 ares::TLCS900H::DataRegister::<unnamed struct>::w1' with constructor not allowed in anonymous aggregate 188 | struct { n16 order_lsb2(w0, w1); }; | ^~ ../nall/endian.hpp:8:41: note: in definition of macro 'order_lsb2' 8 | #define order_lsb2(a,b) a,b | ^ ../ares/component/processor/tlcs900h/tlcs900h.hpp:189:29: error: member 'n8 ares::TLCS900H::DataRegister::<unnamed struct>::b0' with constructor not allowed in anonymous aggregate 189 | struct { n8 order_lsb4(b0, b1, b2, b3); }; | ^~ ../nall/endian.hpp:10:39: note: in definition of macro 'order_lsb4' 10 | #define order_lsb4(a,b,c,d) a,b,c,d | ^ ../ares/component/processor/tlcs900h/tlcs900h.hpp:189:33: error: member 'n8 ares::TLCS900H::DataRegister::<unnamed struct>::b1' with constructor not allowed in anonymous aggregate 189 | struct { n8 order_lsb4(b0, b1, b2, b3); }; | ^~ ../nall/endian.hpp:10:41: note: in definition of macro 'order_lsb4' 10 | #define order_lsb4(a,b,c,d) a,b,c,d | ^ ../ares/component/processor/tlcs900h/tlcs900h.hpp:189:37: error: member 'n8 ares::TLCS900H::DataRegister::<unnamed struct>::b2' with constructor not allowed in anonymous aggregate 189 | struct { n8 order_lsb4(b0, b1, b2, b3); }; | ^~ ../nall/endian.hpp:10:43: note: in definition of macro 'order_lsb4' 10 | #define order_lsb4(a,b,c,d) a,b,c,d | ^ ../ares/component/processor/tlcs900h/tlcs900h.hpp:189:41: error: member 'n8 ares::TLCS900H::DataRegister::<unnamed struct>::b3' with constructor not allowed in anonymous aggregate 189 | struct { n8 order_lsb4(b0, b1, b2, b3); }; | ^~ ../nall/endian.hpp:10:45: note: in definition of macro 'order_lsb4' 10 | #define order_lsb4(a,b,c,d) a,b,c,d | ^ make: *** [../nall/GNUmakefile:176: obj/ares-ngp-system.o] Error 1
  8. Well i'm unable to make "Until Dawn September 27 2012 TEST70001 Alpha" to work...at least to only boot no more :/ https://archive.org/details/UntilDawnSeptember272012TEST70001 Having a "f vm memory violation 0x0" sort of after ppu compiling on RPCS3. I allready used patch from illusion, decrypted the iso and/or hex patched EBOOT.BIN or replaced with another available(on commentary from archive.org file), and with i have "no executable found"... Raaa i don't understand how to make it work/boot....
  9. Backgamon

    Recherche ISOs X360.

    Je vais voir pour mettre cela sur mon compte 1fichier, ce sera un peu plus tard car je suis hors connection(maison) demain(c'est rare depuis quelques temps xD). Pour les herbergeurs je ne me rend pas vraiment compte des quotas...je tourne via un debrideur
  10. Same as for somes PS2 games with 16:9 support. Just select 1080p in the eeprom and all compatibles games run with.
  11. Dernier build (toutes les maj) ET upscalé: Latest build(all updates) and upscaled: https://mega.nz/file/tvRExb7a#XChVIiEHOl7DMY_vE8feIVTnvmkin2Rdtz9ONmCi88o
  12. U can made this 1000x faster with only drag and drop on the executable. The extracted file are created on the same folder of the file "drag and drop".
  13. Backgamon

    Recherche ISOs X360.

    Toutes mes excuses, je pensais qu'il était en Fr. Donc voici ma version: https://mega.nz/file/sihSWaDZ#NH_hOZRuHCWeWwdqMdGA4JovRtKtkWqNt3qCqbd3Y9U Je le laisse sur mon compte quelques jours.
  14. Backgamon

    Recherche ISOs X360.

    Logiquement c'est en fr: https://1fichier.com/?9laxdwnm18 Il y a un pass -> ByAlvRo
  15. Backgamon

    Recherche ISOs X360.

    Sous Yuzu le patreon rapporte pas mal de sous -> €15,938 Sous Xenia il n'est que de -> €303 Donc il y a comme une tite différence.(pour la motivation).
  16. Same, seem to work: https://forums.rpcs3.net/thread-196932.html
  17. Prince of Persia [BLES00389] It seem to work. I guess check by me soon.
  18. Backgamon

    Recherche ISOs X360.

    Xenia ou console réelle? Si c'est sous Xenia pour le moment cela ne fonctionnera pas mieux: https://github.com/xenia-project/game-compatibility/issues/205
  19. No i use the stand alone version.
  20. Using Flycast: -------------------- This is only a "sort of" limited demo. A level select are available with the start button. Not much level tough.
  21. This is the pre demo of Dreamcast unrealeased game Castlevania Resurrection: https://archive.org/details/castlevania-resurrection-dreamcast-e-3-pre-demo-pack.-7z Unchecked yet.
  22. I don't find Ghost Squad on xbox....The both i found are on WII and Chihiro. If u try to use the Chihiro build, xemu doesn't support arcade (yet or never ?_?). https://en.wikipedia.org/wiki/Ghost_Squad_(video_game) ->On official Xemu wiki: xemu Original Xbox Emulator An open-source, cross-platform application that emulates the hardware of the original Xbox game console, allowing users to play their Xbox games on Windows, macOS, and Linux systems.
  23. U just need to read some posts ago :/
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