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customizer2

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    Pentium Dual Core E5700
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    Nvidia Geforce GT 640

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  1. I suggested those solutions because normally they work in some cases, but I didn´t try the game myself because I don´t have currently a suscription to Teknoparrot. I don´t even know if the game works or not on my own PC. What elf file are you using ? You should use the one called "chopperM_HD.elf" if you want to play the game in high resolution. I have read that using the HD elf, the game goes fullscreen. If any part of the graphics like the coin, is misaligned, then you should hex edit the elf. Please ask on Discord about it, surely someone will help you to fix it. You can also try to upscale the game using Magpie, it´s worth a try to see the results. If you want to use Magpie you have to previously set the game windowed, and then upscale. In order to use Magpie , you should modify Nvidia panel "Adjust Desktop Size and Position" section and set to "Aspect ratio" or "No scaling" ( not sure which one ), and also untick "Override the scaling mode set by games and programs", because otherwise it would mess with the upscaling done by Magpie.
  2. Don´t know if this tip will work on your end, but try using Nvidia control panel. In Nvidia control panel, in the part that says "Adjust Desktop Size and Position" choose "Full-screen" and "Perform scaling on" using GPU or display ( better choose GPU ), and also tick "Override the scaling mode set by games and programs", and finally put the resolution of your monitor. Otherwise, if that does not work, try changing Teknoparrot "Game Settings" for the game, choosing a custom resolution ( if you haven´t try it already ). The native resolution of the game is 1280 x 768, but there is an option to put a custom resolution in there. Nvidia control panel should look something like this:
  3. Yes, the game "Tank! Tank! Tank! works fine. The only Namco ES1 game that crashes before going ingame, is Nirin. Someone in Discord said he believed that "the stackdump issue is caused by delayed timing for your system to hook opengl32 ( that is compiled to use specific Mesa3d drivers in conjuction with your gpu drivers and latest system sub-linux lib library ) to elfldr2 budgie loader in order to launch the game...." ( this is textually what he said ). I don´t understand much about linux, but I think he is right, it´s something about timing of my CPU to hook BudgieLoader and Linux libraries. Cygwin, by the way, is a kind of Linux "emulator" that runs on Windows. The error mentions something about cygwin exception. Maybe Nirin game needs a faster computer in order to not have that timing delay. My PC is rather old, only 2 cores.
  4. I don´t have any video camera or light gun connected. I disabled all I had in Ports ( COM & LPT ) but that didn´t solve the issue. Thanks for the hint, but I think the issue is not there, it is more likely related to my graphic card.
  5. Can you please explain me, how to proceed to disable "port(com-lpt)" and "video processing device" in task manager ?. Do you mean Task Manager or Device Manager instead ? I am on Windows 11 23H2. I found "port (com-lpt) in Device Manager but there is no option to disable the driver, only the device. I don´t know either what is "Video processing device" .
  6. Thanks again ! Unfortunately using the dump you provided, it still crashes the same way as before. I was using dinput and tried xinput this time, to see if there was any change, but the problem remains in xinput. I think the game doesn´t like my graphic card, or there is something that prevents BudgieLoader from launching the game on my PC. I don´t know if it is a matter of memory or lack of video ram of the graphic card, who knows ? My graphic card has only 1 Gb of Vram. The strange thing is that the game Dead Heat works fine on my PC, without any issue, and it is the same Namco ES1 hardware, as well.
  7. Thanks for your reply ! Watching your video, I see you don´t get the error I get, using the old Nvidia GTS 250 card. Unfortunately, I can only use my Nvidia GT 640, which is rather old too, but gives errors for this game. I downloaded different dumps from different websites, and all of them show the same error. Do you use any special Nirin configuration in teknoparrot ?
  8. Thanks for replying, but I have already tried the fix you suggest, and to no avail, the game still crashes after some debug messages. The last messages that can be seen before crashing say: "can´t open file: planner/correct.dat can´t open file: planner/jump.dat can´t open file: planner/wipe.h 0 [main] BudgieLoader 1017 cygwin_exception: open_stackdumpfile: Dumping stack trace to BudgieLoader.exe.stackdump" ( the number 1017 may change to other numbers each time I launch the game ) Don´t know if those messages have anything to do with the crash. There is something wrong that prevents the game from launching. I get no display, the game closes after a few seconds. It´s strange as, another game, Dead Heat, which is the same hardware ( Namco ES1 ), works fine on my PC.
  9. Hello I cannot launch the game NIRIN ( Namco ES1 system ) on Teknoparrot on my PC. After some seconds the game closes due to some error. I thought it was a shaders related problem, so I tried the shader fix also, to no avail. I will be grateful for any help in order to fix the issue ! 🙄
  10. Hello again @mamefan2018. The game I am trying to play is Virtua Striker 4 ver 2006 (Export), sorry if it was not clear. This game is GVSJ8P-SBLL. Anyway, I had the patches included in Dolphin triforce Brodostar -4.0-310.1 version, so I copied the whole folder "user" with all the working patches to the new Dolphin Triforce 5.0 folder. But the patches that worked in Brodostar version are not recognized in the new 5.0 version, they don´t show when you right click on "Properties" of the game. Could you, or anyone, please tell me the reason why the patches appear in Brodostar version and not in the new 5.0 version, or what I am doing wrong ??
  11. Many thanks for your prompt answer ! I will carefully follow your instructions and try to fix the issue. I don´t know what is the reason, but when I enter the game, I find it is set for 2 players and the screen shows the controls of player 1 on one side and the controls of player 2 on the other side, so the system expects that two players will calibrate their own controls. As I can handle only my own controls, and there is no other player but me, I can play with both team players at the same time ! If I play with my team, the other team players keep waiting for someone to move them with the control, so I am doing something wrong. I think what I was missing ( till now ) is the fact that I have to configure the gamepad controls before selecting "am baseboard" in Dolphin configuration. I will try that and add the patches as you explain and let you know tomorrow if it worked. Again, thanks for your help!
  12. Hello, @mamefan2018, I have been following your comments about this new Dolphin Triforce. I am really only interested in playing Virtua Striker 4 on this emulator. My main problem is that I don´t know how to manage to get the patches working. I had them included by default in the previous version, but, sorry I have no idea how to use them, where to get them , and where to put them in this new version 5.0. I only want the ones for Virtua Striker 4 ( Export ) or any Virtua Striker 4 that works with the new Dolphin Triforce 5.0. As I cannot play Virtua Striker 4 versus the CPU, because by default the game is set for 2 players ( Player 1 and Player 2 ), I think the problem should be that it needs the patches that came in the previous version (Brodostar Triforce). Can you or anyone please share the complete folder with the patches included or let me know how to proceed to install them ?? I will be very grateful if someone provides a link to download the complete folder with the new Dolphin Triforce 5.0 INCLUDING THE PATCHES for Virtua Striker 4; because the file provided by user "hippopippo" lacks them.
  13. Thanks for your answer. Yes, I then tried with the Virtual Striker 4 Export version, entered the Test Mode and changed something, I think I went to the "Update System" line and did an update, after the update was completed I restarted and went ingame. But I found other problems. I cannot play against the CPU, because by default the play is set for 2 players. I couldn´t find any option to set it to play "me" versus the CPU. I think I need the patches to do that, and I have no idea about how to add the patches that came by default in the previous Dolphin Triforce I was using ( the Brodostar Triforce ). And also found the problem of the inverted axes in the gamepad like you. How did you manage to put them right ?
  14. Hello, I´m trying Virtua Striker 4 Ver.2006 (Japan, Rev D) on this new TriForce Dolphin 5.0-1871 I downloaded from here. I followed all the instructions and my configuration of Dolphin is exactly the same as it is stated here, I also unchecked "use panic handlers" as you mention. I am getting a black error screen at the start, saying "BOOT/FIRM VERSION DOES NOT FULFILL THE GAME SPEC. PLEASE ENTER GAME TEST AND UPDATE". I attach a screenshot of the error. I entered "Test Mode" using two buttons of the gamepad for "service" and "Test", calibrated the gamepad, restarted the game, but the error is still there. Is there any way to bypass this black screen and enter ingame, or fix the issue ? I must be missing something. In the game properties, the tab "Patches" is now empty, there are no patches available. The game worked fine in Brodostar version of Dolphin I was previously using (brodostar-4.0-310.1-x64), and the start screen on that version asked me to calibrate the controls, and afterwards I could enter ingame. Any help will be much appreciated !
  15. I tried Dolphin_Triforce_v2.7z as you suggested and worked great, much better than the version I was using! I don´t know the reason for the errors, but your version shows no error messages, it´s like magic ! 😀 Thanks a lot for your help ! And also thanks to the guy who made this beautiful game work !
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