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sonic323

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Tout ce qui a été posté par sonic323

  1. Thanks @Layer for shared it!
  2. Samurai shodown was my first game on Sega Mega Drive 2. (bonus - straw chopping) And we played her for many hours, Days ... probably the best is the first part, such a real Arcade game. That's why I'm looking forward to the remake
  3. Hi, Yuzu is a great emulator I'm looking forward to the Game Samurai Shodown 2019 It doesn't work for me yet, but the game loads only the blue screen Does it work for anyone? Need something to work?
  4. http://www.mediafire.com/file/itbxoznsamqworx/pcsx2-v1.5.0-Lightgun.rar/file
  5. I like the Teknoparrot launcher, it is nicely designed, detailed system description, nice icon, overview menu, many settings (Controls) etc .. I also like the (game loader), well-made system (Resolution, window, Fullscreen,controls etc ..)
  6. Hi, Update games, I found no changes ( differences) I do not have and links to the game(Update) no longer work .. We must wait to support Teknoparot even if the game is thanks (Ducoon2016) 100% playable The Dev Only (Teknoparrot) LostLand.xml Contains Buttons: Service SW Service panel Test Menu UP Test Menu Down Enter Switch PIN 123 PIN 456 PIN 789 PIN * OH Test Menu: Change difficulty, etc ..
  7. Yes,Update Works
  8. Thank You (Ducon2016) The fix Works on this Game update (I have not found any changes yet, the menu is the same, etc .. If I find differences - Dam know) If someone wants a modified Update exe: http://www.mediafire.com/file/0hr30q4otewggvk/Lost_Land_Adventure_Update_.rar/file
  9. To get the latest update (Not working yet) Just attach file: LLA100-1-NA-U02-MPR0 And copy it. The files will contain all the updates And especially the new Exe: DomeShooterGame-Win64-Shipping.exe Date modified 25.6.2014 This is not yet decrypted even with the fix (Ducon2016) The game does not work yet. Decrypt: DomeShooterGame-Win64-Shipping.exe Maybe I have better protection (Key) (I do not wait for big changes in this update, maybe small graphics modifications, new weapons, better game protection ..)
  10. Thanks for sharing this update eproxy It's 100% update When you connect Drive: LLA100-1-OF-C00-MPR0 DomeShooterGame-Win64-Shipping.exe Date modified 2.6.2014 -------------------------------------------------- ------ When you connect Drive: LLA100-1-NA-MPR0-D02 DomeShooterGame-Win64-Shipping.exe Date modified 25.6.2014 -------------------------------------------------- ----- When you connect Drive: LLA100-1-NA-U02-MPR0 This is the latest update and changes the file change dates for example: RSLauncher, RSWatchDog etc ..
  11. Supermodel 783 To calculate the mipmap value the opengl needs to calculate the difference in the texture coordinates between adjacent pixels. If there are no adjacent pixels the hw may need to spawn invisible fragments outside of the visible polygon. Our algorithm was culling these out so the mipamp calculation failed for edge pixels. Anyway this fixes quad rendering looking broken with the latest nvidia drivers. http://www.mediafire.com/file/gybgnug3can95rn/Supermodel_783.rar/file
  12. New svn 782 http://www.mediafire.com/file/mdt1b1c9ka0qj6u/Supermodel_SVN_782.rar/file Commit Ian: Really should cull against 5 frustum planes.
  13. thank you, amazing
  14. Thank you for your response For charging using (A button on Wiimote) Too bad, Demulshoter doesn't have this feature (reloads off screen) It would be exactly like a passage Thank you
  15. Please, can anyone advise how to set up the Demulshooter to charge the gun off the screen? Nebula M2 emulator House of Te Death Virtua cop1,2 I can't come in long I use: Demulshoter, Touchmote, I don't have Aimtrak, just wiimote and sensor bar Charging in other emulators - Demul, supermodel etc, off-screen only works with Nebula M2 emulator - not I found a video but there uses Aimtrak gun and software utility Does anyone know how to set it up in Demulshoter?
  16. The question which (Games.xml) is up to date is difficult to answer. More versions (Games.xml) 1.Games.xml - Spindizzi added forcefedbeack for all racing games Attention is necessary to edit rom, insert rom from Model 2 Emulator etc .. Because it starts to announce - missing rom etc .. ---------------------------------------------- 2.Games.xml - Bart Corrected Correct Input (Lightgun) ---------------------------------------------- 3.Games.xml - I do not know exactly but it has been repaired Game Star wars prototype ----------------------------------------------------------- Etc .. Games work like Tomek wrote, just delete the necessary NVRAM
  17. New SVN 781 64 bit build Ian committed [r780] Optimise Games.xml (Krom) Ian committed [r781] Stretch the time the ping_pong bit flips a bit to bump writes into correct frame. Otherwise they end up getting written at like 99.8% of the frame and overlapping with... http://www.mediafire.com/file/djekby35ifxdr8l/Supermodel_svn_781.rar/file
  18. New svn779 My assembly, actually, with no crackling sound 64 bit build FIX: Ian Thanks to our anonymous contributor who managed to patch a model 3 game and run it on real h/w, we were able to obtain some timing values we had been long been missing for correct emulation. The h/w polls something called the ping_pong bit at start-up to sync the GPU with the CPU. Unfortunately we didn't have the correct values and just manually used some per game hacks to get games to run. This mostly worked, but some games were writing more or less frames than they should have been for a given time period. When the ping_pong bit flips at 66% of the frame time, games were writing data for a new frame, which meant writes were often straddling 2 separate frames. We aren't 100% sure if IRQ2 or the ping_pong bit is vblan http://www.mediafire.com/file/jrvs1crm30k8cha/Supermodel_svn_779.rar/file
  19. What I compiled is a clean version without customization just had it compiled All gun games work for me .. Ian (Developer Supermodel) only made changes to the correction distance calculation .. You may have a badly set file (Games.xml) I do not know in which revision (r7 ??) supermodel were changed controls in the game (Lost World) from analog to Lightgun Try Change in Games.xml <game name = "lostwsga"> <Identity> <title> The Lost World </title> <version> Japan, Revision A </version> <Manufacturer> Sega </ manufacturer> <Year> 1997 </ year> </ Identity> <Hardware> <platform> Sega Model 3 </platform> <Stepping> 1.5 </ stepping> <Inputs> <input type = "common" /> <input type = "gun1" /> <input type = "gun2" /> ------------------------------------------------------------------------------------------------- If you use (Demulshoter, PPjoy and Vjoy, Aimtrack as Gun) So these programs use anologian input Actually - Gamepad controls Mouse using IR sensor Inputs must be set to: analog_gun1 analog_gun2
  20. If you have not set anything, just the I / O setting Mouse movement should be fast. Dead Storm Pirates Around Me (40Fps) Maybe slower PC, I don't know
  21. downloading the version of Rpcs3 for move and installed Firmware It is not necessary to change anything just Change I / O Camera input - PS Eye Camera setings - Fake Move Handler - Mouse Mouse Handler -Basic Nothing else I set I didn't change anything in Gamepad setup
  22. You must calibrate in Windowed mode, not fullscreen. Then the mouse appears, hit the target and then quit calibration (keypad button C)
  23. Change, configure GPU - Write collor buffer A Dead Storm Weapon then works For two players I did not try, so I can not advise but.. https://github.com/RPCS3/rpcs3/pull/6596
  24. New svn778 My assembly, actually, with no crackling sound 64 bit build FIX: Ian Ocean hunter in the middle of the game is passing a few matrices with FLT_MAX inside them, which blows apart our near / far calculation. The hardware must have some method to sanitize near / far for instance if you render something extremely close to the origin you will also blow apart near / far calc. Supermodel 778.rar
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