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kabal

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Tout ce qui a été posté par kabal

  1. I looked into it a little more, the method it fails on is on the "usergamedata_advanced" here: File "/home/mb/MonkeyBusiness-main/modules/ddr/playerdata.py", line 39, in usergamedata_advanced request_info = await core_process_request(request) File "/home/mb/MonkeyBusiness-main/core_common.py", line 137, in core_process_request xml = KBinXML(xml_dec) File "/usr/local/lib/python3.9/dist-packages/kbinxml/kbinxml.py", line 54, in __init__ self.from_binary(input) File "/usr/local/lib/python3.9/dist-packages/kbinxml/kbinxml.py", line 406, in from_binary string = bytes(data[:-1]).decode(self.encoding) UnicodeDecodeError: 'ascii' codec can't decode byte 0x96 in position 0: ordinal not in range(128) I thought maybe it was due to having unlocked everything in startup.arc so I reverted that and then started to get this instead: File "/home/mb/MonkeyBusiness-main/modules/dr/playerdata.py",line 39, in usergamedata_advanced request info = await core process request (request) File "/home/mb/MonkeyBusiness-main/core common.py line 137, in core_process_request xm1 = KBinXML (xml dec) File " /usr/local/lib/python3.9/dist-packages/kbinxmI/kbinxml.py",line54,in init self.from binary(input) File "/usr/local/lib/python3.9/dist-packages/kbinxm1/kbinxml.py", line 411, in from binary node.text = string.strip('10') File "src/IxmI/etree.pyx", line 1042, in 1xml.etree. _Element.text.. set File "src/1xml/apihelpers.pxi" line 748, in Ixml.etree._ setNodeText File "src/lxm1/apihelpers.pxi line 736, in Ixml.etree. createTextNode File "src/1xmI/apihelpers.pxi line 1541, in Ixml.etree.. ut£8 ValueError: All strings must be XML compatible: Unicode or ASCII, no NULL bytes or control characters
  2. Hm wasn't doing either of these things, still only got the first round score saving. It also doesn't load my profile settings that I set (e.g. cyber arrows)
  3. Anyone got any idea why MonkeyBusiness only saves my score from the first song?
  4. Theres basically 3 things you need to solve for - Video (Also 573 cabs need 15khz video not vga) - Input - Lights (optional, obvs) For video, I am using an old ATI card that works with the "CRT Emudriver" drivers which are modfiied drivers to display at 15khz, and uh, I also have some modified bootrom so it'll be 15khz even at boot (Atom-15) For Input and Lights I am using a minimaid which is.. basically impossible to get a hold of now. For something you can actually obtain, I think you want a j-pac which will do video / input connections, and a "LIT board" for lights.
  5. Ah thanks but was specifically looking for the 'force cab type timing' options and sound offset etc
  6. Has anybody been nice enough to update the hex edits spreadsheet since the "09.20.2020" dated one? Specifically looking for 2020072800 offsets
  7. Ah it can hard to find stuff in all the amazing content in these threads. Oh well i had fun writing my own packer anyway! :D
  8. So i wrote my own packer for for the arc files based off some python extractor that i found on github, and now it seems to work fine ¯\_(ツ)_/¯ Haven't bothered checking what my packer is doing right that arcutil.exe isn't though.
  9. So I'm semi new here in terms of posting, but I went through all the old threads and this seemed to be a bit of a touchy subject before... but does anyone have any hints for adding jackets/thumbs for songs you add yourself? I managed to get SO DEEP (my all time favorite) running by getting the data from extreme after decrypting that.. and some shenanigans with XNA and junk with other random crap that i pieced together from posts in threads here. But I cannot for the life of me get thumbnails/jackets to work. As soon as i touch for example jacket_thumbnails_ja_2.arc the game will crash on launch. Even if i just extract it then immediately package it up again with the same files in it. Anyone got any tips? :D
  10. Anyone figured out the hex offsets for the new gamemdx.dll yet? I need the cab type 6 + lights mod + offset adjustment lol
  11. Was there ever any consensus on if the timing adjustment hex edits (0x01D2A0 or whatever) work in blue cab mode? or gold cab mode only? I just got this all set up on my CRT Extreme J-Cab and it feels like I have to hit the arrows too early, but I also read that gold cab mode does not play nicely with SD mode.
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