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joefish

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  1. copy back the 4 cfg files JConfig has in its archive it fixes dog missing msg
  2. map menu left and menu right on something different than what you are using for steering ( left and right without menu ) who has a flyer for this game ?
  3. TC 2 black screen after 1st mission in mame - if that is a working game in your opinion then ok 😄
  4. i solved the double click for start mapping start, trigger and reload on gamepad using your ini file and using demulshooter only for axis. it works really good and in this way you can select path/route moving the axis fully to left or right without the half movement + the middle button as for demulshooter. thanks again Argon
  5. yeah - it works - thank you genius the reload sfx is awesome merci
  6. i found a little bug using your demulshooter - what i set for middle button doesnt work as selecting path/route im using revelation exe - can you check it ? also you on github wrote Gamepad buttons are not yet configured but can be changed by editing the config file manually. can you make an example for xinput pad ? i tried but everytime i boot the game the .ini file is reset merci
  7. thanx but got black screen with your exe
  8. what is the render dll for hooking it ?
  9. guru is a mame dev - he doesnt gain from emulators
  10. for ghost squad you have to delete a file - same fix as for xbox og go in media folder and delete tex_common.bin - make a backup if you need it in future
  11. that means nothing its supported by that fork and doesnt answer the fact you dont know anything and be sure i will not try it cause those kind of games suck in my opinion so i have nothing to figure out xD
  12. lol at all your points pcsx2 devs have nothing to do with that fork and what pcsx2 devs do and update is not aligned to that fork because many things in that fork dont work as in pcsx2 the only thing clear to me is you dont know anything about this fork
  13. the pcsx2 fork used for running thrill frive 3 doesnt get updates by pcsx2 team and a report in their forum is useless
  14. emu needs raw format not gz
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