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oddeye45

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Tout ce qui a été posté par oddeye45

  1. You may well be correct. I have no way of testing because, in order to test Time Crisis 5 with 2 player you need two "cabinets". I don't have access to that to check. I have both guns working on it independently but I cannot tell if it would work with them both at the same time. On LLA it does not (or, at least, it doesn't with the script that I uploaded here). When I start two player both guns move player one cursor and both triggers cause player one to fire. I'll keep tinkering to see if I can get it to work but I haven't managed to do it yet on my copy.
  2. Ok ladies and gents, I have been messing around with this using my GUN4IR guns. So far, I have it in a playable state (although not perfect) so that you can use the gun and actually shoot things with it. First, go to LLA\Engine\Config and open BaseInput.ini. Edit the following lines: bEnableMouseSmoothing=true Bindings=(Name="MouseX",Command="Count bXAxis | Axis aMouseX") Bindings=(Name="MouseY",Command="Count bYAxis | Axis aMouseY") Change them to this: EnableMouseSmoothing=true Bindings=(Name="MouseX",Command="Count XAxis | Axis aMouseX Speed=0.03") Bindings=(Name="MouseY",Command="Count YAxis | Axis aMouseY Speed=0.03") The number after Speed= changes your sensitivity so change this to a value that suits you. I have attached an AHK file that will run the correct file to start the game and allow the Esc button to exit the game. To use it, make sure that you change the directory path for your location of DomeShooterGame-Win64-Shipping.exe file to run the game. Edit the file and replace: ENTER_YOUR_DIRECTORY_PATH_HERE\DomeShooterGame-Win64-Shipping.exe with your directory path and then save. To start the game just run lla.ahk. I tried using Demulshooter to get 2 player working but it didn't seem to do anything for me. Hopefully, this will help anybody that has lightguns with the over-sensitive mouse. lla.ahk
  3. oddeye45

    Re-Rave Arcade?

    iiyama - ProLite T2252MSC-B1 22” P-CAP 10pt touch screen featuring IPS panel technology On my version the background videos do not play it just grey lines. Would be nice to have them if anybody knows how to fix it but the game is playable without.
  4. oddeye45

    Re-Rave Arcade?

    I don't know. I actually use a touchscreen so I don't use the touch tools to play the game. I can confirm it working on a touchscreen monitor with multi-touch capabilities (Iiyama 10 touch) but I will give it a try on my Surface Pro tomorrow to see if it works then too.
  5. Assuming the buttons on your Xbox pad are the same as mine (which they should be) then this script should work so that the colour of the Xbox buttons matches the colour of the buttons in Madden. The start button on your pad should be the white button. This will only work once you have started a match or training. When in the menus, the directions will work but you will need to press the "1" button on the keyboard to start. Arcade v2 Pad.ahk
  6. In the script you will see a line that says "buttons" followed by numbers (and some letters). You need to find out which numbers each of your buttons on your Xbox pad refer to (to do this go to Windows button>Settings>Devices>Devices and Printers. Right-click on the icon that is your pad and then go to Game Controller Settings>Properties. Each time you press a button it will highlight to you which "number" button it is. Then, in the script, move the letters I have put to the number button you want it to be. For clarity: T = Yellow A = Red B = Blue C = Green Space = White So, if your Xbox controller is telling you that the Xbox A button is button number 2 and you want that Xbox button to be Green in the Madden game then you would need to change [2] to [C] in the script and change whatever [C] was back to a number (it would need to be the number that it is in the sequence.
  7. No, this is a newer version. The VR one is closer to "real" madden games than the one in your video. The video is like an NBA Jam version of Madden.
  8. Ok, I have updated the AHK as it was acting as a 4-way joystick. It now will act as an 8 way stick so you can use diagonals. The button layout is the same as above but you can edit these in the script if you want them assigned to other buttons. You do need to check which ID your pad has and change it to match in the script (my pad ID is input 1) for it to work. Now I am working on the P2 configuration. I have worked out some of the buttons but it changes the view whenever I do 2P start so I cannot see the sprint bar. Arcade v2.ahk
  9. I do not have this AHK but I made another one and you can find it here: Madden Arcade Global VR Controls - EMULATEUR NEWS - Emuline - Emulation Arcade PC Retrogaming Game Jeux
  10. Ok, I mostly don't know what I'm doing but I managed to get my Xbox arcade stick to work using AHK. I have uploaded the file here. I cannot get the start button to work in the menus but it does work in the game (you have to use key "1" to start the game from the front screen. The setup maps the buttons (on an Xbox pad) as: Yellow = A Red = X Blue = Y Green = RB White = Start The directions are mapped to the left analogue stick. To get it to work, run Arcade.ahk and then run Madden Launcher v7.exe as usual. I have only mapped buttons for P1. Let me know how you get on but it seems to be working for me. If you're wondering why the layout is so weird it is because I use an arcade stick rather than an actual pad. Arcade.ahk
  11. oddeye45

    Re-Rave Arcade?

    I'm seeding this at the moment, if you are quick: ReRave Arcade (cracked) - The Pirate Bay
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