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hippopippo

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Tout ce qui a été posté par hippopippo

  1. Install those dll : https://fdossena.com/?p=wined3d/index.frag
  2. Guru has been pressing keys on the pc for almost 50 years (30 as an engineer and 20 years experience repairing arcade PCBs) .. he's a Mamedev and I think supporting that project already takes a long time .. but who knows
  3. you need to use HyperV to link these updates to the base game (parent vhd) and merge
  4. raw generically simply ignores the file system by doing a blind extraction
  5. extractraw Extract raw file from a CHD input file extracthd Extract raw hard disk file from a CHD input file
  6. Look here : https://namu.wiki/w/ALLS IDTA is ALLS MX 2.1 not Nu2
  7. the game is native with a gtx1660 .. if you have a lower gpu there is no alternative
  8. Tiny hint for IDTA 1.50 Debug Version : edit App\DAC\WindowsNoEditor\GameProject\Config\DefaultEngine.ini and disable antialiasing blur effect : r.DefaultFeature.AntiAliasing=0
  9. not with latest : [2022/08/03 11:05:58] F:signal: end [2022/08/03 11:05:58] I:launcher: stopping subsystems [2022/08/03 11:05:58] I:logger: stop [2022/08/03 11:05:58] I:rawinput: disposing devices
  10. tiny guide : copy the folders located inside the extracted pak and paste them in app/dac/windowsnoeditor the engine and gameproject folders and then after that delete the old zipped .pak or move it away to a different directory and then go back to where you pasted the folders that I mentioned earlier and replace the files inside the "config" folder with these files : this goes inside engine config Config_Engine.rar this goes inside game project Config_Project.rar then just launch the game normally from the start.bat and it should take you to the debug menu
  11. to get the dev IDTA 1.50 version just unpack the huge file GameProject-WindowsNoEditor.pak (inside DAC\WindowsNoEditor\GameProject\Content\Paks) with UnrealPakTool and replace it to have access to all the options reserved for the developer and have fulltune in debug menu https://github.com/allcoolthingsatoneplace/UnrealPakTool
  12. Initial D Zero 2.30 HD Patch & Fullscreen ID230HDFS.rar
  13. that configuration is for a P2, so it must be changed by hand yes
  14. open cmd in adm-mode : sc delete odd re-install
  15. Try PCBox (86box fork) it emulates till P3 coppermine (733+ mhz) PCBox-y-y-MINGW32.zip
  16. Basically the game has an Intel Pentium II architecture so to launch it we can emulate in this way : Machine type : Socket 8 Machine : [i440FX] Gigabyte GA-686NX CPU Type : Intel Pentium II Overdrive [333mhz] Memory : 512 Display : [PCI] 3DFX VoodDoo3 3000 (Check everything ON and 4 render threads] Check Voodoo Graphics (Voodoo type : voodoo 2, frame & text buffer 4MB, render threads 4, all checked ON) Input devices : Logitech serial mouse Sound : [ISA16] Soundblaster 16 (remember to click sound icon when game starts and turn up the volume to max gain) Port (COM & LPT) : check ON Protection dongle for Savage Quest (it's for dongle hasp protection) Storage : HD & FD internal controller Hardisk : select savquest2.img Now just start and play. PS: in VIEW panel you can select Ratio/Aspect/Resolution and many more. This is one of the many configurations that make the most of the game, but you can learn more about it later based on your cpu/gpu. 86box config : 86box.cfg
  17. so I bet idta / idz2.20 / 2.30 are locked all in offline/guest no save mode .. till next progress
  18. try to replace those, if it doesn't work, i think it's the game mode that disables it amfs.rar
  19. v2.30 is v2.20 base.app + 2.30, so : No. You need to merge those two or dload v2.30 full merged. Here you can test v2.30 JConfig :
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