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hippopippo

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Tout ce qui a été posté par hippopippo

  1. latest update is just a io check fix for cobra, so no correlation with other games issue
  2. so, enter, restore backup ram inside menu, save and exit
  3. just delete in arcadesaves its backupram
  4. Don’t mess with GitHub download : try a fresh Tp install from scratch and you’ll get everything updated (dolphin and play too) then replace just Dolphin.exe from my post and test F-zero MR.
  5. Try this: copy the new Dolphin.exe, launch Cycraft emulator, and disable the Cycraft patch inside Dolphin panel, then start F-Zero MR, and if it works and you don't experience slowdown, it's a problem with your configuration/hardware (CPU, GPU, OS, etc.)
  6. try to disable slowdown fix and flag on Cycraft & Motor only, I get stable 60fps with both gtx1650 & gtx1660 (use TPUI only, no other launchers)
  7. Backup 1st, then replace Dolphin.exe in folder : \Teknoparrot\CrediarDolphin\ and launch F-Zero MR from TPUI (double check if both patches are flagged on inside game properties in Dolphin)
  8. This is latest re-compiled Dolphin with F-Zero Monster Ride NO-Cycraft fix for TP (not merged officially yet), make a backup and just replace it. *Added patches for F-Zero AX and Monster Ride *Increased s_network_buffer to 256kB *Increased network buffer range *Rewrote NetDIMMAccept and NetDIMMConnect functions *Added fixed timeout for select for Key of Avalon games *Increased select timeout for F-Zero AX Monster Ride *Changed some log levels *Added handling of command 0x608 *Added code to close all sockets on shutdown *Changed backup file name to random when opened multiple times *Added handling of several Deck Reader Card commands (ProgramVersion, BootVersion, ShutterGet, CameraCheck, ProgramChecksum, BootChecksum, SelfTest, SensLock, SensCard, ReadCard) *Added handling of JVS-I/O command: Position Input *Added specific CheckFunctionality reply for Key Of Avalon
  9. Taiko does not recognize the jvs inputs assigned in the TPUI because it uses its hard coded ones (1-2 LK LD / 8-9 RK RD), same thing for the Animal Kaiser series (Test / cards input), so unless a workaround is done there is no point in making a profile of it
  10. Xemu *Chihiro* branch with lightgun support to be tested with Virtual Cop 3 & Ghost Squad https://www.mediafire.com/file/tyfgw2metfdp0w1/xemu-lightgun.zip/file
  11. This is latest Play! *standalone* with some enanchements & recompiled in /LTCG:incremental https://www.mediafire.com/file/oz6sdqsfhp38ove/Play!-enhanced.zip/file
  12. I added a sys147 fix from my fork for animal kaiser evolution series that enables hard coded keys and test menu from tpui
  13. I created and tested defs for all existing 2x6 dumps and sadly the ones that don't work in standalone don't work under tp either
  14. Battle Gear 3 (working with latest Play! till start loading hang up) https://www.mediafire.com/file/d97deu2f6vfndwe/bg3.7z/file
  15. Mismatch error = Chd needs to be reconverted with Chdman
  16. again .. I use mame chd and this arcadedef bg3.arcadedef
  17. it's plain mame dump available everywhere (chd & dongle)
  18. Battle Gear 3 loads fine till net lockup (unavailable)
  19. I wrote it above mame emulates it like a real 386 so it is ultra slow, each action based on your cpu takes a few seconds before being activated, so don’t play it with potato computer
  20. Mame special repo for Area 51 Site 4 (it requires all the available CPU being a 1:1 emulation so without a super-computer es: El Capitan / 1.742 exaFlops it's very slow but it has all the controls and inputs active
  21. please do not fill this thread with continuous and repeated requests for help when the solutions and advice given are not read , thank you.
  22. you can still use chihiro-ds build for ot2
  23. inputs are same for every game : 1 start 5 coin arrows-q-w-e-a-s-d to move and F1 for service / bios and select outrun 2 both work fine (don't use wangan build)
  24. ot2 full & beta are supported
  25. ot2sp is not supported (yet) it requires an eeprom fix
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