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Tout ce qui a été posté par hippopippo
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[Emu] Dolphin v2409 Triforce : Branche Arcade (Namco / Sega / Nintendo / GC / Wii)
hippopippo a répondu à un(e) sujet de 7zxkv dans EMULATEUR NEWS
try to disable slowdown fix and flag on Cycraft & Motor only, I get stable 60fps with both gtx1650 & gtx1660 (use TPUI only, no other launchers) -
[Emu] Dolphin v2409 Triforce : Branche Arcade (Namco / Sega / Nintendo / GC / Wii)
hippopippo a répondu à un(e) sujet de 7zxkv dans EMULATEUR NEWS
Backup 1st, then replace Dolphin.exe in folder : \Teknoparrot\CrediarDolphin\ and launch F-Zero MR from TPUI (double check if both patches are flagged on inside game properties in Dolphin) -
[Emu] Dolphin v2409 Triforce : Branche Arcade (Namco / Sega / Nintendo / GC / Wii)
hippopippo a répondu à un(e) sujet de 7zxkv dans EMULATEUR NEWS
This is latest re-compiled Dolphin with F-Zero Monster Ride NO-Cycraft fix for TP (not merged officially yet), make a backup and just replace it. *Added patches for F-Zero AX and Monster Ride *Increased s_network_buffer to 256kB *Increased network buffer range *Rewrote NetDIMMAccept and NetDIMMConnect functions *Added fixed timeout for select for Key of Avalon games *Increased select timeout for F-Zero AX Monster Ride *Changed some log levels *Added handling of command 0x608 *Added code to close all sockets on shutdown *Changed backup file name to random when opened multiple times *Added handling of several Deck Reader Card commands (ProgramVersion, BootVersion, ShutterGet, CameraCheck, ProgramChecksum, BootChecksum, SelfTest, SensLock, SensCard, ReadCard) *Added handling of JVS-I/O command: Position Input *Added specific CheckFunctionality reply for Key Of Avalon -
[Emu] PS2 & Namco System 147 / 148 / 246 / 256 Emulation on Play!
hippopippo a répondu à un(e) sujet de Shin Endymion dans EMULATEUR NEWS
Taiko does not recognize the jvs inputs assigned in the TPUI because it uses its hard coded ones (1-2 LK LD / 8-9 RK RD), same thing for the Animal Kaiser series (Test / cards input), so unless a workaround is done there is no point in making a profile of it -
[Emu] Cxbx / XQemu Emulateur Xbox sur PC
hippopippo a répondu à un(e) sujet de oli93 dans EMULATEUR NEWS
Xemu *Chihiro* branch with lightgun support to be tested with Virtual Cop 3 & Ghost Squad https://www.mediafire.com/file/tyfgw2metfdp0w1/xemu-lightgun.zip/file -
[Emu] PS2 & Namco System 147 / 148 / 246 / 256 Emulation on Play!
hippopippo a répondu à un(e) sujet de Shin Endymion dans EMULATEUR NEWS
This is latest Play! *standalone* with some enanchements & recompiled in /LTCG:incremental https://www.mediafire.com/file/oz6sdqsfhp38ove/Play!-enhanced.zip/file -
[Emu] PS2 & Namco System 147 / 148 / 246 / 256 Emulation on Play!
hippopippo a répondu à un(e) sujet de Shin Endymion dans EMULATEUR NEWS
I added a sys147 fix from my fork for animal kaiser evolution series that enables hard coded keys and test menu from tpui -
[Emu] PS2 & Namco System 147 / 148 / 246 / 256 Emulation on Play!
hippopippo a répondu à un(e) sujet de Shin Endymion dans EMULATEUR NEWS
I created and tested defs for all existing 2x6 dumps and sadly the ones that don't work in standalone don't work under tp either -
[Emu] PS2 & Namco System 147 / 148 / 246 / 256 Emulation on Play!
hippopippo a répondu à un(e) sujet de Shin Endymion dans EMULATEUR NEWS
Battle Gear 3 (working with latest Play! till start loading hang up) https://www.mediafire.com/file/d97deu2f6vfndwe/bg3.7z/file -
[Emu] PS2 & Namco System 147 / 148 / 246 / 256 Emulation on Play!
hippopippo a répondu à un(e) sujet de Shin Endymion dans EMULATEUR NEWS
Mismatch error = Chd needs to be reconverted with Chdman -
[Emu] PS2 & Namco System 147 / 148 / 246 / 256 Emulation on Play!
hippopippo a répondu à un(e) sujet de Shin Endymion dans EMULATEUR NEWS
again .. I use mame chd and this arcadedef bg3.arcadedef -
[Emu] PS2 & Namco System 147 / 148 / 246 / 256 Emulation on Play!
hippopippo a répondu à un(e) sujet de Shin Endymion dans EMULATEUR NEWS
it's plain mame dump available everywhere (chd & dongle) -
[Emu] PS2 & Namco System 147 / 148 / 246 / 256 Emulation on Play!
hippopippo a répondu à un(e) sujet de Shin Endymion dans EMULATEUR NEWS
Battle Gear 3 loads fine till net lockup (unavailable) -
MAME 0.283 & clones : Multiple Arcade Machine Emulator
hippopippo a répondu à un(e) sujet de 7zxkv dans EMULATEUR NEWS
I wrote it above mame emulates it like a real 386 so it is ultra slow, each action based on your cpu takes a few seconds before being activated, so don’t play it with potato computer -
MAME 0.283 & clones : Multiple Arcade Machine Emulator
hippopippo a répondu à un(e) sujet de 7zxkv dans EMULATEUR NEWS
Mame special repo for Area 51 Site 4 (it requires all the available CPU being a 1:1 emulation so without a super-computer es: El Capitan / 1.742 exaFlops it's very slow but it has all the controls and inputs active -
[Emu] Cxbx / XQemu Emulateur Xbox sur PC
hippopippo a répondu à un(e) sujet de oli93 dans EMULATEUR NEWS
please do not fill this thread with continuous and repeated requests for help when the solutions and advice given are not read , thank you. -
[Emu] Cxbx / XQemu Emulateur Xbox sur PC
hippopippo a répondu à un(e) sujet de oli93 dans EMULATEUR NEWS
you can still use chihiro-ds build for ot2 -
[Emu] Cxbx / XQemu Emulateur Xbox sur PC
hippopippo a répondu à un(e) sujet de oli93 dans EMULATEUR NEWS
inputs are same for every game : 1 start 5 coin arrows-q-w-e-a-s-d to move and F1 for service / bios and select outrun 2 both work fine (don't use wangan build) -
[Emu] Cxbx / XQemu Emulateur Xbox sur PC
hippopippo a répondu à un(e) sujet de oli93 dans EMULATEUR NEWS
ot2 full & beta are supported -
[Emu] Cxbx / XQemu Emulateur Xbox sur PC
hippopippo a répondu à un(e) sujet de oli93 dans EMULATEUR NEWS
ot2sp is not supported (yet) it requires an eeprom fix -
[Emu] Cxbx / XQemu Emulateur Xbox sur PC
hippopippo a répondu à un(e) sujet de oli93 dans EMULATEUR NEWS
--> \reshade-shaders\Textures\Bezel.png (make a different emulator folder for each game) -
[Emu] Cxbx / XQemu Emulateur Xbox sur PC
hippopippo a répondu à un(e) sujet de oli93 dans EMULATEUR NEWS
I don't understand what you mean with "update on the emulator" ? all wangan series 1 & 2, outrun full & beta are already supported by the previous build I released a few months ago -
[Emu] Cxbx / XQemu Emulateur Xbox sur PC
hippopippo a répondu à un(e) sujet de oli93 dans EMULATEUR NEWS
it's not a issue, every time you load a different game the eeprom is overwritten -
[Emu] Cxbx / XQemu Emulateur Xbox sur PC
hippopippo a répondu à un(e) sujet de oli93 dans EMULATEUR NEWS
Testing CXBX on my old Daewoo 17" CRT Superflat 640x480 note : if you have a crt and want to play in pure arcade native res delete d3d9.dll and edit settings.ini in 640 x 480 -
[Emu] PS2 & Namco System 147 / 148 / 246 / 256 Emulation on Play!
hippopippo a répondu à un(e) sujet de Shin Endymion dans EMULATEUR NEWS
I want to spend my 2 cents about namco 2xx/1xx emulation : this has been causing trouble, annoyances and ruining the nights of developers and those who would like to play it without any problems for a while now ... but patiently for a few years now that the adventure began, we have been waiting without haste for every little improvement or fix that is not always released every breath ... this has been happening for years (and let's also add the configuration, conversion and adaptation of each individual rom) ... so now that all this has been integrated into the Parrot (in the simplest way, I believe, click&play) we cannot expect that every single problem discussed in recent years will be fixed in 24 hours by the TP team. I hope I have made you understand my thoughts about not reading fix requests for this or that problem every single day. What has been developed in almost 3 years cannot be expected to be ready soon, immediately and working with everything less than a week after TP integration (and the same goes for Triforce and any porting of other emulators).
