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Tout ce qui a été posté par hippopippo
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MAME 0.281 & clones : Multiple Arcade Machine Emulator
hippopippo a répondu à un(e) sujet de 7zxkv dans EMULATEUR NEWS
Area 51 site 4 special build compiled & enhanced for mame 0.281 (with a good CPU it is quite playable with acceptable audio) Default settings : F2 for test menu and Gun calibration -
MAME 0.281 & clones : Multiple Arcade Machine Emulator
hippopippo a répondu à un(e) sujet de 7zxkv dans EMULATEUR NEWS
Mame 0.281 -NONAG- to set nonag mode add/change this line in mame.ini : # CORE MISC OPTIONS # skip_gameinfo 1 https://www.mediafire.com/file/yu12cus1kcaz9uu/mame_0.281-nonag.7z/file -
[Emu] PS2 & Namco System 147 / 148 / 246 / 256 Emulation on Play!
hippopippo a répondu à un(e) sujet de Shin Endymion dans EMULATEUR NEWS
Don’t worry I was joking 🤓 -
I don't need it, having nvidia, but maybe it could help your amd issue (just unzip and overwrite inside main folder)
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[Emu] PS2 & Namco System 147 / 148 / 246 / 256 Emulation on Play!
hippopippo a répondu à un(e) sujet de Shin Endymion dans EMULATEUR NEWS
I understand that you are french and this board is french also, but if you write to me in french it's like arabic to me, but since I have a neuron that works for all the others that are now almost dead, I think I understand that your problem can be solved by simply going into TEST mode and starting the game in FREE PLAY -
I think the problem is AMD itself (as already discussed on discord), however give it a kamikaze try with this configurable glide2x wrapper (already used for other mame conversions) Just unzip, replace and fingers crossed. https://www.mediafire.com/file/jm54aaj4q02wpo4/glide2x-210.7z/file
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[Emu] PS2 & Namco System 147 / 148 / 246 / 256 Emulation on Play!
hippopippo a répondu à un(e) sujet de Shin Endymion dans EMULATEUR NEWS
Play! 0.71-1.3 This release consolidates all changes made into a single branch and should not interfere with the functionality of any (playable) game. Game saves and .backupram configurations are located in your Play! folder \Local\Documents\Play Data Files\arcadesaves. Hint : When you have any issue with the controls, coins, or general game configurations, the first thing to do is delete the .backupram of the game you are using and relaunch it. To take advantage of some fixes and enhancements configure the video settings in OpenGL : 1x (480) Fit with Screen Gs Force Bilinear enabled. Configure in Settings the Arcade Roms Directory and play. -
[Emu] PS2 & Namco System 147 / 148 / 246 / 256 Emulation on Play!
hippopippo a répondu à un(e) sujet de Shin Endymion dans EMULATEUR NEWS
With recent developments, the emulator's evolution is experiencing a strong push in various directions, but due to the nature of the changes and progress in Battle Gear 3 emulation, it's best to work on different branches to prevent fixes for one game from corrupting the functionality of other games. Therefore, for now, I recommend having two versions of Play! : (Play 0.71-1.2) exclusively for emulating the Battle Gear 3 series (Play 0.71-1.1) for all remaining games This was already done once for Builds 246, 256, 147, and 148, so there's nothing difficult or problematic. Hoping to have a single branch, tested and verified with all games, I believe this is the best solution. Example : -
[Emu] PS2 & Namco System 147 / 148 / 246 / 256 Emulation on Play!
hippopippo a répondu à un(e) sujet de Shin Endymion dans EMULATEUR NEWS
delete all BG3** .backuram in \Documents\Play Data Files\arcadesaves\ and make a clean calibration from test menu -
[Emu] PS2 & Namco System 147 / 148 / 246 / 256 Emulation on Play!
hippopippo a répondu à un(e) sujet de Shin Endymion dans EMULATEUR NEWS
unpack those zip and you have everything working with proper Dongles, CHDs (1 for BG3 and 1 for BG3 Tuned) & Defs for all available versions. -
MAME 0.281 & clones : Multiple Arcade Machine Emulator
hippopippo a répondu à un(e) sujet de 7zxkv dans EMULATEUR NEWS
un petit cadeau pour mon petit frère MameUI 0.281 with full Cave support https://www.mediafire.com/file/ej32smi2r0w3j6e/mameui281_mod.zip/file -
[Arcade PC] Superbikes 3 v1.91 (RawThrills)
hippopippo a répondu à un(e) sujet de bigdenny dans ARCADE PC DUMP LOADER
After five pages of posts, I'd like to shed some light on an architecture and CPU issue: Using PowerShell, go to the plugin folder and type : [reflection.assemblyname]::GetAssemblyName("${pwd}\SB3Plugin.dll") | fl What you get identifies the target platform, keeping in mind that : Amd64: A 64-bit processor based on the x64 architecture. Arm: An ARM processor. IA64: A 64-bit Intel Itanium processor only. MSIL: Neutral with respect to processor and bits-per-word. (AnyCPU) X86: A 32-bit Intel processor, either native or in the Windows on Windows environment on a 64-bit platform (WoW64). If you compile as AnyCPU, then your assembly can run as or be loaded into a 32 bit or 64 bit process. also via decompile : so ... my 2 cents ... do you get the point ? in short, I think it is useless to re-compile the plugin expressly in x64 (and I have 3 i7-11k, i7-13k and i9-13k PCs on which it runs without any issue) I strongly suspect that it is attributable to the version of the .net framework used (old and I believe compiled on Win 7) Release 4.7.2 of the .NET Framework Using regedit go there and see what you have installed : Computer\HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\NET Framework Setup\NDP\v4\Full Well .. after this long introduction try this build recompiled for 4.8.1 and use x86 CLEAN version (with BepInEx 5.4.23.3) and see \BepInEx\LogOutput.txt https://www.mediafire.com/file/wde1v44fcswhs7h/SB3Plugin_x86_net481.zip/file Tested and working on many i7 series .. fingers crossed and start thinking about a serious CPU upgrade 😄 -
[Emu] Dolphin v2409 Triforce : Branche Arcade (Namco / Sega / Nintendo / GC / Wii)
hippopippo a répondu à un(e) sujet de 7zxkv dans EMULATEUR NEWS
Dolphin Triforce compiled build d709da7f7e Changelog from Crediar : - Fixed ShowFIFOPlayer code - Updated submodules - Code optimized https://www.mediafire.com/file/bthkxm6n0fzyk5u/dolphin_250925.zip/file -
[Emu] PS2 & Namco System 147 / 148 / 246 / 256 Emulation on Play!
hippopippo a répondu à un(e) sujet de Shin Endymion dans EMULATEUR NEWS
look on archive, there are many 2x6 folders with clean raw images & dongles -
[Emu] Dolphin v2409 Triforce : Branche Arcade (Namco / Sega / Nintendo / GC / Wii)
hippopippo a répondu à un(e) sujet de 7zxkv dans EMULATEUR NEWS
Dolphin Triforce build with GameCube improvements Changelog : Code improvements and formatting note : in General Basic Settings disable "Enable Dual Core (speedhack)" and in Gamecube remove flag from "Skip Main Menu" (if you want to see the boot loading) Bios for Gamecube boot (unzip in *username*\AppData\Roaming\Dolphin Emulator\GC) https://www.mediafire.com/file/l6pdw9490y9zo70/GC_IPL.zip/file Standalone build : https://www.mediafire.com/file/ks9mhpgmdf6u3ls/Dolphin_230925.zip/file -
[Emu] PS2 & Namco System 147 / 148 / 246 / 256 Emulation on Play!
hippopippo a répondu à un(e) sujet de Shin Endymion dans EMULATEUR NEWS
There is no real rule for managing arcadedefs, as everyone can customize the name of the roms & dongles (usually .bin) as they like, but in this case I specifically chose to name it .003 to differentiate the USA dongle (the version used to do all test) from the Jap (.002) -
[Emu] PS2 & Namco System 147 / 148 / 246 / 256 Emulation on Play!
hippopippo a répondu à un(e) sujet de Shin Endymion dans EMULATEUR NEWS
I compile every build for stand & tp so three config is by default for tp, just change path where you have roms folder and save. This is standalone. -
[Emu] PS2 & Namco System 147 / 148 / 246 / 256 Emulation on Play!
hippopippo a répondu à un(e) sujet de Shin Endymion dans EMULATEUR NEWS
Standalone -
[Emu] PS2 & Namco System 147 / 148 / 246 / 256 Emulation on Play!
hippopippo a répondu à un(e) sujet de Shin Endymion dans EMULATEUR NEWS
Play! 0.71-1.2 with Battle Gear 3 fix & more OpenGL enhancements (thanks to Derole for complete steering board emulation) https://www.mediafire.com/file/o3r639q4cse37ke/Play!_071_12.zip/file -
[ARCADE NAMCO SYSTEM 357/369] ALL REPACKED DUMPS [READY TO PLAY]
hippopippo a répondu à un(e) sujet de WildWolf dans ARCADE PC DUMP LOADER
it's one of 3 cab : DSP, DSPDE, and DSPSE (DSP CHN and DSP Jap vanilla have hdd marriage) -
[ARCADE NAMCO SYSTEM 357/369] ALL REPACKED DUMPS [READY TO PLAY]
hippopippo a répondu à un(e) sujet de WildWolf dans ARCADE PC DUMP LOADER
RPCS3-Deadstorm Pirates 1 - If necessary, calibrate from the service menu 2 - Configure your mouse based on your device's HID in the Mice panel (Mouse Raw) 3 - Configure pad section keeping in mind that in this build Player 3 = 1P and Player 4 = 2P -
[Arcade PC] Superbikes 3 v1.91 (RawThrills)
hippopippo a répondu à un(e) sujet de bigdenny dans ARCADE PC DUMP LOADER
running @120hz (TP & Standalone) -
[Arcade PC] Superbikes 3 v1.91 (RawThrills)
hippopippo a répondu à un(e) sujet de bigdenny dans ARCADE PC DUMP LOADER
amen, it's up to you (maybe hw or os related) sadly I did what I could do, I don't have any other solutions or clues, try it on other PCs and see if anything changes -
[Arcade PC] Superbikes 3 v1.91 (RawThrills)
hippopippo a répondu à un(e) sujet de bigdenny dans ARCADE PC DUMP LOADER
try to delete or rename User folder -
[Arcade PC] Superbikes 3 v1.91 (RawThrills)
hippopippo a répondu à un(e) sujet de bigdenny dans ARCADE PC DUMP LOADER
recompiled SB3Plugin.dll is present inside SB3_BepInEx_x86_5.4.22.0.zip (Bepinex/plugins)
