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Tout ce qui a été posté par hippopippo
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[ARCADE] Men in Black [S3g@ Amusements]
hippopippo a répondu à un(e) sujet de WildWolf dans ARCADE PC DUMP LOADER
iir how Sega shell works is not possible to open it without the DESkey dongle or pre-patched shell, so any changes should only be made via .ini or in any case outside the test menu -
[Arcade PC] Spacewarp-66 (TouchMagix)
hippopippo a répondu à un(e) sujet de mes211 dans ARCADE PC DUMP LOADER
Windows port x64 (Landscape 1080x1920 native) You can res-edit via Regedit : Computer\HKEY_CURRENT_USER\SOFTWARE\Touchmagix\SpaceWarp Game is protected by License key (HDD & MD5 hash) Those are two local key : private string key1 = "NS67AFK843"; private string key2 = "KFUDJ63G54"; -
[ARCADE NAMCO SYSTEM 357/369] ALL REPACKED DUMPS [READY TO PLAY]
hippopippo a répondu à un(e) sujet de WildWolf dans ARCADE PC DUMP LOADER
Deadstorm Pirates Vanilla *English* patched with caption & subtitles Ready2Play 1 - If necessary, calibrate from the service menu 2 - Configure your mouse based on your device's HID in the Mice panel (Mouse Raw) 3 - Configure pad section keeping in mind that in this build Player 3 = 1P and Player 4 = 2P -
[ARCADE NAMCO SYSTEM 357/369] ALL REPACKED DUMPS [READY TO PLAY]
hippopippo a répondu à un(e) sujet de WildWolf dans ARCADE PC DUMP LOADER
added v1.1 sound fix -
[ARCADE NAMCO SYSTEM 357/369] ALL REPACKED DUMPS [READY TO PLAY]
hippopippo a répondu à un(e) sujet de WildWolf dans ARCADE PC DUMP LOADER
Deadstorm Pirates CHN vanilla patcher v1.1 (Fixed sound typo) Unpack and install in \dev_hdd0\game\SCEEXE000\ and automatically the vanilla Chinese version will be patched to English.- 16 réponses
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[Emu] RPCS3 (Arcade Fork) - Project OMED (System 357 / 369 / 359)
hippopippo a répondu à un(e) sujet de Franco23444 dans EMULATEUR NEWS
powershell script w/ automation -
[Arcade PC] FightN Rage ARCADE Mod 2025 RELEASE + UPDATE
hippopippo a répondu à un(e) sujet de imedox dans ROMS & ISO
ups!, I hope I didn't ruin the surprise yes I see there is a counter, now it makes sense, thanks -
[Arcade PC] FightN Rage ARCADE Mod 2025 RELEASE + UPDATE
hippopippo a répondu à un(e) sujet de imedox dans ROMS & ISO
Great job, but I'm curious: when and how is the "intro.mp4" video option in videointrostates used ? I don't think it's active (?) -
[Emu] RPCS3 (Arcade Fork) - Project OMED (System 357 / 369 / 359)
hippopippo a répondu à un(e) sujet de Franco23444 dans EMULATEUR NEWS
added mirrors & note -
[Emu] RPCS3 (Arcade Fork) - Project OMED (System 357 / 369 / 359)
hippopippo a répondu à un(e) sujet de Franco23444 dans EMULATEUR NEWS
This is a workaround that automatically unlocks Test Mode in Tekken 6: Bloodline Rebellion. The process is completely automated and requires no manual editing or copying of files. Readme! inside. https://www.mediafire.com/file/d29tvwb3qjmx7kq/T6BRFix.zip/file https://vikingfile.com/f/qPLxBp6Ycq#T6BRFix.zip https://limewire.com/d/m5rDe#N6tOS4epmy note : since it is a compiled script without a signature, it can be identified by Windows as a virus but it is 100% false positive. -
see NOTE on above post (Bezel must have the same resolution as the wrapper otherwise it will be pixelated as in example)
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I created this bezel from the original cabinet one and tested it on the Gamecube Dolphin port (Midway Arcade Treasures 3) because the glide2x wrapper in the TP apparently prevents it from being displayed. https://www.mediafire.com/file/pdyvdzzye78amn8/Bezel.png/file NOTE : using glide2x.dll from Nglide (with aspect correction) you can use any bezel (made for same resolution)
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MAME 0.283 & clones : Multiple Arcade Machine Emulator
hippopippo a répondu à un(e) sujet de 7zxkv dans EMULATEUR NEWS
Area 51 site 4 special build compiled & enhanced for mame 0.281 (with a good CPU it is quite playable with acceptable audio) Default settings : F2 for test menu and Gun calibration -
MAME 0.283 & clones : Multiple Arcade Machine Emulator
hippopippo a répondu à un(e) sujet de 7zxkv dans EMULATEUR NEWS
Mame 0.281 -NONAG- to set nonag mode add/change this line in mame.ini : # CORE MISC OPTIONS # skip_gameinfo 1 https://www.mediafire.com/file/yu12cus1kcaz9uu/mame_0.281-nonag.7z/file -
[Emu] PS2 & Namco System 147 / 148 / 246 / 256 Emulation on Play!
hippopippo a répondu à un(e) sujet de Shin Endymion dans EMULATEUR NEWS
Don’t worry I was joking 🤓 -
I don't need it, having nvidia, but maybe it could help your amd issue (just unzip and overwrite inside main folder)
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[Emu] PS2 & Namco System 147 / 148 / 246 / 256 Emulation on Play!
hippopippo a répondu à un(e) sujet de Shin Endymion dans EMULATEUR NEWS
I understand that you are french and this board is french also, but if you write to me in french it's like arabic to me, but since I have a neuron that works for all the others that are now almost dead, I think I understand that your problem can be solved by simply going into TEST mode and starting the game in FREE PLAY -
I think the problem is AMD itself (as already discussed on discord), however give it a kamikaze try with this configurable glide2x wrapper (already used for other mame conversions) Just unzip, replace and fingers crossed. https://www.mediafire.com/file/jm54aaj4q02wpo4/glide2x-210.7z/file
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[Emu] PS2 & Namco System 147 / 148 / 246 / 256 Emulation on Play!
hippopippo a répondu à un(e) sujet de Shin Endymion dans EMULATEUR NEWS
Play! 0.71-1.3 This release consolidates all changes made into a single branch and should not interfere with the functionality of any (playable) game. Game saves and .backupram configurations are located in your Play! folder \Local\Documents\Play Data Files\arcadesaves. Hint : When you have any issue with the controls, coins, or general game configurations, the first thing to do is delete the .backupram of the game you are using and relaunch it. To take advantage of some fixes and enhancements configure the video settings in OpenGL : 1x (480) Fit with Screen Gs Force Bilinear enabled. Configure in Settings the Arcade Roms Directory and play. -
[Emu] PS2 & Namco System 147 / 148 / 246 / 256 Emulation on Play!
hippopippo a répondu à un(e) sujet de Shin Endymion dans EMULATEUR NEWS
With recent developments, the emulator's evolution is experiencing a strong push in various directions, but due to the nature of the changes and progress in Battle Gear 3 emulation, it's best to work on different branches to prevent fixes for one game from corrupting the functionality of other games. Therefore, for now, I recommend having two versions of Play! : (Play 0.71-1.2) exclusively for emulating the Battle Gear 3 series (Play 0.71-1.1) for all remaining games This was already done once for Builds 246, 256, 147, and 148, so there's nothing difficult or problematic. Hoping to have a single branch, tested and verified with all games, I believe this is the best solution. Example : -
[Emu] PS2 & Namco System 147 / 148 / 246 / 256 Emulation on Play!
hippopippo a répondu à un(e) sujet de Shin Endymion dans EMULATEUR NEWS
delete all BG3** .backuram in \Documents\Play Data Files\arcadesaves\ and make a clean calibration from test menu -
[Emu] PS2 & Namco System 147 / 148 / 246 / 256 Emulation on Play!
hippopippo a répondu à un(e) sujet de Shin Endymion dans EMULATEUR NEWS
unpack those zip and you have everything working with proper Dongles, CHDs (1 for BG3 and 1 for BG3 Tuned) & Defs for all available versions. -
MAME 0.283 & clones : Multiple Arcade Machine Emulator
hippopippo a répondu à un(e) sujet de 7zxkv dans EMULATEUR NEWS
un petit cadeau pour mon petit frère MameUI 0.281 with full Cave support https://www.mediafire.com/file/ej32smi2r0w3j6e/mameui281_mod.zip/file -
[Arcade PC] Superbikes 3 v1.91 (RawThrills)
hippopippo a répondu à un(e) sujet de bigdenny dans ARCADE PC DUMP LOADER
After five pages of posts, I'd like to shed some light on an architecture and CPU issue: Using PowerShell, go to the plugin folder and type : [reflection.assemblyname]::GetAssemblyName("${pwd}\SB3Plugin.dll") | fl What you get identifies the target platform, keeping in mind that : Amd64: A 64-bit processor based on the x64 architecture. Arm: An ARM processor. IA64: A 64-bit Intel Itanium processor only. MSIL: Neutral with respect to processor and bits-per-word. (AnyCPU) X86: A 32-bit Intel processor, either native or in the Windows on Windows environment on a 64-bit platform (WoW64). If you compile as AnyCPU, then your assembly can run as or be loaded into a 32 bit or 64 bit process. also via decompile : so ... my 2 cents ... do you get the point ? in short, I think it is useless to re-compile the plugin expressly in x64 (and I have 3 i7-11k, i7-13k and i9-13k PCs on which it runs without any issue) I strongly suspect that it is attributable to the version of the .net framework used (old and I believe compiled on Win 7) Release 4.7.2 of the .NET Framework Using regedit go there and see what you have installed : Computer\HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\NET Framework Setup\NDP\v4\Full Well .. after this long introduction try this build recompiled for 4.8.1 and use x86 CLEAN version (with BepInEx 5.4.23.3) and see \BepInEx\LogOutput.txt https://www.mediafire.com/file/wde1v44fcswhs7h/SB3Plugin_x86_net481.zip/file Tested and working on many i7 series .. fingers crossed and start thinking about a serious CPU upgrade 😄
