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Tout ce qui a été posté par hippopippo
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[DUMPS] Dumps disponibles en miroir / Mirror: Many dumps availables!
hippopippo a répondu à un(e) sujet de 7zxkv dans ARCADE PC DUMP LOADER
working fine from local disk C -
[Emu] Namco System 147 / 148 / 246 / 256 Emulation on PCSX2x6 and Play!
hippopippo a répondu à un(e) sujet de Shin Endymion dans EMULATEUR NEWS
I had to clean and convert many CHDs to make them compatible with the TP version as well and all this took time. At home I have a poor 20 MB in upstream it's very slow connection so I have to take advantage of the office where I have a 200 MB fast line Ftth .. as I wrote a few days ago no ETA -
[Emu] Namco System 147 / 148 / 246 / 256 Emulation on PCSX2x6 and Play!
hippopippo a répondu à un(e) sujet de Shin Endymion dans EMULATEUR NEWS
good news from the devs : with a stable version of the emulator jvsmode will be automatic and I think the entry in the .acgame will become superfluous -
[Emu] RPCS3 (Arcade Fork) - Project OMED (System 357 / 359 / 369)
hippopippo a répondu à un(e) sujet de Franco23444 dans EMULATEUR NEWS
I didn’t test yet but reading author’s notes he says better I/O improvements (wheel) and so on … maybe he’ll give us more info about it (last but not least now we have a true 357 public fork for standalone build) -
[Emu] RPCS3 (Arcade Fork) - Project OMED (System 357 / 359 / 369)
hippopippo a répondu à un(e) sujet de Franco23444 dans EMULATEUR NEWS
This is my compiled build for windows, I haven't tested it, but I thank the author for making the source available : https://www.mediafire.com/file/qi0g0djy3d57dmz/Rpcs3-357.7z/file -
[Emu] Namco System 147 / 148 / 246 / 256 Emulation on PCSX2x6 and Play!
hippopippo a répondu à un(e) sujet de Shin Endymion dans EMULATEUR NEWS
Zoid's series has sdtv res issue and needs to be patched aswell (use proper .elf decrypted from .bin) -
[Emu] Namco System 147 / 148 / 246 / 256 Emulation on PCSX2x6 and Play!
hippopippo a répondu à un(e) sujet de Shin Endymion dans EMULATEUR NEWS
rrv requires the ffb patch already used in the play! emulator, so even using the patched dongle it doesn't read I/O packet commands -
[Emu] Namco System 147 / 148 / 246 / 256 Emulation on PCSX2x6 and Play!
hippopippo a répondu à un(e) sujet de Shin Endymion dans EMULATEUR NEWS
in settings/folders set covers folder and put'em there or just select cover from browser in grid mode -
[Emu] Namco System 147 / 148 / 246 / 256 Emulation on PCSX2x6 and Play!
hippopippo a répondu à un(e) sujet de Shin Endymion dans EMULATEUR NEWS
@7zxkv I was just explaining to you that I'm trying to create a single giant repo on archive.org with over 40GB of files needed (catalogued in the photo) .. sadly I have few free time and I don't have an upstream bandwidth fast enough to do everything quickly .. anyway it's the way to go -
[Emu] Namco System 147 / 148 / 246 / 256 Emulation on PCSX2x6 and Play!
hippopippo a répondu à un(e) sujet de Shin Endymion dans EMULATEUR NEWS
in short .. having full set working on pcsx2 arcade requires something like 40+ GB and the only solution is to put it on archive.org because as I wrote above (and someone argued like a good average Italian) having a single thread where you make requests, post links, post dumps, screenshots and so on .. is a mess as it was for the namco 357 thread (closed and managed by moderators as well). here's whole set : -
[DUMPS] Dumps disponibles en miroir / Mirror: Many dumps availables!
hippopippo a répondu à un(e) sujet de 7zxkv dans ARCADE PC DUMP LOADER
add the 3 files in their respective folders (GameProfiles, Metadata, OpenParrotx64) and remember that every TPUI update will delete OpenParrotx64.dll (patched for Tekken 7 FR 2 4.20), so always create a backup. in GAME SETTINGS uncheck Windowed (game starts in fullscreen) and set JP Have fun https://www.mediafire.com/file/2bfxkugvscs5y6l/Tekken7FR2420.7z/file -
[DUMPS] Dumps disponibles en miroir / Mirror: Many dumps availables!
hippopippo a répondu à un(e) sujet de 7zxkv dans ARCADE PC DUMP LOADER
I implemented the parrot I/O management for 4.20, maybe I'll attach the release after having tested it thoroughly -
[Emu] Namco System 147 / 148 / 246 / 256 Emulation on PCSX2x6 and Play!
hippopippo a répondu à un(e) sujet de Shin Endymion dans EMULATEUR NEWS
I have a bad feeling that this thread will become a mess in a few days. -
[DUMPS] Dumps disponibles en miroir / Mirror: Many dumps availables!
hippopippo a répondu à un(e) sujet de 7zxkv dans ARCADE PC DUMP LOADER
Let me explain something: if the version you extracted is the one on archive, the main TER.VHD file is corrupted so you will never be able to extract it entirely. Furthermore, to perfectly extract all the VHDs, you need to mount two separate chains as there are over 100,000 0-byte symlinks and the .VHDs cannot and must not be extracted by hand. If the extraction is correct, you will end up with TR2115 and by enabling the OFFLINE mode you will be able to launch it without errors (I/O missing but doable via Parrot or any launcher) -
[Emu] Namco System 147 / 148 / 246 / 256 Emulation on PCSX2x6 and Play!
hippopippo a répondu à un(e) sujet de Shin Endymion dans EMULATEUR NEWS
all mame chd's work fine, just don't use splitted dongles (ie: .002) but merged ones (ie: .bin) -
[DUMPS] Dumps disponibles en miroir / Mirror: Many dumps availables!
hippopippo a répondu à un(e) sujet de 7zxkv dans ARCADE PC DUMP LOADER
check dm on discord -
[DUMPS] Dumps disponibles en miroir / Mirror: Many dumps availables!
hippopippo a répondu à un(e) sujet de 7zxkv dans ARCADE PC DUMP LOADER
I’ve one .imgc hdd raw encrypted, only IGS IO board decrypt the Data after system booted (meye1) -
[Emu] Namco System 147 / 148 / 246 / 256 Emulation on PCSX2x6 and Play!
hippopippo a répondu à un(e) sujet de Shin Endymion dans EMULATEUR NEWS
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[Emu] Namco System 147 / 148 / 246 / 256 Emulation on PCSX2x6 and Play!
hippopippo a répondu à un(e) sujet de Shin Endymion dans EMULATEUR NEWS
Ăą ... it's going to be a hot summer -
MAME 0.288 & clones : Multiple Arcade Machine Emulator
hippopippo a répondu à un(e) sujet de 7zxkv dans EMULATEUR NEWS
use a proper rom and it works -
MAME 0.288 & clones : Multiple Arcade Machine Emulator
hippopippo a répondu à un(e) sujet de 7zxkv dans EMULATEUR NEWS
Mame 0.288 NONAG supa-dupa-release (full mameset supported : - DoDonPachi SaiDaiOuJou - Akai Katana - MSN Mushihime-Sama Matsuri (2011 Ver) - Ketsui: Kizuna Jigoku Tachi (IKD 2007 Special - 2007 Cave Matsuri Version) https://www.mediafire.com/file/9dw00q0uforxs0l/mame0288-nonag-full.zip/file use this nvram if you have issue with matsuri 2011 https://www.mediafire.com/file/lvrhm93d82s5ox2/nvram.7z/file NOTE on Windows 7 support : Even if the mame dev team has decided to migrate to c++ 20 and therefore support the libraries from win10 onwards, it is relatively easy to continue compiling the versions for windows 7 (x64) .. but this is beyond my plans because I prefer to use the libc++ libraries which are more stable and performant under windows 10+ -
[DUMPS] Dumps disponibles en miroir / Mirror: Many dumps availables!
hippopippo a répondu à un(e) sujet de 7zxkv dans ARCADE PC DUMP LOADER
mirror will follow soon, because this link expires in 7 days (and in any case, do as many as possible) Halo 3.11 Decrypted .elf (just copy & replace) -
[Emu] Cxbx / XQemu Emulateur Xbox sur PC
hippopippo a répondu à un(e) sujet de oli93 dans EMULATEUR NEWS
it's not "a dll" but it's the whole emulator that I rebuilt and yes, it's wip -
[Emu] Cxbx / XQemu Emulateur Xbox sur PC
hippopippo a répondu à un(e) sujet de oli93 dans EMULATEUR NEWS
The beast is back ! Silently but steadily the development of this increasingly powerful emulator continues . . . - Experimental DX11 standalone porting - New Backend_D3D11_PixelShader - New Backend_D3D11_VertexShader - Totally reworked nv2a refactor - PRAMDAC FP_HDISPLAY_END / FP_VDISPLAY_END as the definitive reference for the Xbox display resolution - 60 fps rocking stable ... many more to come ! Here's Virtua Cop 3 in action with full D3D11 backend code (pixel/vertex shader management, JIT selection, interpreter state upload) : -
[Emu] Cxbx / XQemu Emulateur Xbox sur PC
hippopippo a répondu à un(e) sujet de oli93 dans EMULATEUR NEWS
While waiting for the dx9 -> dx11 porting to be completed, I have reworked and compiled this d3d9.dll which should bring improvements in shader rendering by having integrated the non-native refresh rate emulation option. Place it inside cxbx folder & have fun. https://www.mediafire.com/file/bik5856ix7u7sfq/d3d9-dxvk.zip/file
