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Tout ce qui a été posté par hippopippo
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[Emu] Namco System 147 / 148 / 246 / 256 Emulation on PCSX2x6 and Play!
hippopippo a répondu à un(e) sujet de Shin Endymion dans EMULATEUR NEWS
---> https://github.com/PS2Homebrew-arcade/pcsx2x6/blob/master/bin/resources/GameIndex.yaml -
MAME 0.288 & clones : Multiple Arcade Machine Emulator
hippopippo a répondu à un(e) sujet de 7zxkv dans EMULATEUR NEWS
Weird, I found benefits with an i3-3550, but clearly there are other contributing factors and we know mame is a piranha -
MAME 0.288 & clones : Multiple Arcade Machine Emulator
hippopippo a répondu à un(e) sujet de 7zxkv dans EMULATEUR NEWS
this is the same from Tovarichtch re-compiled in /Incremental mode for a better cpu's performance Namco23 only (just to test) https://www.mediafire.com/file/7ijrz62im123uyb/namco23.7z/file -
[Emu] Dolphin TriForce (official & custom): Branche Arcade (Namco / Sega / Nintendo / GC / Wii)
hippopippo a répondu à un(e) sujet de 7zxkv dans EMULATEUR NEWS
I didn’t touch dolphin rva anymore since my last build so not .. they have just implemented a better emulation for Avalon in their 2026 fork but rva still missing (and I think it’s not just a forgetfulness ..) .. I’m busy either 2x6 and xemu fork actually and summer is coming soon for my holiday .. I’ll keep you informed about further news -
[DUMPS] Dumps disponibles en miroir / Mirror: Many dumps availables!
hippopippo a répondu à un(e) sujet de 7zxkv dans ARCADE PC DUMP LOADER
working fine from local disk C -
[Emu] Namco System 147 / 148 / 246 / 256 Emulation on PCSX2x6 and Play!
hippopippo a répondu à un(e) sujet de Shin Endymion dans EMULATEUR NEWS
I had to clean and convert many CHDs to make them compatible with the TP version as well and all this took time. At home I have a poor 20 MB in upstream it's very slow connection so I have to take advantage of the office where I have a 200 MB fast line Ftth .. as I wrote a few days ago no ETA -
[Emu] Namco System 147 / 148 / 246 / 256 Emulation on PCSX2x6 and Play!
hippopippo a répondu à un(e) sujet de Shin Endymion dans EMULATEUR NEWS
good news from the devs : with a stable version of the emulator jvsmode will be automatic and I think the entry in the .acgame will become superfluous -
[Emu] RPCS3 (Arcade Fork) - Project OMED (System 357 / 359 / 369)
hippopippo a répondu à un(e) sujet de Franco23444 dans EMULATEUR NEWS
I didn’t test yet but reading author’s notes he says better I/O improvements (wheel) and so on … maybe he’ll give us more info about it (last but not least now we have a true 357 public fork for standalone build) -
[Emu] RPCS3 (Arcade Fork) - Project OMED (System 357 / 359 / 369)
hippopippo a répondu à un(e) sujet de Franco23444 dans EMULATEUR NEWS
This is my compiled build for windows, I haven't tested it, but I thank the author for making the source available : https://www.mediafire.com/file/qi0g0djy3d57dmz/Rpcs3-357.7z/file -
[Emu] Namco System 147 / 148 / 246 / 256 Emulation on PCSX2x6 and Play!
hippopippo a répondu à un(e) sujet de Shin Endymion dans EMULATEUR NEWS
Zoid's series has sdtv res issue and needs to be patched aswell (use proper .elf decrypted from .bin) -
[Emu] Namco System 147 / 148 / 246 / 256 Emulation on PCSX2x6 and Play!
hippopippo a répondu à un(e) sujet de Shin Endymion dans EMULATEUR NEWS
rrv requires the ffb patch already used in the play! emulator, so even using the patched dongle it doesn't read I/O packet commands -
[Emu] Namco System 147 / 148 / 246 / 256 Emulation on PCSX2x6 and Play!
hippopippo a répondu à un(e) sujet de Shin Endymion dans EMULATEUR NEWS
in settings/folders set covers folder and put'em there or just select cover from browser in grid mode -
[Emu] Namco System 147 / 148 / 246 / 256 Emulation on PCSX2x6 and Play!
hippopippo a répondu à un(e) sujet de Shin Endymion dans EMULATEUR NEWS
@7zxkv I was just explaining to you that I'm trying to create a single giant repo on archive.org with over 40GB of files needed (catalogued in the photo) .. sadly I have few free time and I don't have an upstream bandwidth fast enough to do everything quickly .. anyway it's the way to go -
[Emu] Namco System 147 / 148 / 246 / 256 Emulation on PCSX2x6 and Play!
hippopippo a répondu à un(e) sujet de Shin Endymion dans EMULATEUR NEWS
in short .. having full set working on pcsx2 arcade requires something like 40+ GB and the only solution is to put it on archive.org because as I wrote above (and someone argued like a good average Italian) having a single thread where you make requests, post links, post dumps, screenshots and so on .. is a mess as it was for the namco 357 thread (closed and managed by moderators as well). here's whole set : -
[DUMPS] Dumps disponibles en miroir / Mirror: Many dumps availables!
hippopippo a répondu à un(e) sujet de 7zxkv dans ARCADE PC DUMP LOADER
add the 3 files in their respective folders (GameProfiles, Metadata, OpenParrotx64) and remember that every TPUI update will delete OpenParrotx64.dll (patched for Tekken 7 FR 2 4.20), so always create a backup. in GAME SETTINGS uncheck Windowed (game starts in fullscreen) and set JP Have fun https://www.mediafire.com/file/2bfxkugvscs5y6l/Tekken7FR2420.7z/file -
[DUMPS] Dumps disponibles en miroir / Mirror: Many dumps availables!
hippopippo a répondu à un(e) sujet de 7zxkv dans ARCADE PC DUMP LOADER
I implemented the parrot I/O management for 4.20, maybe I'll attach the release after having tested it thoroughly -
[Emu] Namco System 147 / 148 / 246 / 256 Emulation on PCSX2x6 and Play!
hippopippo a répondu à un(e) sujet de Shin Endymion dans EMULATEUR NEWS
I have a bad feeling that this thread will become a mess in a few days. -
[DUMPS] Dumps disponibles en miroir / Mirror: Many dumps availables!
hippopippo a répondu à un(e) sujet de 7zxkv dans ARCADE PC DUMP LOADER
Let me explain something: if the version you extracted is the one on archive, the main TER.VHD file is corrupted so you will never be able to extract it entirely. Furthermore, to perfectly extract all the VHDs, you need to mount two separate chains as there are over 100,000 0-byte symlinks and the .VHDs cannot and must not be extracted by hand. If the extraction is correct, you will end up with TR2115 and by enabling the OFFLINE mode you will be able to launch it without errors (I/O missing but doable via Parrot or any launcher) -
[Emu] Namco System 147 / 148 / 246 / 256 Emulation on PCSX2x6 and Play!
hippopippo a répondu à un(e) sujet de Shin Endymion dans EMULATEUR NEWS
all mame chd's work fine, just don't use splitted dongles (ie: .002) but merged ones (ie: .bin) -
[DUMPS] Dumps disponibles en miroir / Mirror: Many dumps availables!
hippopippo a répondu à un(e) sujet de 7zxkv dans ARCADE PC DUMP LOADER
check dm on discord -
[DUMPS] Dumps disponibles en miroir / Mirror: Many dumps availables!
hippopippo a répondu à un(e) sujet de 7zxkv dans ARCADE PC DUMP LOADER
I’ve one .imgc hdd raw encrypted, only IGS IO board decrypt the Data after system booted (meye1) -
[Emu] Namco System 147 / 148 / 246 / 256 Emulation on PCSX2x6 and Play!
hippopippo a répondu à un(e) sujet de Shin Endymion dans EMULATEUR NEWS
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[Emu] Namco System 147 / 148 / 246 / 256 Emulation on PCSX2x6 and Play!
hippopippo a répondu à un(e) sujet de Shin Endymion dans EMULATEUR NEWS
Ăą ... it's going to be a hot summer -
MAME 0.288 & clones : Multiple Arcade Machine Emulator
hippopippo a répondu à un(e) sujet de 7zxkv dans EMULATEUR NEWS
use a proper rom and it works -
MAME 0.288 & clones : Multiple Arcade Machine Emulator
hippopippo a répondu à un(e) sujet de 7zxkv dans EMULATEUR NEWS
Mame 0.288 NONAG supa-dupa-release (full mameset supported : - DoDonPachi SaiDaiOuJou - Akai Katana - MSN Mushihime-Sama Matsuri (2011 Ver) - Ketsui: Kizuna Jigoku Tachi (IKD 2007 Special - 2007 Cave Matsuri Version) https://www.mediafire.com/file/9dw00q0uforxs0l/mame0288-nonag-full.zip/file use this nvram if you have issue with matsuri 2011 https://www.mediafire.com/file/lvrhm93d82s5ox2/nvram.7z/file NOTE on Windows 7 support : Even if the mame dev team has decided to migrate to c++ 20 and therefore support the libraries from win10 onwards, it is relatively easy to continue compiling the versions for windows 7 (x64) .. but this is beyond my plans because I prefer to use the libc++ libraries which are more stable and performant under windows 10+
