Aller au contenu

hippopippo

GamerLine
  • Compteur de contenus

    898
  • Inscription

  • Dernière visite

  • Jours gagnés

    180

Tout ce qui a été posté par hippopippo

  1. Click my post above and scroll up
  2. Surely now you have more ways to play it better (remember to initialize your controller in test menu)
  3. After a long time I remembered to add the Xinput version, available in the main post (read the notes)
  4. Ridge Racer Three Monitor Mame special build https://www.mediafire.com/file/bz0drdrb0luthym/RR3_mame.7z/file
  5. I recommend trying this mame port made for Xbox 360 with the emulation of some Namco 22 classics (the list and games support is in progress) The direct link to the v1.0.x distribution is in the video Fixed an issue that prevented rebinding the gear shifter buttons. Fixed the Ridge Racer 2 Rear View camera clipping through the road on the downhill towards coastline. Increased in game audio volume Fixed an issue that prevented people joining a lobby that was more than 10 minutes old. XBOX360 Ridge Racer 1, 2 and Rave Racer, 60fps HD 16:9 rendering. Free Online Play. Steering wheel support. Use latest Xenia & configure (Xinput for Dpad or enable and map your Keyboard, see FAQ) https://github.com/xenia-canary/xenia-canary/wiki/Options#user-content-Keyboard_Mode https://github.com/xenia-canary/xenia-canary/releases/download/4fcb8e4/xenia_canary_windows.zip Netplay build : https://github.com/AdrianCassar/xenia-canary/releases/download/v5.0.0/xenia_canary_netplay_windows.zip
  6. use mine instead, is latest with improvements
  7. nope and this is a wip build, take it easy as <> as
  8. Here's latest patched Viper's GTI pizza & spaghetti build for : GTI CLub Corso Italiano Driving Party Racing in Italy GTI Club Rally cote d'Azur Remember to calibrate & save (set DP4 ON) This build should be used exclusively for ADC GTI support otherwise it will mess up all other KViper games (make a separate folder or rename it mame_gti.exe) https://www.mediafire.com/file/s4zc168ov0z1owm/Viper.7z/file
  9. I made a wip build a few years ago with the viper patch, but I don't remember where I put the source, I have a messed up head and too many years on my shoulders 😄 Tomorrow I'll try to look for it and write something down
  10. my compiler runs on an i9 13900k so everything below ….. definitely no
  11. Yeah d3d9 issue is related to hlsl so just switch in auto instead, anyway tnx to all for testing, there are several things to fix (yet) but it’s not a rush so I’ll keep working on it till a stable full speed build to pull via official request.
  12. “The problem” is named “Windows 11”
  13. Thanks, I see you have a nice and powerful CPU, now do same test by activating these parameters please :
  14. A while ago, I started testing Area 51 Site 4 for MAME (v1.0) using a special fork for that game. Today, after many months, I've added some modifications to speed up a system from the dinosaur era that's poorly supported by MAME. I'd ask you to kindly run some tests on high-performance PCs to get some feedback and move this game forward (the controls are fully playable). Thank you. PS: Use and test ONLY from the attached pre-configured and calibrated archive, do not mix it with your pre-installed mame. https://www.mediafire.com/file/8ncstpsv5aqx0zk/area51s4_v1.1.7z/file
  15. Some win 11 users have tried this method, see if it works or you will have to use 3rdparty audio managers :
  16. That's a problem with your audio device, check your audio card, try getting audio from another USB device, and try the old trick of plugging a jack into your headphones.
  17. I made two pre-configured packages with bezel and patched fs / debug remove (both standalone not fot TP). Just unpack and replace everything over full dump above for Andy standalone or JConfig standalone (don't mess with'em). Some notes : Jconfig has "pinky" saturation (fixed in TP) Use "TD4_GO.EXE" Standalone Andy : (Clean white) Standalone JConfig : (Pinky saturation) https://www.mediafire.com/file/ta0x3rblo1cwh8k/td4_Andy.7z/file https://www.mediafire.com/file/cmhb4md4i1w0dsj/td4_JC.7z/file note : fixed 1920x1080 (if you downloaded before this note, please redownload them again)
  18. Mame 0.287 NONAG supa-dupa-release (plus all extras supported in 0.283) https://www.mediafire.com/file/lal3yhz8aoyro5y/mame0287-nonag-full.7z/file
  19. this is pre-patched fullscreen exe https://www.mediafire.com/file/dld5vdfclanqgmy/td4_go_fs.7z/file
  20. something is happening . . .
  21. This release is a BETA test to verify the integration of official branch and Crediar's ones for Triforce & RVA emulation. Since everything is a work in progress, any malfunctions, bugs, or problems will be addressed step by step and hopefully resolved. Hoping that RVA emulation will be integrated into the official 2026 fork, I will try to update this release based on new progress and developments. To give a brief summary, these are the things to do : 1 - Rename the folder C:\Users\(yourname)\AppData\Roaming\Dolphin Emulator and start Dolphin for a clean first installation. 2 - Disable check on Use Panic Handlers 3 - Configure Dolphin for TRIFORCE emulation in this way : 4 - Configure Dolphin for RVA emulation in this way : 5 - To play F-Zero AX Monster Ride I compiled and added a Cycraft emulator (emu.exe), otherwise you can use the Gecko Codes (Bypass Cycraft 0043137B 00000086). 6 - Read all previous posts regarding command configuration, WII arcade loader, controllers, inputs, and anything else written in the forum to date.
  22. @7zxkv sadly the 2026's official release does not yet support RVA/Wii arcade emulation, hopefully it will be implemented in the future and as written above I'm trying to integrate it from the old crediar fork but I have less free time and too much jobs in progress, so no ETA.
  23. Denny, I told you years ago and I'll say it again : you are and will remain a pillar of the arcade community. Whatever you are, be a good one. (A. LIncoln)
  24. I analyzed the code and I noticed that in the github fork they practically didn't add whole RVA management (EXI_DeviceRVA) replacing the Wiiarcadeboard with the Broadboard Adapter IPC (the build posted was compiled from that fork) so now I asked Crediar about some info if it still needs to be integrated (planned ?) as in the old forks before August 2025 (the Dolphin-Triforce version that I posted months ago https://www.mediafire.com/file/sj69wncssu62zqu/Dolphin-8e931f8fd9.rar/file). I'm trying to merge the old RVA fork with the new updated Triforce, but there are several things to fix, so no ETA.
  25. yeah, it's wii/rva/gc/triforce all in one EDIT : see my last post about RVA
×
×
  • Créer...