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hippopippo

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Tout ce qui a été posté par hippopippo

  1. @7zxkv I was just explaining to you that I'm trying to create a single giant repo on archive.org with over 40GB of files needed (catalogued in the photo) .. sadly I have few free time and I don't have an upstream bandwidth fast enough to do everything quickly .. anyway it's the way to go
  2. in short .. having full set working on pcsx2 arcade requires something like 40+ GB and the only solution is to put it on archive.org because as I wrote above (and someone argued like a good average Italian) having a single thread where you make requests, post links, post dumps, screenshots and so on .. is a mess as it was for the namco 357 thread (closed and managed by moderators as well). here's whole set :
  3. add the 3 files in their respective folders (GameProfiles, Metadata, OpenParrotx64) and remember that every TPUI update will delete OpenParrotx64.dll (patched for Tekken 7 FR 2 4.20), so always create a backup. in GAME SETTINGS uncheck Windowed (game starts in fullscreen) and set JP Have fun https://www.mediafire.com/file/2bfxkugvscs5y6l/Tekken7FR2420.7z/file
  4. I implemented the parrot I/O management for 4.20, maybe I'll attach the release after having tested it thoroughly
  5. I have a bad feeling that this thread will become a mess in a few days.
  6. Let me explain something: if the version you extracted is the one on archive, the main TER.VHD file is corrupted so you will never be able to extract it entirely. Furthermore, to perfectly extract all the VHDs, you need to mount two separate chains as there are over 100,000 0-byte symlinks and the .VHDs cannot and must not be extracted by hand. If the extraction is correct, you will end up with TR2115 and by enabling the OFFLINE mode you will be able to launch it without errors (I/O missing but doable via Parrot or any launcher)
  7. all mame chd's work fine, just don't use splitted dongles (ie: .002) but merged ones (ie: .bin)
  8. I’ve one .imgc hdd raw encrypted, only IGS IO board decrypt the Data after system booted (meye1)
  9. use a proper rom and it works
  10. Mame 0.288 NONAG supa-dupa-release (full mameset supported : - DoDonPachi SaiDaiOuJou - Akai Katana - MSN Mushihime-Sama Matsuri (2011 Ver) - Ketsui: Kizuna Jigoku Tachi (IKD 2007 Special - 2007 Cave Matsuri Version) https://www.mediafire.com/file/9dw00q0uforxs0l/mame0288-nonag-full.zip/file use this nvram if you have issue with matsuri 2011 https://www.mediafire.com/file/lvrhm93d82s5ox2/nvram.7z/file NOTE on Windows 7 support : Even if the mame dev team has decided to migrate to c++ 20 and therefore support the libraries from win10 onwards, it is relatively easy to continue compiling the versions for windows 7 (x64) .. but this is beyond my plans because I prefer to use the libc++ libraries which are more stable and performant under windows 10+
  11. mirror will follow soon, because this link expires in 7 days (and in any case, do as many as possible) Halo 3.11 Decrypted .elf (just copy & replace)
  12. it's not "a dll" but it's the whole emulator that I rebuilt and yes, it's wip
  13. The beast is back ! Silently but steadily the development of this increasingly powerful emulator continues . . . - Experimental DX11 standalone porting - New Backend_D3D11_PixelShader - New Backend_D3D11_VertexShader - Totally reworked nv2a refactor - PRAMDAC FP_HDISPLAY_END / FP_VDISPLAY_END as the definitive reference for the Xbox display resolution - 60 fps rocking stable ... many more to come ! Here's Virtua Cop 3 in action with full D3D11 backend code (pixel/vertex shader management, JIT selection, interpreter state upload) :
  14. While waiting for the dx9 -> dx11 porting to be completed, I have reworked and compiled this d3d9.dll which should bring improvements in shader rendering by having integrated the non-native refresh rate emulation option. Place it inside cxbx folder & have fun. https://www.mediafire.com/file/bik5856ix7u7sfq/d3d9-dxvk.zip/file
  15. those are the oldest proton experimental : https://github.com/doitsujin/dxvk/releases/tag/v2.0
  16. custom res is not working atm so you can replace game with this (1920x1080) waiting for it to be fixed natively in Teknoparrot (soon) https://www.mediafire.com/file/puyzj6lz3tj566x/1920x1080.zip/file
  17. Ridge Racer Three Monitor Version with many improvements on this special Mame build. Bonus ----- You can now play with both the Digital Pad and the Left Analog Stick instead of just the Analog Stick. Both work at the same time, so you can use the Left Analog Stick to go through the menus before the race and then use the Digital Pad for the tighter controls during the race. Also, along with pressing 5 on the keyboard to add credits, you can now just push the back button on your controller to add credits as well. Credits ------- Marcelo X - Improved controls / Improved configuration / Made this readme / Figured out how to make the left screen less glitchy / Made the batch files John Bennett / beaumotplage - Dumped the ROMs / Made the emulator (Also dumped the Ridge Racer: Full Scale ROMs a few years ago, however those ROMs were not released.) Please read Installation and Launch Instructions https://www.mediafire.com/file/9xprinx14n4qap0/Ridge+Racer+Three+Monitor+Version+-+Full+Setup.7z/file
  18. 2 cores (CPU 0+1) is standard standalone too (old classic) so for some cpu has better performance, but lots of users (90%) reported 1 core version as the winner .. mine is just a test not a definitive solution .. more to come
  19. Nah, win10 too
  20. --> https://github.com/lindbergh-loader/linuxloader/issues/8
  21. what about reading just those "two" pages in this thread ?
  22. You have not a performing specs but this is good enough to confirm 1 core option is the best choice for cxbx
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