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hippopippo

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Tout ce qui a été posté par hippopippo

  1. my compiler runs on an i9 13900k so everything below ….. definitely no
  2. Yeah d3d9 issue is related to hlsl so just switch in auto instead, anyway tnx to all for testing, there are several things to fix (yet) but it’s not a rush so I’ll keep working on it till a stable full speed build to pull via official request.
  3. “The problem” is named “Windows 11”
  4. Thanks, I see you have a nice and powerful CPU, now do same test by activating these parameters please :
  5. A while ago, I started testing Area 51 Site 4 for MAME (v1.0) using a special fork for that game. Today, after many months, I've added some modifications to speed up a system from the dinosaur era that's poorly supported by MAME. I'd ask you to kindly run some tests on high-performance PCs to get some feedback and move this game forward (the controls are fully playable). Thank you. PS: Use and test ONLY from the attached pre-configured and calibrated archive, do not mix it with your pre-installed mame. https://www.mediafire.com/file/8ncstpsv5aqx0zk/area51s4_v1.1.7z/file
  6. Some win 11 users have tried this method, see if it works or you will have to use 3rdparty audio managers :
  7. That's a problem with your audio device, check your audio card, try getting audio from another USB device, and try the old trick of plugging a jack into your headphones.
  8. I made two pre-configured packages with bezel and patched fs / debug remove (both standalone not fot TP). Just unpack and replace everything over full dump above for Andy standalone or JConfig standalone (don't mess with'em). Some notes : Jconfig has "pinky" saturation (fixed in TP) Use "TD4_GO.EXE" Standalone Andy : (Clean white) Standalone JConfig : (Pinky saturation) https://www.mediafire.com/file/ta0x3rblo1cwh8k/td4_Andy.7z/file https://www.mediafire.com/file/cmhb4md4i1w0dsj/td4_JC.7z/file note : fixed 1920x1080 (if you downloaded before this note, please redownload them again)
  9. Mame 0.287 NONAG supa-dupa-release (plus all extras supported in 0.283) https://www.mediafire.com/file/lal3yhz8aoyro5y/mame0287-nonag-full.7z/file
  10. this is pre-patched fullscreen exe https://www.mediafire.com/file/dld5vdfclanqgmy/td4_go_fs.7z/file
  11. something is happening . . .
  12. This release is a BETA test to verify the integration of official branch and Crediar's ones for Triforce & RVA emulation. Since everything is a work in progress, any malfunctions, bugs, or problems will be addressed step by step and hopefully resolved. Hoping that RVA emulation will be integrated into the official 2026 fork, I will try to update this release based on new progress and developments. To give a brief summary, these are the things to do : 1 - Rename the folder C:\Users\(yourname)\AppData\Roaming\Dolphin Emulator and start Dolphin for a clean first installation. 2 - Disable check on Use Panic Handlers 3 - Configure Dolphin for TRIFORCE emulation in this way : 4 - Configure Dolphin for RVA emulation in this way : 5 - To play F-Zero AX Monster Ride I compiled and added a Cycraft emulator (emu.exe), otherwise you can use the Gecko Codes (Bypass Cycraft 0043137B 00000086). 6 - Read all previous posts regarding command configuration, WII arcade loader, controllers, inputs, and anything else written in the forum to date.
  13. @7zxkv sadly the 2026's official release does not yet support RVA/Wii arcade emulation, hopefully it will be implemented in the future and as written above I'm trying to integrate it from the old crediar fork but I have less free time and too much jobs in progress, so no ETA.
  14. Denny, I told you years ago and I'll say it again : you are and will remain a pillar of the arcade community. Whatever you are, be a good one. (A. LIncoln)
  15. I analyzed the code and I noticed that in the github fork they practically didn't add whole RVA management (EXI_DeviceRVA) replacing the Wiiarcadeboard with the Broadboard Adapter IPC (the build posted was compiled from that fork) so now I asked Crediar about some info if it still needs to be integrated (planned ?) as in the old forks before August 2025 (the Dolphin-Triforce version that I posted months ago https://www.mediafire.com/file/sj69wncssu62zqu/Dolphin-8e931f8fd9.rar/file). I'm trying to merge the old RVA fork with the new updated Triforce, but there are several things to fix, so no ETA.
  16. yeah, it's wii/rva/gc/triforce all in one EDIT : see my last post about RVA
  17. Latest build compiled for Sega Triforce https://www.mediafire.com/file/jzvzjcr3nzxqj7s/Dolphin_120326.7z/file
  18. hippopippo

    Skycurser

    Acer S240HL 1920 15khz & Panasonic CRT 15khz
  19. Oh Jesus .. I can't do it, I'll pass. Wolfy, you try, maybe you're a better communicator than me.
  20. my build doesn't filter anything, it contains the entire mame set plus the disabled roms and other extra additions (No Nag Screen) : - Ketsui: Kizuna Jigoku Tachi (IKD 2007 SPECIAL (2007 CAVE MATSURI VER.) - Ketsui: Kizuna Jigoku Tachi (2012/04/17 BACK. VER) - ESPGaluda -savefix ver- - Ketsui -savefix ver- - Akai Katana (2010/ 8/13 MASTER VER.) - DoDonPachi SaiDaiOuJou (2012/ 4/20) - Clockwork Aquario - Donkey Kong Halloween Spooky Remix - Donkey Kong Christmas Tournament Edition - Donkey Kong Christmas Remix it was enough to read the previous versions.
  21. You still asking same question every build : seek special roms yourself, it’s not that hard and someone posted’em already on this thread.
  22. sorry my bad, re-upping fixed 0.286 on same post (eta 1 hr recompiling) -- new build added --
  23. added in the first post REDUX 1.1 with other improvements and aesthetic, audio and functional changes Seeeeeeeeeeeeeeeeeeeeega !
  24. yeah, iirc when I created the thread I had copied and pasted the old .ini (set to True), leave it as is in "False"
  25. Viking is a free host that supports large files but has the habit of spamming other advertising links so you need to be careful when clicking downloads or use a serious add blocker
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