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hippopippo

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Tout ce qui a été posté par hippopippo

  1. I analyzed the code and I noticed that in the github fork they practically removed all the RVA management (EXI_DeviceRVA) replacing the Wiiarcadeboard with the Broadboard Adapter IPC (the build posted was compiled from that fork) so now I asked Crediar for info on whether it was wanted or if it still needs to be integrated as in the old forks before August 2025 (the Dolphin-Triforce version that I posted months ago). I'm trying to merge the old RVA fork with the new updated Triforce, but there are several things to fix, so no ETA.
  2. yeah, it's wii/rva/gc/triforce all in one EDIT : see my last post about RVA
  3. Latest build compiled for Sega Triforce / RVA branch https://www.mediafire.com/file/jzvzjcr3nzxqj7s/Dolphin_120326.7z/file
  4. hippopippo

    Skycurser

    Acer S240HL 1920 15khz & Panasonic CRT 15khz
  5. Oh Jesus .. I can't do it, I'll pass. Wolfy, you try, maybe you're a better communicator than me.
  6. my build doesn't filter anything, it contains the entire mame set plus the disabled roms and other extra additions (No Nag Screen) : - Ketsui: Kizuna Jigoku Tachi (IKD 2007 SPECIAL (2007 CAVE MATSURI VER.) - Ketsui: Kizuna Jigoku Tachi (2012/04/17 BACK. VER) - ESPGaluda -savefix ver- - Ketsui -savefix ver- - Akai Katana (2010/ 8/13 MASTER VER.) - DoDonPachi SaiDaiOuJou (2012/ 4/20) - Clockwork Aquario - Donkey Kong Halloween Spooky Remix - Donkey Kong Christmas Tournament Edition - Donkey Kong Christmas Remix it was enough to read the previous versions.
  7. You still asking same question every build : seek special roms yourself, it’s not that hard and someone posted’em already on this thread.
  8. sorry my bad, re-upping fixed 0.286 on same post (eta 1 hr recompiling) -- new build added --
  9. added in the first post REDUX 1.1 with other improvements and aesthetic, audio and functional changes Seeeeeeeeeeeeeeeeeeeeega !
  10. yeah, iirc when I created the thread I had copied and pasted the old .ini (set to True), leave it as is in "False"
  11. Viking is a free host that supports large files but has the habit of spamming other advertising links so you need to be careful when clicking downloads or use a serious add blocker
  12. fixing in progress, don't rush
  13. Mame 0.286 NONAG *FULLSET* supa-dupa-release (plus all extras added in 0.283) FIXED NONAG (02-03-2026) https://www.mediafire.com/file/9rvv4y9r45ytduk/mame0286-nonag-full.7z/file
  14. yes, but you can change fps using a wrapper that adopts a reframing
  15. Windows 7 version added on first post
  16. bezel is already configured, so if you don't see it check your windows configuration / desktop resolution / gpu parameters and so on (default is 1920x1080)
  17. added some more gfx enhancements and new link on 1st post
  18. ForceExclusiveFullscreen + bezel version added on 1st post
  19. This is another fresh mod from OutRun2006Tweak's fork (huge thanks to the whole OR2 community) with many fixes, features, enhancements and full Force Feedback Engine : UI can now scale to different aspect ratios without stretching (1920x1080 default) Game scene & UI textures can be extracted from game, and replaced with higher-resolution versions Allows disabling vehicle LODs, reducing the ugly pop-in as they get closer Fixed Z-buffer precision issues that caused heavy Z-fighting and distant object pop-in Lens flare effect now loads from correct path without needing to change game files Stage objects such as traffic cones now only disappear once they're actually off-screen Fixes certain effects like engine backfiring which failed to appear when using controllers Anisotropic filtering & transparency supersampling can be forced, greatly reducing aliasing around the edges of the track Reflection rendering resolution can be increased from the default 128x128 Restores the car base shadow from the C2C console ports, which was missing on PC for some reason Allows using higher-quality models for Alberto/Clarissa/Jennifer, which were otherwise left unused REDUX v1.1 : Major FFB improvements based on cross-implementation research: - Remove 30Hz throttle, update forces every frame (60Hz) - Dual-rate EMA smoothing: fast attack (0.25) for corner entry, slow decay (0.10) for release - SAT inverted-U curve: linear below 70% lateral G, drop-off above for understeer warning - Sine wave synthesis replacing square waves for rumble (30Hz), tire slip (22Hz), engine (15Hz) - Soft saturation via tanh() instead of hard clamp preserves force detail - Slew-rate limiter (2000 LSBs/frame) with bypass for crash impulses and gear shifts - Reduced steering multiplier (0.35->0.12), force cap (0.20->0.12), deadband (500->200 LSBs) Configuration ([FFB] section in OutRun2006Tweaks.ini) [FFB] DirectInputFFB = true ; Master enable FFBDevice = -1 ; -1 = auto (first haptic device) FFBGlobalStrength = 1.0 ; 0.0 - 2.0 FFBSpringStrength = 0.7 ; Center spring multiplier FFBDamperStrength = 0.5 ; Damper multiplier FFBSteeringWeight = 1.0 ; Cornering force multiplier FFBWallImpact = 1.0 ; Collision jolt multiplier FFBRumbleStrip = 0.6 ; Surface rumble multiplier FFBGearShift = 0.3 ; Gear shift kick multiplier FFBRoadTexture = 0.2 ; Road texture vibration multiplier FFBTireSlip = 0.8 ; Tire slip feedback multiplier FFBWheelTorqueNm = 0.0 ; 0 = auto-detect from wheel name FFBInvertForce = false ; Reverse force direction REDUX v1.0 REDUX v1.1 Unpack & replace this .zip for Windows 7 users (whole patching process before starting the game takes up 10 to 20 seconds, please be patient) Important: Install the latest x86 VC redist from (https://aka.ms/vs/17/release/vc_redist.x86.exe), a redist from 2024 is needed for Tweaks to launch correctly (even if you already have it installed please try installing it again) NOTE : no FFB supports in WIN7 but Xbox/DS4 supported. v1.1 : https://www.mediafire.com/file/e581ge3rb7ng3lj/OutRun2006+Coast+2+Coast+(WIN7).7z/file
  20. Added on 1st post
  21. No launcher No modified loader No addons Plain d3d9 wrapper It’s a pc win port patched to be more arcad’ish realistic (this is the meaning of ‘arcade pc port’). Hogwarts it’s good for Harry Potter.
  22. Check in the panel if your GPU supports fullscreen exclusive (1 = default) and if necessary edit dxwrapper.ini and try selecting the options highlighted in bold with 1 (never all together, always just one) FullscreenWindowMode = 0 ForceExclusiveFullscreen = 0 ForceMixedVertexProcessing = 0 ForceSystemMemVertexCache = 0 UseShadowBackbuffer = 0 OverrideStencilFormat = 0 FlipEx = 0 SetSwapEffectShim = 0 DisableMaxWindowedMode = 0 GraphicsHybridAdapter = 0 [FullScreen] FullScreen = 0 ForceWindowResize = 0 WaitForWindowChanges = 0
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