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hippopippo

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Tout ce qui a été posté par hippopippo

  1. Files automatically expire after 7 days. Use and configure Spice2x (x64) : https://www.mediafire.com/file/cxnnjeb5gxlcjyb/spice2x-25-03-25.zip/file Note : If audio doesn't play, try making a backup and deleting VirtualSurroundNative.dll from game/MFGClient_Data/Plugins/x86_64
  2. more teaser . . .
  3. it's up to you, check your gpu config & display freq (it says 0 hz)
  4. unpack inside /bepinex/plugins (WARNING : USE THIS FOR STANDALONE VERSION ONLY!) - Fullscreen - Disable mouse cursor
  5. unpack this .dll inside BepInEx\plugins\ and press ALT-ENTER to change Windowed <> Fullscreen and viceversa Fullscreen_Patch.zip
  6. ... some previews
  7. rawinput emulation in progress .. get your guns ready (wip)
  8. It is a false positive caused by internal calls from the emulator core to the kernel and this, like any direct access, makes the antivirus go crazy. Add exception to the folder or to the exe.
  9. This version plus Yacard emulator is fully backwards compatible with Windows 7+ (remember to enable it before running Cxbx) It is essential to disable the ffb wheel force option and enable the card reader in the service menu section of the game (F1 key)
  10. No, there is nothing official, the Chihiro branch is developed by a few volunteers and each build has its pros and cons, everything is in the experimental phase, wip in fact.
  11. -- fixed Debug build (if you took the previous link download it again)
  12. This is the first release of the Cxbx-Reloaded wip version compiled (thanks to the great work of axylol and all those who are following the project). All the resources are public and open-source so available for anyone who wants to try their hand at Chihiro emulation. Given the difficulties in compiling this version and the many debugging errors that can result from the compiler (if not configured properly), I have created two end-user versions: Release & Debug. Release version should run with better fps, while the Debug should fix any crash and memory allocation issues. Finally, I remind you that this version is wip and constantly updated, so expect any compatibility issues gpu/cpu/memory/OS and so on based on your hardware. Now have fun trying out some Chihiro games and go for a run with Wmmt2. Service menu can be activated by pressing the F1 and F2 keys to move. Each game has its own game menu and calibration is recommended for all racing games for joypad & keyboard. note : fixed Debug
  13. surely you didn't copy the whole link entirely, because the decode64 works (link on mediafire), except that the link has expired months ago
  14. it was a test that could be obtained by debugging assembly via bepinex, just to understand where the problem was with rescaling, so for now no "end user" res patch
  15. well, doing some testing, resize issue with Nerf is the lack of scaling with viewport in the UI elements, so by playing a bit with the HUD I can obtain the resize at any resolution (ie: 1360x768)
  16. yes, sadly I saw it later 😕
  17. Unity loves crossplatform running on ubuntu 64-bit VMware
  18. this plugin has crosshair disabled (for those who have alignment issue) RTNA_BepInEx_DemulShooter_Plugin_NoCrosshair.zip
  19. sadly, there are many technical and practical problems, including the compiler itself (vs19 & vs22) which causes disasters based on the version used (I had to make changes & fix to this build too to be able to compile it without errors) ... however the road is long but frequented by nice people
  20. axy + fix
  21. once more wip ...
  22. these are arcade mod bios dumps added recently in mame (mb-2011)
  23. latest mame git branch (0.275)
  24. Lots of Taito-GN 2011 arcade dumps
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