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hippopippo

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  1. I wrote it above mame emulates it like a real 386 so it is ultra slow, each action based on your cpu takes a few seconds before being activated, so don’t play it with potato computer
  2. Mame special repo for Area 51 Site 4 (it requires all the available CPU being a 1:1 emulation so without a super-computer es: El Capitan / 1.742 exaFlops it's very slow but it has all the controls and inputs active
  3. please do not fill this thread with continuous and repeated requests for help when the solutions and advice given are not read , thank you.
  4. you can still use chihiro-ds build for ot2
  5. inputs are same for every game : 1 start 5 coin arrows-q-w-e-a-s-d to move and F1 for service / bios and select outrun 2 both work fine (don't use wangan build)
  6. ot2 full & beta are supported
  7. ot2sp is not supported (yet) it requires an eeprom fix
  8. --> \reshade-shaders\Textures\Bezel.png (make a different emulator folder for each game)
  9. I don't understand what you mean with "update on the emulator" ? all wangan series 1 & 2, outrun full & beta are already supported by the previous build I released a few months ago
  10. it's not a issue, every time you load a different game the eeprom is overwritten
  11. Testing CXBX on my old Daewoo 17" CRT Superflat 640x480 note : if you have a crt and want to play in pure arcade native res delete d3d9.dll and edit settings.ini in 640 x 480
  12. I want to spend my 2 cents about namco 2xx/1xx emulation : this has been causing trouble, annoyances and ruining the nights of developers and those who would like to play it without any problems for a while now ... but patiently for a few years now that the adventure began, we have been waiting without haste for every little improvement or fix that is not always released every breath ... this has been happening for years (and let's also add the configuration, conversion and adaptation of each individual rom) ... so now that all this has been integrated into the Parrot (in the simplest way, I believe, click&play) we cannot expect that every single problem discussed in recent years will be fixed in 24 hours by the TP team. I hope I have made you understand my thoughts about not reading fix requests for this or that problem every single day. What has been developed in almost 3 years cannot be expected to be ready soon, immediately and working with everything less than a week after TP integration (and the same goes for Triforce and any porting of other emulators).
  13. Emulator runs fine at 60fps, any slowdown issues are on your side. To disable bezel just delete d3d9.dll Everything has been tested and developed with Windows 10. With Intel processor you can manage lag setting cpu affinity in this way (Task manager-> cxbxr-ldr.exe -> right mouse button and set 2 cores) :
  14. for flickering / interlacing issue I suggest this shader : https://github.com/Fubaxiusz/fubax-shaders/tree/master
  15. Ok boys & girls, today we are giving a twist to the Chihiro Sega emulation scene ! As already mentioned a few months ago and after many tests carried out together with my friend Argonlefou, the time has come to release the Chihiro DS v1.0 (Demulshooter) arcade build for full support of the following games : - GHOST SQUAD - THE HOUSE OF THE DEAD 3 - VIRTUA COP 3 The package is pre-configured to be played with the Demulshooter, so just download it from the link and unzip it in the main folder of the Cxbx emulator. In addition you will find 3 launchers for the respective games to start everything with a simple click. I refer you to the reading and the guide for configuring the Demulshooter in the wiki of the distribution site. - Use this build exclusively for these games. - Depending on your CPU the emulator takes a few seconds to start the game (HOTD3 even 30-50secs). - Always configure the GUI to handle mouse/gun input. - Enjoy! https://github.com/argonlefou/DemulShooter
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