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hippopippo

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  1. I had to clean and convert many CHDs to make them compatible with the TP version as well and all this took time. At home I have a poor 20 MB in upstream it's very slow connection so I have to take advantage of the office where I have a 200 MB fast line Ftth .. as I wrote a few days ago no ETA
  2. good news from the devs : with a stable version of the emulator jvsmode will be automatic and I think the entry in the .acgame will become superfluous
  3. I didn’t test yet but reading author’s notes he says better I/O improvements (wheel) and so on … maybe he’ll give us more info about it (last but not least now we have a true 357 public fork for standalone build)
  4. This is my compiled build for windows, I haven't tested it, but I thank the author for making the source available : https://www.mediafire.com/file/qi0g0djy3d57dmz/Rpcs3-357.7z/file
  5. Zoid's series has sdtv res issue and needs to be patched aswell (use proper .elf decrypted from .bin)
  6. rrv requires the ffb patch already used in the play! emulator, so even using the patched dongle it doesn't read I/O packet commands
  7. in settings/folders set covers folder and put'em there or just select cover from browser in grid mode
  8. @7zxkv I was just explaining to you that I'm trying to create a single giant repo on archive.org with over 40GB of files needed (catalogued in the photo) .. sadly I have few free time and I don't have an upstream bandwidth fast enough to do everything quickly .. anyway it's the way to go
  9. in short .. having full set working on pcsx2 arcade requires something like 40+ GB and the only solution is to put it on archive.org because as I wrote above (and someone argued like a good average Italian) having a single thread where you make requests, post links, post dumps, screenshots and so on .. is a mess as it was for the namco 357 thread (closed and managed by moderators as well). here's whole set :
  10. add the 3 files in their respective folders (GameProfiles, Metadata, OpenParrotx64) and remember that every TPUI update will delete OpenParrotx64.dll (patched for Tekken 7 FR 2 4.20), so always create a backup. in GAME SETTINGS uncheck Windowed (game starts in fullscreen) and set JP Have fun https://www.mediafire.com/file/2bfxkugvscs5y6l/Tekken7FR2420.7z/file
  11. I implemented the parrot I/O management for 4.20, maybe I'll attach the release after having tested it thoroughly
  12. I have a bad feeling that this thread will become a mess in a few days.
  13. Let me explain something: if the version you extracted is the one on archive, the main TER.VHD file is corrupted so you will never be able to extract it entirely. Furthermore, to perfectly extract all the VHDs, you need to mount two separate chains as there are over 100,000 0-byte symlinks and the .VHDs cannot and must not be extracted by hand. If the extraction is correct, you will end up with TR2115 and by enabling the OFFLINE mode you will be able to launch it without errors (I/O missing but doable via Parrot or any launcher)
  14. all mame chd's work fine, just don't use splitted dongles (ie: .002) but merged ones (ie: .bin)
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