Inside of DefaultGame.ini I saw some code that seemed interesting. (see below)
The Z coordinates indicates center of screen and the Y is up and down and X is left and right. I haven't tried this yet but I wonder if modifying these parameters using a measuring tool inside of the Dolphin emulator would allow me to provide the proper IR Tracking Coordinates to use a WiiMote with this game. I know by default without setting any parameters that I can run Transformers Human Alliance automatically without the recital jumping around the screen as it just plain works. I would have to look into the code of that game to see if it has any similar ini files that I could look at. Either Teknoparrot helps control IR tracking via the emulator or the game executable itself helps control this. I am not sure yet, still digging. I can totally play Lost Land Adventure in Full screen with dome fix but only with a mouse and not any type of IR blaster like with a dolphin bar or wiimote. Hopefully someone will crack this and get it working with light guns instead of a mouse. I suspect the dome effect messes with the tracking and that is why this game behaves this way.
[RailsShooterGame.RailsShooterPlayerWeaponGun]
ScreenSpaceOffsetX=1150
ScreenSpaceOffsetY=700
WorldSpaceOffsetZ=100
bDisplayGunCrosshairs=true