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Tout ce qui a été posté par argonlefou
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[Arcade PC] Castlevania : The Arcade (Konami PC Based hardware)
argonlefou a répondu à un(e) sujet de scooby dans ARCADE PC DUMP LOADER
Yes, 2 player is working but not with the mouse input tool. You need lightguns or gamepad and use DemulShooter -
[Arcade PC] Castlevania : The Arcade (Konami PC Based hardware)
argonlefou a répondu à un(e) sujet de scooby dans ARCADE PC DUMP LOADER
I can't say how Antimicro will behave, and how your Xbox pad will appear for me with it But if you have an Xbox pad, you can use it with DemulShooter directly (without antimicro) Just select the good device in DemulShooter_GUI and set the needed buttons / axis. And read the Wiki to learn how to use Demulshooter -
[Arcade PC] Castlevania : The Arcade (Konami PC Based hardware)
argonlefou a répondu à un(e) sujet de scooby dans ARCADE PC DUMP LOADER
Edit setting.csv : Set emulateIO to TRUE Set emulateSensor to TRUE -
[Arcade PC] Castlevania : The Arcade (Konami PC Based hardware)
argonlefou a répondu à un(e) sujet de scooby dans ARCADE PC DUMP LOADER
Here's the updated Mouse Input Tool, with genuine credits handling (sound and Bookkeeping saving) : Castlevania_Inputs_v2.0.zip Also the Patcher to solve black screen on loading, and change Bookkeeping save location : CastlevaniaArcade_Patcher_v2.0.zip- 123 réponses
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[Arcade PC] Castlevania : The Arcade (Konami PC Based hardware)
argonlefou a répondu à un(e) sujet de scooby dans ARCADE PC DUMP LOADER
I have not updated the mouse input tool but with DemulShooter v10.12 update, castlevania credits key should properly add a credit counting in bookkeeping and play according credit sound 😉 -
[Arcade PC] Lethal Enforcers 3 (Konami)
argonlefou a répondu à un(e) sujet de powergyser dans ARCADE PC DUMP LOADER
Inputs do work, nothing to be sorry of. You just need to know how to make it right. Maybe running the tool as admin would help -
[Arcade PC Mod] House Of The Dead III (PC) - Arcade Mod
argonlefou a répondu à un(e) sujet de argonlefou dans ARCADE PC DUMP LOADER
Hello and thanks for pointing out these "details" from the original arcade game. Unfortunately, those interresting "details" are way too difficult to change without having the exact source code of the game. First and main obstacle here: I've stopped working on that mod a long time ago and I'm not able to go back into that matrix of 0 and 1 in memory without starting from scratch. Then from what I remembered, the PC port had a lot of textures and sound removed. Whereas I found a way to inject some custom textures, I kind of remember beeing blocked from adding new sounds. Again, I may remember that in the wrong way since it has been a long time. As for changing the rewards algorithm....same thing : you can't except if you have full source code or get (extremely) lucky by lurking into the game's memory I would have checked a couple of things a few months ago, while I was head first into the mod It's a bit too late for me, now -
[Arcade PC] Lethal Enforcers 3 (Konami)
argonlefou a répondu à un(e) sujet de powergyser dans ARCADE PC DUMP LOADER
Thanks for the script 🤙 Here's an updated version of the Input program, I added COIN button, and few other (see readme) There is still some aiming offset if the game is displayed 4/3 on a 16/9 screen. Behavior changes according to the computers I tested it on...sometimes I was able to upscale graphics with 4/3, sometimes it stays in fullscreen 16/9 I'll add the game to demulshooter with input/outputs in the upcomming days LethalEnforcer_Inputs_v2.0.zip There is the same thing for Gundam SoZ on TTX, one exe has dual screen side by side on the same window. But hell....how can people be so impatient to know how to be able to play side-by-side cooperative mode when the game does barely start on it's own....- 100 réponses
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[Arcade PC] Lethal Enforcers 3 (Konami)
argonlefou a répondu à un(e) sujet de powergyser dans ARCADE PC DUMP LOADER
Il est dans ZIP que j'ai posté plus tot dans la conversation https://www.emuline.org/topic/3453-arcade-pc-lethal-enforcers-3-konami/?do=findComment&comment=146696 -
[Arcade PC] Lethal Enforcers 3 (Konami)
argonlefou a répondu à un(e) sujet de powergyser dans ARCADE PC DUMP LOADER
Alright so I managed to get the game in a playable state like this (using the already available patched binary) : 1) Create the virtual screen with usbmmidd 2) Using DgVoodoo (I copied both D3D8.dll and D3D9.dll from x86 folder) with this settings : "Disable Alt-Enter" check box must be checked on my computer, else I got a flickering P1+P2 display on the window 3) Run the input tool and the game_patched.exe 4) Alt-tab or Window key to loose game focus, than put it back on screen : I got a full screen 4/3 display with tha ability to shoot everywhere on screen. Reload is when mouse get to the right side of the screen Not good enough to be easily set as "Finished and working" lol, but enough for people to work on a solution, and for me to work on inputs- 100 réponses
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[Arcade PC] Lethal Enforcers 3 (Konami)
argonlefou a répondu à un(e) sujet de powergyser dans ARCADE PC DUMP LOADER
Got 5 minutes to do a quick test with usbmmiddv2 : I got the game to run using DgVoodoo, but both player screen are layered on top of each other in the same window. And shoot button seems not to fire consistently (sometimes yes, sometimes no, but I can't see much with both layers displayed 😄) -
[Arcade PC] Lethal Enforcers 3 (Konami)
argonlefou a répondu à un(e) sujet de powergyser dans ARCADE PC DUMP LOADER
Great 🤘 You can use select.exe if you put the game folder in D:\D22 and replace game.exe by the patched one Seems like it's only end up running boot.exe, which is running game.exe with the same issue on my side -
[Arcade PC] Lethal Enforcers 3 (Konami)
argonlefou a répondu à un(e) sujet de powergyser dans ARCADE PC DUMP LOADER
Thank you very much for pointing that out ! I can confirm that plugin a 2nd monitor remove the crash. So it's definitly a display issue Although - and I just had a couple of minutes to check - I don't know how it is decided to diplay P1 or P2 side...or anything else I sometimes got P2 side fullscreen, sometimes whte flickering.I managed to get a P1 windowed display with DgVoodoo that was sitting in the Top Left corner. Could shoot and reload by pointing out of screen As I said earlier, I won't be able to do anything more before days. Anyway, I don't know anything about rendering and display mechanics so I won't be of any help, sadly -
[Arcade PC] Lethal Enforcers 3 (Konami)
argonlefou a répondu à un(e) sujet de powergyser dans ARCADE PC DUMP LOADER
Here's for you a package with a patched exe booting, and a tool to use keyboard and mouse to control the game. Run the tool, then run the patched game. WARNING : The game is not playable in the current status ! It is crashing at the start of a mission or if you try to play in windowed mode (with DxWnd) You can however enter the Test menu and change/save settings. My guess goes to the graphics rendering of the game, not clear for me if I should have the P2 screen appear or not in the same window (the game is going to 1280x480, like the dual screen Gundam) Unfortunatelly I have no knowledge at all on that part, so here's a "working" game if someone want/can solve this. I'll finish the job (dual gun, outputs, etc...) once it's settled LethalEnforcer_Inputs.zip- 100 réponses
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[Arcade PC] Castlevania : The Arcade (Konami PC Based hardware)
argonlefou a répondu à un(e) sujet de scooby dans ARCADE PC DUMP LOADER
Don't be sad, I'm not the one cracking games. Unless obvious and easy ecxeptions. And as I said: the day someone make it work, I'm pretty sure you won't need a lot to play it with a mouse -
[Arcade PC] Lethal Enforcers 3 (Konami)
argonlefou a répondu à un(e) sujet de powergyser dans ARCADE PC DUMP LOADER
I don't know, I just ran the game from the 1s partition -
[Arcade PC] Lethal Enforcers 3 (Konami)
argonlefou a répondu à un(e) sujet de powergyser dans ARCADE PC DUMP LOADER
The game relies on gunio.dll and io.dll to check and get data. First couple of checks are easy to emulate but SECURITY unfortunately either loop or fail Once someone will manage to boot the game, it should be easy to feed it IO or gun data -
[Arcade PC] Castlevania : The Arcade (Konami PC Based hardware)
argonlefou a répondu à un(e) sujet de scooby dans ARCADE PC DUMP LOADER
To be more accurate : I just had a (quick) look at it, but I won't be able to work on anything for the next few weeks 😄 Anyway, by what we can read on the game's file, there seem to have embedded debug mouse controls coded into the game. It just needs someone who knows how/where to enable it...the rest will follow easily -
[Arcade PC Mod] House Of The Dead III (PC) - Arcade Mod
argonlefou a répondu à un(e) sujet de argonlefou dans ARCADE PC DUMP LOADER
(sorry I don't speak spanish) The loader does not use any software to modify the game, it's doing all the modifications by itself by writing within the running process memory. So the answer to the question will be : Microsoft Visual Studio. And C# language in that case. If you wanted to know what software I used to search and analyse : Cheat Engine (for the process memory) IDA (for disassembling the exe) And a lot of sheets of paper and time.... -
[Arcade PC Mod] House Of The Dead : Remake (PC) - Arcade Mod
argonlefou a répondu à un(e) sujet de argonlefou dans ARCADE PC DUMP LOADER
Regular mouse won't work with DemulShooter. You need a lightgun, a gamepad or any other device outputing coordinates with absolute values. Mice are only outputing relative values coordinates -
[Arcade PC Mod] House Of The Dead : Remake (PC) - Arcade Mod
argonlefou a répondu à un(e) sujet de argonlefou dans ARCADE PC DUMP LOADER
If you want people to be able to help you diagnose your issue, it would be better to give information about : - what devices you're using (mouse ? Sinden ? Gun4Ir ? other ?) - how you set up the plugin with the config tool - how you run demulshooter The offscreen reload feature itself it working perfectly, for both players. -
[Arcade PC Mod] House Of The Dead : Remake (PC) - Arcade Mod
argonlefou a répondu à un(e) sujet de argonlefou dans ARCADE PC DUMP LOADER
You can still try a DS debug file (https://github.com/argonlefou/DemulShooter/wiki/Debugging#step-3) (The Unity Plugin logs won't have any more information on the axis values) You can also try different windowed mode, to see if the aiming offset is always the same. It may be a clue to know if it's screen/OS related or game/window related. But anyways, if Sindens are good and verified with other games, it's because of some display option somewhere.... -
[Arcade PC Mod] House Of The Dead : Remake (PC) - Arcade Mod
argonlefou a répondu à un(e) sujet de argonlefou dans ARCADE PC DUMP LOADER
You can try to share a Demulshooter debug file, maybe something obvious will be showned in it regarding you lightgun/screen setting (https://github.com/argonlefou/DemulShooter/wiki/Debugging#step-3) It depends if you are using Single Player or Multiplayer setting on the configurator, with or without Demulshooter (so that I can tell you the best log to get) ? -
[Arcade PC Mod] House Of The Dead : Remake (PC) - Arcade Mod
argonlefou a répondu à un(e) sujet de argonlefou dans ARCADE PC DUMP LOADER
There is no other weapon than the base gun in the original arcade game, that's why weapon change does not exist with the arcade mod -
[Arcade PC Mod] House Of The Dead III (PC) - Arcade Mod
argonlefou a répondu à un(e) sujet de argonlefou dans ARCADE PC DUMP LOADER
Make sure you set "P1 Controls" to "KEYBOARD" in the Configurator Tool if you want to play with DemulShooter