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argonlefou

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Tout ce qui a été posté par argonlefou

  1. Unless someone has any instructions to follow in order to reproduce that behavior, not any chance. I myself never had to face it. But the story does not tell if it's happenning after 5mn or 8 straight hours of play (which I never reached) What are you using DemulShooter with ? Beeing stuck top left is a common behaviour if you're using DemulShooter with a wrong device set, or no device at all, or even a simple mouse insted of a lightgun
  2. Tous les fichiers necessaires sont présents dans le zip de DemulShooter
  3. Au vu de la capture d'écran, le plugin Unity est pas installé (ou mal installé)
  4. This is a container for advertising display, unfortunately not the whole scene rendering viewport 😰
  5. You can change display settings in the registry editor, at the following location : HKEY_CURRENT_USER\SOFTWARE\RawThrills\Nerf\ But unfortunatelly that game does not resize the content to the window size.... it must be hardcoded somewhere that everything is done for 1080p, so changing the resolution values will only result in "cropping" the real 1080p content to the smaller window size display Sorry but I don't have any clue.... If the plugin was shot down by Unity Engine, controls would not work at all Having 1 gun controlling 2 sights might be DemulShooter not connecting to the plugin (default behavior without DemulShooter is mouse cursor control for both gun, and left/right buttons to fire P1/P2 gun) but it cannot happen during the gameplay, even if DemulShooter closes itself
  6. It is not in the game options. The crosshair removal code is in the plugin but only activated when DemulShooter ask for it. To remove the crosshair you would need to force the option in the plugin code and recompile it
  7. https://github.com/argonlefou/DemulShooter/releases/latest The unity plugin itself has mouse+keyboard control, if you don't want to run DemulShooter
  8. https://github.com/argonlefou/Hotd3pc_ArcadeMod
  9. Thanks ! But better thank @ducon2016 : he is the one who cracked the Shell.exe
  10. Indeed, in FREEPLAY mode the Shell window also need to be focused to receive a "Fire" button to start. I didn't noticed, having both side by side Untill further patch, you can try to use AHK to send a [1] keypress to the shell window (this is the trigger button) Or a mouse click @ducon2016 I'll try your dll tomorrow
  11. There are builtin controls : Edit the "Game.ini" file from the Shell.exe folder and add changed the [Debug] section to the following : [Debug] ForceTicket=1 UseMouseController=1 NoVerify=1 SecurityDisabled=1 If the game is set to FREEPLAY OFF : you need to focus the Shell.exe windo and press [Y] to add a credits Then switch to the game window and the mouse click/movement will be enough to play To access the TEST menu : just close the game window. The Shell will then display the TEST menu where you can change COIN option to FREEPLAY if needed Exiting the TEST menu will make the Shell.exe to run the game again To change the keyboard keys used for SERVICE/TEST, simply edit the config.ini file, also located in Shell.exe folder
  12. Whooops, made it work with the V2 diff : turned out that the famous "reboot" changed not only wallpaper, pvz folder but also removed the "Backup" folder I saw the shell trying to access that so restoring it allows the Shell to boot 🤙 The "update" is in fact check/copy from "BAckup" PVZ game files to PVZ folder Let's see how playable is that game now
  13. Same screen, Error! Update Failed Did you manage to redirect the output strings from the shell ? It's not outputdebug strings and haven't looked at it yet
  14. Yes The reboot is in SystemLauncher.exe Change of wallpaper also The shell might have tested somthing it didn't like then called that program I forced the shell loop to jump straight to the run game state, but it's just hanging
  15. Hey ! Good to see you back here 🤘 I applied your diff and the patched Shell.exe made my computer reboot, with a whole new "H" logo wallpaper (the one in \Shell\UpdateFiles\ folder) and god knows what other changes LOL... It also removed the "pvz" folder content Running the Shell afeter reboot make it start, successfully pass IO check but it hangs on "Error ! Update Fail" I can still access TEST menu though but can't leave it
  16. My 2 Cents : CrazyZombie.exe looks like encrypted file This is clearly a Unity game, and the Assembly-CSharp.dll file looks like encrypted also
  17. Yes it is full image, I just downloaded it And as I said, the Pvz.exe is a TCP client waiting for the shell.exe (which is a TCP server) to send all the data And Shell.exe doesn't start, and has what looks like dongle protection. Even with the requested dll, it tries to access some devices and either close down or reboot my computer Dongle decrypting is not my domain, but as soon as that shell.exe file is usable, the game will run fine
  18. I didn't get this link but, If I remember well (and if it's the same game), the available software is just like an "empty shell" with screens, textures and sound It connects by network to an external server program (was it SEGA Shell.exe ? It's been a long time...) to get not only I/O and game state data (these can be faked), but also the whole Gameplay level contents like enemy waves, AI, and so on. And this obviously can't be simulated as it basically....well....what make the whole game... So without the other half of the game, nothing can be done
  19. C'est ....."léger" comme info, sans plus d'info sur le paramétrage (fichier config.xml du jeu ?) ou de fichier log(https://github.com/argonlefou/DemulShooter/wiki/Debugging#step-3) A moins que ta version soit une différente de celle postée ici-même, (récupérée sur une machine, patchée ou modée ou autre) il n'y a pas de version différente connue pour moi. Les crosshairs, c'est directement dans le menu du jeu que ça se paramètre, pas avec DemulShooter Si ça marche pas avec la version d'ici, c'est soit un soucis de config, de plugin mal installé ou de liaisons demulshooter<-> jeu Pour ce dernier point, tant que la liaison est pas établie, le jeu reste jouable à la souris comme si DS n'était pas là donc à te lire, ça n'est pas ça Edit : Il n'y a aucune info sur l'ecran principal du jeu.....mais il faut ajouter des credits ! Je me suis fait avoir plusieurs fois au debut sur l'ecran de selection du niveau....
  20. For curious people who'd like to try the game, here's a basic BepInEx plugin, only bypassing dongle. Just unpack zip file in main game folder (next to Shooter.exe) Game has embedded controls : [1] ~~ [6] : Coin P1 - P6 [A] / Mouse Left = Trigger P1 [ S]/ Mouse Right = Trigger P2 [D], [F], [G], [H] = Trigger P3-P6 [SPACE] = TEST menu (full chinese) More advanced plugin for lightguns/Demulshooter - may arrive later (or not) as usual MarsSortie_BepInEx_Plugin_v0.1a.zip
  21. It's totally right! But lightgun users are mostly used to Demulshooter, and it will provide correct positioning/aiming in almost all cases thanks to the rawinput system With the launcher alone, using window mouse cursor position, even if a hex hacked exe can run the game 4k or full hd, misalignlent may be the same depending on how the game mechanics is done to handle mouse positionning
  22. Not 100% sure yet, but the loader will surely be packed in DS release. DS will then do the usual job hooking for inputs/outputs. It just need time to update code,package, github, wiki, etc....
  23. So here's a new (final ?) version of the launcher : Gunman_Launcher_v2.0.zip - Inverted mouse click, reload is now on right buttons instead of middle - No crosshair and no mouse cursor patch available - Run by GUI, or silent mode direct with command line This is the same one that will be used with DemulShooter, so I don't think I have any more to do on that launcher. I'm also sharing a couple of really quick-made 4:3 bezels made out of game contents file Bezels.zip No,it has already been explained just above that there is much better way to do this easily without crippling the game binary (i.e : use DgVoodoo)
  24. I'm finishing the next (and final) version of this loader, it will have that possibility (direct run from command for Frintend integration) along with a few more patch (no crosshair, no cursor) I should be able to post it tonight, or tomorrow
  25. Rather than tweaking the game-insides and risking display glitch and/or aiming issue, I'd rather advise to use DgVoodoo (as usual) to upscale the graphics without any risk. For example a 3x upscale + anisotropic texture filtering on a 1920p screen :
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