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argonlefou

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  1. I run it from inside an AHK script, which is run with LB/BB for each game No issue on it There is no Ammo/Life/Damage output on Taret Bravo, but neither in OG : Game engine are similar and I reused the old hack I did back then in... 2017 😅 Maybe having a fresh look today would help, as I found a way to find some outputs when JVS is disabled (which was not possible before) Uh ? It is already possible for both OG and TB
  2. You can't, and there's no use to it : DemulShooter patch comes after Calibration process so it will override any calibration values. So that the final aim point is right where the gun is pointing. Do not care about mouse cursor, it's not used. It can just be removed with nomousy
  3. Well... I just copied the wiki info from Op GHOST, which is - and I do agree - a bit old 😕 SOme of it would need a serious re-write 😢 For the service menu, I'm still using the set of tools I did years ago : https://github.com/argonlefou/RingSystem_ServiceMenu Op Ghost service menu should be 100% compatible with Target Bravo, as the games files are the same It's already in the config (well, it has always been on the DgVoodoo I used, and I tend to update to the most recent version on a regular basis), toward the end of the file Just search for the terms and you'll find it with other values, to change with the ones I put.
  4. There's a way to set Op GHOST / Target Bravo full screen without having the weird display bug (even with unpatched clean exe) by using DgVoodoo "hidden" feature : - Put a new DgVoodoo conf in the folder (with D3D9.dll) - In the DgVoodoo GUI, change appearance as "fullscreen / stretch, keep aspect ratio" - Edit DgVoodoo.conf with a text file and edit the following lines : "DefaultEnumeratedResolution = None" "ExtraEnumeratedResolution = 1024x600" The rest of DgVoodoo settings (DirectX tab) is as you want (upscaling, etc...) Doing that method allowed me to run it fullscreen without glitch, without the need to even add a custom resolution to my GPU (Tested on Windows 11 with AMD iGPU...which is usually the worst possible thing to play those emulated games lol) But it looks like it can be picky with some iGPU or even AMD/NVIDIA differences....as a few people didn't manage to make it work on their system. Some other needed to add custom 1024x600 res to the GPU settings
  5. There are half a dozen ways to make a Wiimote run as a lightgun with DemulShooter (touchmote, dolphin bar, etc ...) and it can be seen by DS either as a mouse or a gamepad... If the Input Type of the plugin is correctly set as it should (Multiplayer to be compatible with DS), then the issue does not come from the game plugin, but from the way you're configuring your wiimote with DS
  6. I'm using the same versions and offscreen reload works perfectly
  7. Whoops 😱 I pushed another update to fix this......sorry I don't know...can be a lot of things (screen, resolution, gun, calibration data maybe (?)) The plugin has embedded mouse support, so without using DemulShooter you should be able to aim correctly with the mouse cursor if the plugin is not the cause
  8. It's best to use the initial link, without modified DLL or files Also, if there's already a bepinex plugin, it's better to remove it before putting DemulShooter's plugin
  9. No, everything worked fine on the few computers I tested on
  10. I've updated DemulShooter with a Unity plugin based on the one available here to add 2nd player and outputs and a few other tools (system menu, gun removal etc....) See wiki for details Do not thank me, I merely upgraded someone else work Thanks totally goes to whoever made the first MIB plugin in this thread 👍
  11. As written in the Readme file: setting input mode to Joystick will make the game use it's original own joystick input procedure. Unpatched. I don't know the details of their protocol and what they need or what they want, sorry
  12. .... 0 !😄 Just unpack the zip in the root folder, where "game.ini" is located (do not extract in \data\ next to the exe) And....there's only one axis you can control, crossbow is mounted on a fixed pedestal and can't go up/down Take a look at the Readme to know what setting can be changed Next DemulShooter update will have outputs support for Robin Hood RobinHood_Launcher_v1.0.zip
  13. Please keep me out of any drama. I'm not part of anything or any team : I'm alone at home and only sharing things I do for me. It's no secret that I've never been a patreon (or subscriber or whatever it's called now, I'm not following the "scene"...) on Teknoparrot So if you just connect the dots.......I simply can't run games that are not public....🙄
  14. Not at the moment, those 2 keys are hardcoded in DemulShooter, this was mainly a 'test' setup I don't know when/if there will be a 'Cxbx' page on the GUI with key selection, etc ... Untill then, maybe you can try tu remap Q to O with a simple AHK script ? Depending on how RetroShooter driver is sumulating keypress, it might work
  15. I did not download this dump but half size package does not mean dump has missing files: Original game runs by running shell.exe, checking CRC files and having a 1:1 backup of the game files to reinstall it That Unity game (unlike PvZ recently) can run on it's own. So tha whole shell.exe and that 1:1 backup files are no longer needed, that could explain the half-size dump Skipping shell.exe will skip TEST menu possibility, but settings are in some easy read/write ini files Current DemulShooter plugin is still a beta version, with a couple of bugs regarding ini file reading and no demulshooter support (only mouse) An official one will surely be out soon
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