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argonlefou

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  1. Le jeu ne se lance pas "via" Demulshooter, il se lance seul DemulShooter se lance avant/après et s'y attache. Donc avant tout, il faut un jeu fonctionnel seul
  2. It's better to just add the plugin file in /bepinex/plugin/ Doorstop config and /bepinex/config file can have some different/specific settings
  3. Unless someone has any instructions to follow in order to reproduce that behavior, not any chance. I myself never had to face it. But the story does not tell if it's happenning after 5mn or 8 straight hours of play (which I never reached) What are you using DemulShooter with ? Beeing stuck top left is a common behaviour if you're using DemulShooter with a wrong device set, or no device at all, or even a simple mouse insted of a lightgun
  4. Tous les fichiers necessaires sont présents dans le zip de DemulShooter
  5. Au vu de la capture d'écran, le plugin Unity est pas installé (ou mal installé)
  6. This is a container for advertising display, unfortunately not the whole scene rendering viewport 😰
  7. You can change display settings in the registry editor, at the following location : HKEY_CURRENT_USER\SOFTWARE\RawThrills\Nerf\ But unfortunatelly that game does not resize the content to the window size.... it must be hardcoded somewhere that everything is done for 1080p, so changing the resolution values will only result in "cropping" the real 1080p content to the smaller window size display Sorry but I don't have any clue.... If the plugin was shot down by Unity Engine, controls would not work at all Having 1 gun controlling 2 sights might be DemulShooter not connecting to the plugin (default behavior without DemulShooter is mouse cursor control for both gun, and left/right buttons to fire P1/P2 gun) but it cannot happen during the gameplay, even if DemulShooter closes itself
  8. It is not in the game options. The crosshair removal code is in the plugin but only activated when DemulShooter ask for it. To remove the crosshair you would need to force the option in the plugin code and recompile it
  9. https://github.com/argonlefou/DemulShooter/releases/latest The unity plugin itself has mouse+keyboard control, if you don't want to run DemulShooter
  10. https://github.com/argonlefou/Hotd3pc_ArcadeMod
  11. Thanks ! But better thank @ducon2016 : he is the one who cracked the Shell.exe
  12. Indeed, in FREEPLAY mode the Shell window also need to be focused to receive a "Fire" button to start. I didn't noticed, having both side by side Untill further patch, you can try to use AHK to send a [1] keypress to the shell window (this is the trigger button) Or a mouse click @ducon2016 I'll try your dll tomorrow
  13. There are builtin controls : Edit the "Game.ini" file from the Shell.exe folder and add changed the [Debug] section to the following : [Debug] ForceTicket=1 UseMouseController=1 NoVerify=1 SecurityDisabled=1 If the game is set to FREEPLAY OFF : you need to focus the Shell.exe windo and press [Y] to add a credits Then switch to the game window and the mouse click/movement will be enough to play To access the TEST menu : just close the game window. The Shell will then display the TEST menu where you can change COIN option to FREEPLAY if needed Exiting the TEST menu will make the Shell.exe to run the game again To change the keyboard keys used for SERVICE/TEST, simply edit the config.ini file, also located in Shell.exe folder
  14. Whooops, made it work with the V2 diff : turned out that the famous "reboot" changed not only wallpaper, pvz folder but also removed the "Backup" folder I saw the shell trying to access that so restoring it allows the Shell to boot 🤙 The "update" is in fact check/copy from "BAckup" PVZ game files to PVZ folder Let's see how playable is that game now
  15. Same screen, Error! Update Failed Did you manage to redirect the output strings from the shell ? It's not outputdebug strings and haven't looked at it yet
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