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navi_cs

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  1. Using this file works for me. reiw.xwb
  2. Here are the correct files, although only one seems to be wrong, but I leave them all here just in case. cosc fix: https://mega.nz/file/D54XnKKK#8iEPA5cUp7tAzhPnEL3gORK9NlUlYDfeENhU2zdIhwE
  3. In every update that came out I would manually update the musicdb.xml taking care not to delete songs, and not to replace the files with the thumbnails of the songs or modifying them to add the missing thumbnails. They are all playable as far as I have seen. I have tried to keep the songs also in World, but they don't appear in the song list, I don't know why. Edit: In the latest version of the Asphyxia plugin they work only if they have the old difficulty notation, if they have the new one they do not appear in the song list.
  4. You can also use a vpn extension in your browser to “skip” the mega limit. Downloads can be resumed without problem if you run out of download quota and change location with the vpn.
  5. I have an A3 compilation, with which I have tried to keep the retired songs. I uploaded it to Mega, it's about 21GB. (I updated the compilation by correcting some songs that were wrong) https://mega.nz/folder/79BHSLKA#-_55OBVONl92NXrGlwsQDA
  6. In computing, using the IP 0.0.0.0 is like a wildcard. It is even more generic than using localhost if I am not mistaken.
  7. If possible it is, but Asphyxia has nothing implemented about events, unlike MonkeyBusiness, which has some old events implemented from what I have seen. It is possible in Asphyxia to "copy" what MonkeyBusiness has and build on that to add the BABY-LON event, but it is not that easy, as each one has its own language and structure, so it would take time and research.
  8. Fixed the character selection in the Asphyxia plugin. Use the WebUI interface to make the change. ddr@asphyxia.rar
  9. I recommend you upgrade to the latest version of MonkeyBusiness, although it says the project is archived, they have made some updates. If you still have the error, send me your "automap_0.xml" file to see if I can see the problem.
  10. Try with the value 20 in "--version". I remember something similar happened to me. Backup your db.json file just in case.
  11. I will try to explain as clearly as I can. If you have any questions, do not hesitate to ask. 1. Enable the "EA Automap" and "EA Netdump" options in spicecfg.exe. 2. Start the DDR normally in the profile where the data you want to import is located. Just go to the song selection and then close the game. A file called "automap_0.xml" should be generated in the folder, it contains all the data from the profile in which you played. 3. Move "automap_0.xml" to the folder where the "start.bat" file is in your MonkeyBusiness. 4. To facilitate the process, in the same folder of the previous step, move the "Import.bat" file that I attach in this post. 5. Open "Import.bat" with a text editor and replace the numbers in "--ddr_id 19299817" with the id of the profile to which you want to add the data. This id can be found in "db.json" of MonkeyBusiness. If you do not have the "db.json" file, it is because you do not have a profile created, you must create a profile in MonkeyBusiness and the file will be generated. 6. In the same file, modify if necessary "--version 20" replacing "20" to "19" if you have A20 or A20P. If you have A3 leave it unchanged. (If you get an error containing "ParseError: no element found" try changing the "--version" parameter to the other one, i.e. try both 19 and 20). 7. Execute the "Import.bat" file. The data should be merged correctly. 8. Repeat the process for each profile you want to merge. 9. Don't forget to disable "EA Automap" and "EA Netdump" when finished. Import.bat
  12. Sorry, it was the option "VIRTUAL COIN" now that I check it well. You had to configure the "OPERATION SETTINGS" and in it "TAX RATE SETTING", "PRICE SETTINGS PATTERN 1", "PRICE SETTINGS PATTERN 2" and "PRICE SETTINGS PATTERN 3". I leave the screenshots of how I have it configured, and the file I found that has those options, which is the "testmode-v.xml" from the "prop" folder, at the end of the file is the <virtualCoin> tag and in the <taxrate>, <basicRate1> and <basicRate2>. testmode-v.xml
  13. I remember that when updating to the last version I also got an error, to fix it you have to configure "COIN OPTIONS" and "ECOMODE OPTIONS" so that they do not exceed a certain amount or something like that.
  14. I have managed to fix the Display Timing option in Asphyxia, either from the game or from the WebUi. It was not a minor change internally, so I recommend that if you use this plug-in to back up your database. It shouldn't cause any problems, but just in case. ddr@asphyxia.rar
  15. I have not yet found what goes wrong to correct the character selection.
  16. I have no idea how it could be done, I have not investigated anything in depth, the changes I have been able to make are because I know some programming, and they are things more or less easy to understand just by seeing how they are done.
  17. I share an update I made to the DDR plugin for Asphyxia. It contains a correction in the song score saving and many options to configure in the profile options in the WebUi with some tooltips with important information. ddr@asphyxia.rar
  18. I remember, Alice is after Gus, so it does not work correctly when selecting her. Because of how it is programmed, it may be that it only works correctly with one digit, that is, it works with the configuration from 0 to 9, Gus is 9, with 2 digits, that is, from 10 onwards it does not work correctly, Alice is 11.
  19. I update the plugin in the same post. Regarding the character selection, I corrected the problem, but apparently this option does not work correctly, both in Asphyxia and MB, it only selects correctly up to Gus, after him the game uses random characters.
  20. I share with you the plugin I use, if you don't get good results I would ask you to check the terminal for any error. Because it seems to me very strange the problems you are having. If it is only in some songs it is strange, but if it is in general it could be problems with the database that is no longer registering the changes. P.S.: I updated the plugin, I have tested it a little bit so it may have some bugs. P.S.2: I updated the plugin again, added more options to configure in "Profiles > Settings" in the WebUI.
  21. Could you please specify what is the wrong behavior and how it should behave?, because I just tried those songs and they save correctly. One erroneous behavior I found is that it does not save when scores are 0.
  22. The .m2v files must be placed in the directory "contents\data\mdb_apx\movie\background". You need to register the dll's when you change the location or name of your DDR folder, or when you do it for the first time. Personally, I don't install anything additional like the k-lite codec. Many of the songs are locked by different situations, it can be by region, because they have to be played in a specific turn, by event, etc. What happens when you unlock them is that all those restrictions are omitted, making them available at all times, I don't think they influence anything in the events. Monkey Business, from what I have tested in a previous version, does run the event, shows the introductory video and increases the score each time a song is played, what is not implemented and what I think is missing is to save the accumulated score in each game session to be able to access the next part of the event. On the other hand, Asphyxia only starts in a normal way.
  23. Yes, I have a copy. To modify those values, you have to change them from the file "savedata/ddr@asphyxia.db" (It goes without saying that you must have already played and created your profile in DDR.). You have to open it with some text editor and look for the lines containing '"collection": "profile"', if you have more than one you have to look for the one with your profile name which is in the "COMMON" section. (Before making any changes, I recommend that you save a copy of your "ddr@asphyxia.db" file). For example, this is my profile, and the bold field is my username: {"collection":"profile","usergamedata":{"COMMON":{"strdata":"1,34,49ce052,1,0,0,0,0,0,1ed,0,1ec,1,0,0,0,0,0.000000,0.000000,0.000000,0. 000000,0.000000,0.000000,0.000000,0.000000,NAVY,7738-9906,,,,,","bindata":""},"OPTION":{"strdata":"1,7,0,0,0,0,0,3,0,0,0,0,1,2,0,0,0,10. 000000,10.000000,10.000000,10.000000,0.000000,0.000000,0.000000,0.000000,,,,,,,","bindata":""},"LAST":{"strdata":"1,73726576,33417276,96e2,4,3,3,ffffffff,0,2ca33d6,fc4c,8000000000000001,8000000000000001,8000000000000001,0,65514219,0,0. 000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,0.000000,,,,,,,","bindata":""},"RIVAL":{"strdata":"1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0.000000,0.000000,0.000000,0.000000,0.000000,0. 000000,0.000000,0.000000,,,,,,,","bindata":""}},"_id":"AUiJUXSkIGdmbGXh","createdAt":{"$$date":1661661719577},"updatedAt":{"$$date":1699824461261},"__s":"plugins_profile","__refid":"AAB56E743549D832"} The options that I have seen that can be modified are the following (extracted from the plugin code): Property = Section[Position] character = common[4] arrowSkin = option[11] guideline = option[13] filter = option[12] judgmentPriority = option[15] boost = option[2] fastSlow = option[16] These are the list of values that are selected in "[Position]" **(Note that some of these values can also be used in MonkeyBusiness)**: characters = ( [0]:"All Character Random", [1]:"Man Random", [2]:"Female Random", [3]:"Yuni", [4]:"Rage", [5]:"Afro", [6]:"Jenny", [7]:"Emi", [8]:"Baby-Lon", [9]:"Gus", [10]:"Ruby", [11]:"Alice", [12]:"Julio", [13]:"Bonnie", [14]:"Zero", [15]:"Rinon" ). arrowSkins = ( [0]:"Normal", [1]:"X", [2]:"Classic", [3]:"Cyber", [4]:"Medium", [5]:"Small", [6]:"Dot" ). guidelines = ( [0]:"Off", [1]:"Border", [2]:"Center" ). filters = ( [0]:"Off", [1]:"Dark", [2]:"Darker", [3]:"Darkest" ). judgmentPrioritys = ( [0]:"Judgment priority", [1]:"Arrow priority" ). boosts = ( [0]:"Normal", [1]:"Boost", [2]:"Brake", [3]:"Wave" ). fastSlow = ( [0]:"Off", [1]:"On" ). For example, I want my character to be "Yuni", my arrows skin to be "X" and my guidelines not to appear "Off". {"collection":"profile","usergamedata":{"COMMON":{"strdata":"1,34,49ce052,1,0,0,0,0,0,1ed,0,1ec,1,0,0,0,0,0.000000,0.000000,0.000000,0. 000000,0.000000,0.000000,0.000000,0.000000,NAVY,7738-9906,,,,,","bindata":""},"OPTION":{"strdata":"1,7,0,0,0,0,0,3,0,0,0,0,1,2,0,0,0,10. 000000,10.000000,10.000000,10.000000,0.000000,0.000000,0.000000,0.000000,,,,,,,","bindata":""}...I removed the rest for better observation. First, to make my character "Yuni", we count in which position is "Yuni" starting with zero in the list characters. It would be in position 3. Therefore, I replace the value "[Position]" which in this case is position 4 of the Section "common" (starting with zero) by 3. {"collection":"profile","usergamedata":{"COMMON":{"strdata":"1,34,49ce052,1,3,0,0,0,0,1ed,0,1ec,1,0,0,0,0,0.000000,0.000000,0.000000,0. 000000,0.000000,0.000000,0.000000,0.000000,NAVY,7738-9906,,,,,","bindata":""},"OPTION":{"strdata":"1,7,0,0,0,0,0,3,0,0,0,0,1,2,0,0,0,10. 000000,10.000000,10.000000,10.000000,0.000000,0.000000,0.000000,0.000000,,,,,,,","bindata":""}...I removed the rest for better observation. Second, to make my arrows skin to be "X", we count in which position is "X" starting with zero in the list arrowSkins. It would be in position 1. Therefore, I replace the value "[Position]" which in this case is position 11 of the Section "option" (starting with zero) by 1. {"collection":"profile","usergamedata":{"COMMON":{"strdata":"1,34,49ce052,1,3,0,0,0,0,1ed,0,1ec,1,0,0,0,0,0.000000,0.000000,0.000000,0. 000000,0.000000,0.000000,0.000000,0.000000,NAVY,7738-9906,,,,,","bindata":""},"OPTION":{"strdata":"1,7,0,0,0,0,0,3,0,0,0,1,1,2,0,0,0,10. 000000,10.000000,10.000000,10.000000,0.000000,0.000000,0.000000,0.000000,,,,,,,","bindata":""}...I removed the rest for better observation. Finally, to make my guidelines not to appear "Off", we count in which position is "Off" starting with zero in the list guidelines. It would be in position 0. Therefore, I replace the value "[Position]" which in this case is position 13 of the Section "option" (starting with zero) by 0. {"collection":"profile","usergamedata":{"COMMON":{"strdata":"1,34,49ce052,1,3,0,0,0,0,1ed,0,1ec,1,0,0,0,0,0.000000,0.000000,0.000000,0. 000000,0.000000,0.000000,0.000000,0.000000,NAVY,7738-9906,,,,,","bindata":""},"OPTION":{"strdata":"1,7,0,0,0,0,0,3,0,0,0,1,1,0,0,0,0,10. 000000,10.000000,10.000000,10.000000,0.000000,0.000000,0.000000,0.000000,,,,,,,","bindata":""}...I removed the rest for better observation. Sorry for how difficult this may be to understand, but it is a logic applied to programming, which is not user-friendly. If you have a lot of difficulties to achieve the configuration you want, just put your profile, that is all of this: {"collection":"profile","usergamedata":{"COMMON":{"strdata":"1,34,49ce052,1,0,0,0,0,0,1ed,0,1ec,1,0,0,0,0,0.000000,0.000000,0.000000,0. 000000,0.000000,0.000000,0.000000,0.000000,NAVY,7738-9906,,,,,","bindata":""},"OPTION":{"strdata":"1,7,0,0,0,0,0,3,0,0,0,0,1,2,0,0,0,10. 000000,10.000000,10.000000,10.000000,0.000000,0.000000,0.000000,0.000000,,,,,,,","bindata":""},etc... Plus the configuration you would like to have, and I will gladly do all the configuration for you.
  24. When I use the "arkmdxp3.dll" file from "Throw Out.rar" before choosing the game mode, the game freezes. Using an older "arkmdxp3.dll" I have no problems. Everything else is fine.
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