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Tout ce qui a été posté par tattoohanz
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[Trad] Initial D 8 English Patch
tattoohanz a répondu à un(e) sujet de tattoohanz dans ARCADE PC DUMP LOADER
You can find the links for my public patches here: https://ko-fi.com/t2hanz -
[Trad] WMMT6R English Patch
tattoohanz a répondu à un(e) sujet de tattoohanz dans ARCADE PC DUMP LOADER
sure,when a emu support i... -
[Trad] Initial D 8 English Patch
tattoohanz a répondu à un(e) sujet de tattoohanz dans ARCADE PC DUMP LOADER
who knows...maybe one day:) -
https://drive.google.com/file/d/1I5hEIhd3no207EevRBZcxHRN5Sb3Rg6X/view?usp=sharing How to install: Place all the files and folders to your game dir.Replace the files if you need to.Don't forget to backup your game first. Enjoy:)
- 18 réponses
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13
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[Trad] WMMT6 English Patch
tattoohanz a répondu à un(e) sujet de tattoohanz dans ARCADE PC DUMP LOADER
I'm working on it... -
[Trad] WMMT5 English mod
tattoohanz a répondu à un(e) sujet de tattoohanz dans ARCADE PC DUMP LOADER
it's on hold atm -
[Trad] Virtua Fighter 5 eSports English Patch
tattoohanz a posté un sujet dans ARCADE PC DUMP LOADER
Virtua Fighter 5 eSports English Patch https://drive.google.com/file/d/1GlzGL5yWzVI0F-AwHdaou2FQGAvQ6SNs/view?usp=sharing- 11 réponses
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18
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[Trad] WMMT6 English Patch
tattoohanz a répondu à un(e) sujet de tattoohanz dans ARCADE PC DUMP LOADER
yeah,but without a loader i cannot test it. -
[DUMPS] Dumps disponibles en miroir / Mirror: Many dumps availables!
tattoohanz a répondu à un(e) sujet de 7zxkv dans ARCADE PC DUMP LOADER
Looks like SWDC is the same like the old one we already have,the AIME version.... -
[Trad] WMMT5DX English Patch
tattoohanz a répondu à un(e) sujet de tattoohanz dans ARCADE PC DUMP LOADER
the updated patch for wmmt5 is ready... i'm working on eng patch for ID0 v2.11,will upload short video preview soon -
https://drive.google.com/file/d/1vGL8O9uYwCSQj0eR-eOCpKRgX5sKFQQS/view?usp=sharing updated English patch
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[Trad] WMMT5DX English Patch
tattoohanz a répondu à un(e) sujet de tattoohanz dans ARCADE PC DUMP LOADER
sorry,fixed -
https://drive.google.com/file/d/1OYd760Ys5i9FowC_QtssBZXl_8HT-g2X/view?usp=sharing How to install: Place all the files and folders to your game dir.Replace the files if you need to.Don't forget to backup your game first. Enjoy:)
- 8 réponses
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13
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https://drive.google.com/file/d/1PTlWvmsQDPfJoC98kzHywrYtV8-wvPTz/view?usp=sharing How to install: Place all the files and folders to your game dir.Replace the files if you need to.Don't forget to backup your game first. Enjoy:)
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[Trad] WMMT5DX+ English Patch
tattoohanz a répondu à un(e) sujet de tattoohanz dans ARCADE PC DUMP LOADER
Mapping the controls in the test menu will solve your problem;) -
https://drive.google.com/file/d/1qSARfBJMCcNpBcYimEEG_mbYRmseZf1K/view?usp=sharing How to install: Place all the files and folders to your game dir.Replace the files if you need to.Don't forget to backup your game first. Enjoy:)
- 20 réponses
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13
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https://drive.google.com/file/d/1AclGNXaxZybaYzRyjdBj132baDYixM_w/view?usp=sharing How to install: Place all the files and folders to your game dir.Replace the files if you need to.Don't forget to backup your game first. Enjoy:)
- 55 réponses
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16
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[Arcade PC] Wangan Midnight Maximum Tune 4 - (Dump + Decrypted)
tattoohanz a répondu à un(e) sujet de Hinzoto dans ARCADE PC DUMP LOADER
thx ,but i know ppl that run the game on 64bit....first i did installed 32bit ubuntu,but can't get old vm to work with it,i'll keep trying:) btw,i want to run the game,because i'm working on the translation mod for it:) -
[Arcade PC] Wangan Midnight Maximum Tune 4 - (Dump + Decrypted)
tattoohanz a répondu à un(e) sujet de Hinzoto dans ARCADE PC DUMP LOADER
hi ,is there someone who can help me,i've followed the tutorial,but i've got that error......ubuntu 16.04 64bit,nvidia card [WMN4S:Inf][FS] load request sim:data/MsgDB/MsgDB.lua [WMN4S:Inf][FS] load finish sim:data/MsgDB/MsgDB.lua (1188 KB) [WMN4S:Inf][FS] load end callback sim:data/MsgDB/MsgDB.lua (1188 KB) [WMN4S:Inf]---- MessageDataBase:LoadMessageDataBase Loading File (sim:data/MsgDB/MsgDB.lua)---- [WMN4S:Inf] netmanager: change state: => ModeState_None [WMN4S:Inf][FS] load request sim:save/setting00/Setting.lua [WMN4S:Inf][FS] load finish sim:save/setting00/Setting.lua (1 KB) [WMN4S:Inf][FS] load end callback sim:save/setting00/Setting.lua (1 KB) [WMN4S:Inf] billing: create_charge_log(): total=0 [WMN4S:Inf] billing: create(): backup... [WMN4S:Inf] billing: create(): succeed [WMN4S:Inf]Sys::Sound::registerBank() : Success bank 2 regist [WMN4S:Inf][MessageDataBaseFile::GetMessageListTopLineRow] m_pMessageListTop: { Row:0/63806 [WMN4S:Inf][StartUp]MODE INIT :: [ StartUp ] [WMN4S:Inf][FS] load request sim:/data/Common/Texture/TestMode.nut [WMN4S:Inf][FS] load finish sim:/data/Common/Texture/TestMode.nut (37282 KB) [WMN4S:Inf][FS] load end callback sim:/data/Common/Texture/TestMode.nut (37282 KB) [WMN4S:Inf][FS] load request sim:data/Shader/SHD_ALL_EDIT.BIN [WMN4S:Inf][FS] load finish sim:data/Shader/SHD_ALL_EDIT.BIN (967 KB) [WMN4S:Inf][FS] load end callback sim:data/Shader/SHD_ALL_EDIT.BIN (967 KB) [WMN4S:Inf][FS] load request sim:data/Shader/SHD_ALL_DAY.BIN [WMN4S:Inf][FS] load finish sim:data/Shader/SHD_ALL_DAY.BIN (949 KB) [WMN4S:Inf][FS] load end callback sim:data/Shader/SHD_ALL_DAY.BIN (949 KB) [WMN4S:Inf][FS] load request sim:data/Shader/SHD_ALL_NIGHT.BIN [WMN4S:Inf][FS] load finish sim:data/Shader/SHD_ALL_NIGHT.BIN (951 KB) [WMN4S:Inf][FS] load end callback sim:data/Shader/SHD_ALL_NIGHT.BIN (951 KB) [WMN4S:Inf][FS] load request sim:save/errorlog00/error_log_disp.bin [WMN4S:Wng][FS] file size zero [0] [WMN4S:Inf] eChangeMode_Wait [WMN4S:Inf][StartUp]MODE WAIT :: [ StartUp ] [WMN4S:Inf]Shader::IsLoading(). GrpData[ 0 ] is Loading... [WMN4S:Inf]Shader::IsLoading(). GrpData[ 1 ] is Loading... [WMN4S:Inf]Shader::IsLoading(). GrpData[ 2 ] is Loading... [WMN4S:Inf][FS] load request sim:save/errorlog00/error_log_send.bin [WMN4S:Inf]LuabindPack::luaL_loadbuffer [WMN4S:Wng][FS] file size zero [0] [WMN4S:Inf]LuabindPack::luaL_loadbuffer [WMN4S:Inf]SettingLuaReaderX:[mCalibHandleCenter] int[22528] [WMN4S:Inf]LuabindPack::luaL_loadbuffer [WMN4S:Inf]SettingLuaReaderX:[mCalibAccelCenter] int[23104] [WMN4S:Inf]LuabindPack::luaL_loadbuffer [WMN4S:Inf]SettingLuaReaderX:[mCalibBrakeCenter] int[23616] [WMN4S:Inf]LuabindPack::luaL_loadbuffer [WMN4S:Inf]SettingLuaReaderX:[mCalibMotorCenter] int[511] [WMN4S:Inf]LuabindPack::luaL_loadbuffer [WMN4S:Inf]SettingLuaReaderX:[mCalibTouchLeft] int[32] [WMN4S:Inf]LuabindPack::luaL_loadbuffer [WMN4S:Inf]SettingLuaReaderX:[mCalibTouchRight] int[1328] [WMN4S:Inf]LuabindPack::luaL_loadbuffer [WMN4S:Inf]SettingLuaReaderX:[mCalibTouchTop] int[32] [WMN4S:Inf]LuabindPack::luaL_loadbuffer [WMN4S:Inf]SettingLuaReaderX:[mCalibTouchBottom] int[736] [WMN4S:Inf]LuabindPack::luaL_loadbuffer [WMN4S:Inf]SettingLuaReaderX:[mCoinChute] int[1] [WMN4S:Inf]LuabindPack::luaL_loadbuffer [WMN4S:Inf]SettingLuaReaderX:[mBuyCardCost] int[3] [WMN4S:Inf]LuabindPack::luaL_loadbuffer [WMN4S:Inf]SettingLuaReaderX:[mGameCost] int[2] [WMN4S:Inf]LuabindPack::luaL_loadbuffer [WMN4S:Inf]SettingLuaReaderX:[mContinueCost] int[2] [WMN4S:Inf]LuabindPack::luaL_loadbuffer [WMN4S:Inf]SettingLuaReaderX:[mFullCourseCost] int[4] [WMN4S:Inf]LuabindPack::luaL_loadbuffer [WMN4S:Inf]SettingLuaReaderX:[mFreePlay] int[1] [WMN4S:Inf]LuabindPack::luaL_loadbuffer [WMN4S:Inf]SettingLuaReaderX:[mPcbId] int[0] [WMN4S:Inf]LuabindPack::luaL_loadbuffer [WMN4S:Inf]SettingLuaReaderX:[mIcCardRw] int[0] [WMN4S:Inf]LuabindPack::luaL_loadbuffer [WMN4S:Inf]SettingLuaReaderX:[mIcCardVender] int[0] [WMN4S:Inf]LuabindPack::luaL_loadbuffer [WMN4S:Inf]SettingLuaReaderX:[mMgCardRw] int[0] [WMN4S:Inf]LuabindPack::luaL_loadbuffer [WMN4S:Inf]SettingLuaReaderX:[mForceFeedback] int[0] [WMN4S:Inf]LuabindPack::luaL_loadbuffer [WMN4S:Inf]SettingLuaReaderX:[mWinsAndRemains] int[0] [WMN4S:Inf]LuabindPack::luaL_loadbuffer [WMN4S:Inf]SettingLuaReaderX:[mEventMode] int[0] [WMN4S:Inf]LuabindPack::luaL_loadbuffer [WMN4S:Inf]SettingLuaReaderX:[mEventModeDist] int[0] [WMN4S:Inf]LuabindPack::luaL_loadbuffer [WMN4S:Inf]SettingLuaReaderX:[mEventModeCount] int[2] [WMN4S:Inf]LuabindPack::luaL_loadbuffer [WMN4S:Inf]SettingLuaReaderX:[mCloseType] int[2] [WMN4S:Inf]LuabindPack::luaL_loadbuffer [WMN4S:Inf]SettingLuaReaderX:[mCloseSun] int[96] [WMN4S:Inf]LuabindPack::luaL_loadbuffer [WMN4S:Inf]SettingLuaReaderX:[mCloseMon] int[96] [WMN4S:Inf]LuabindPack::luaL_loadbuffer [WMN4S:Inf]SettingLuaReaderX:[mCloseTue] int[96] [WMN4S:Inf]LuabindPack::luaL_loadbuffer [WMN4S:Inf]SettingLuaReaderX:[mCloseWed] int[96] [WMN4S:Inf]LuabindPack::luaL_loadbuffer [WMN4S:Inf]SettingLuaReaderX:[mCloseThu] int[96] [WMN4S:Inf]LuabindPack::luaL_loadbuffer [WMN4S:Inf]SettingLuaReaderX:[mCloseFri] int[96] [WMN4S:Inf]LuabindPack::luaL_loadbuffer [WMN4S:Inf]SettingLuaReaderX:[mCloseSat] int[96] [WMN4S:Inf]LuabindPack::luaL_loadbuffer [WMN4S:Inf]SettingLuaReaderX:[mCloseDay] int[90] [WMN4S:Inf]LuabindPack::luaL_loadbuffer [WMN4S:Inf]SettingLuaReaderX:[mTouchPanel] int[0] [WMN4S:Inf]LuabindPack::luaL_loadbuffer [WMN4S:Inf]SettingLuaReaderX:[mGameVol] int[10] [WMN4S:Inf]LuabindPack::luaL_loadbuffer [WMN4S:Inf]SettingLuaReaderX:[mAttractVol] int[10] [WMN4S:Inf]LuabindPack::luaL_loadbuffer [WMN4S:Inf]SettingLuaReaderX:[mOfflineMode] int[1] [WMN4S:Inf]LuabindPack::luaL_loadbuffer [WMN4S:Inf]SettingLuaReaderX:[mClockOffset] int[0] [WMN4S:Inf]LuabindPack::luaL_loadbuffer [WMN4S:Inf]SettingLuaReaderX:[mTimeZoneType] int[36] [WMN4S:Inf]LuabindPack::luaL_loadbuffer [WMN4S:Inf]SettingLuaReaderX:[mTimeDayLight] int[0] [WMN4S:Inf]LuabindPack::luaL_loadbuffer [WMN4S:Inf]SettingLuaReaderX:[mTimeZoneHourOffset] int[8] [WMN4S:Inf]LuabindPack::luaL_loadbuffer [WMN4S:Inf]SettingLuaReaderX:[mTimeZoneMinOffset] int[0] [WMN4S:Inf]LuabindPack::luaL_loadbuffer [WMN4S:Inf]SettingLuaReaderX:[mSummerTimeHourOffset] int[0] [WMN4S:Inf]LuabindPack::luaL_loadbuffer [WMN4S:Inf]SettingLuaReaderX:[mSummerTimeMinOffset] int[0] [WMN4S:Inf]LuabindPack::luaL_loadbuffer [WMN4S:Inf]SettingLuaReaderX:[m_Sum] int[0] [WMN4S:Inf]SettingLuaReaderX:[mCalibHandleCenter] int[22528] [WMN4S:Inf]SettingLuaReaderX:[mCalibAccelCenter] int[23104] [WMN4S:Inf]SettingLuaReaderX:[mCalibBrakeCenter] int[23616] [WMN4S:Inf]SettingLuaReaderX:[mCalibMotorCenter] int[511] [WMN4S:Inf]SettingLuaReaderX:[mCalibTouchLeft] int[32] [WMN4S:Inf]SettingLuaReaderX:[mCalibTouchRight] int[1328] [WMN4S:Inf]SettingLuaReaderX:[mCalibTouchTop] int[32] [WMN4S:Inf]SettingLuaReaderX:[mCalibTouchBottom] int[736] [WMN4S:Inf]SettingLuaReaderX:[mCoinChute] int[1] [WMN4S:Inf]SettingLuaReaderX:[mBuyCardCost] int[3] [WMN4S:Inf]SettingLuaReaderX:[mGameCost] int[2] [WMN4S:Inf]SettingLuaReaderX:[mContinueCost] int[2] [WMN4S:Inf]SettingLuaReaderX:[mFullCourseCost] int[4] [WMN4S:Inf]SettingLuaReaderX:[mFreePlay] int[1] [WMN4S:Inf]SettingLuaReaderX:[mPcbId] int[0] [WMN4S:Inf]SettingLuaReaderX:[mIcCardRw] int[0] [WMN4S:Inf]SettingLuaReaderX:[mIcCardVender] int[0] [WMN4S:Inf]SettingLuaReaderX:[mMgCardRw] int[0] [WMN4S:Inf]SettingLuaReaderX:[mForceFeedback] int[0] [WMN4S:Inf]SettingLuaReaderX:[mWinsAndRemains] int[0] [WMN4S:Inf]SettingLuaReaderX:[mEventMode] int[0] [WMN4S:Inf]SettingLuaReaderX:[mEventModeDist] int[0] [WMN4S:Inf]SettingLuaReaderX:[mEventModeCount] int[2] [WMN4S:Inf]SettingLuaReaderX:[mCloseType] int[2] [WMN4S:Inf]SettingLuaReaderX:[mCloseSun] int[96] [WMN4S:Inf]SettingLuaReaderX:[mCloseMon] int[96] [WMN4S:Inf]SettingLuaReaderX:[mCloseTue] int[96] [WMN4S:Inf]SettingLuaReaderX:[mCloseWed] int[96] [WMN4S:Inf]SettingLuaReaderX:[mCloseThu] int[96] [WMN4S:Inf]SettingLuaReaderX:[mCloseFri] int[96] [WMN4S:Inf]SettingLuaReaderX:[mCloseSat] int[96] [WMN4S:Inf]SettingLuaReaderX:[mCloseDay] int[90] [WMN4S:Inf]SettingLuaReaderX:[mTouchPanel] int[0] [WMN4S:Inf]SettingLuaReaderX:[mGameVol] int[10] [WMN4S:Inf]SettingLuaReaderX:[mAttractVol] int[10] [WMN4S:Inf]SettingLuaReaderX:[mOfflineMode] int[1] [WMN4S:Inf]SettingLuaReaderX:[mClockOffset] int[0] [WMN4S:Inf]SettingLuaReaderX:[mTimeZoneType] int[36] [WMN4S:Inf]SettingLuaReaderX:[mTimeDayLight] int[0] [WMN4S:Inf]SettingLuaReaderX:[mTimeZoneHourOffset] int[8] [WMN4S:Inf]SettingLuaReaderX:[mTimeZoneMinOffset] int[0] [WMN4S:Inf]SettingLuaReaderX:[mSummerTimeHourOffset] int[0] [WMN4S:Inf]SettingLuaReaderX:[mSummerTimeMinOffset] int[0] [WMN4S:Inf]SettingLuaReaderX:[m_Sum] int[0] [WMN4S:Inf] [WMN4S:Inf][MessageDataBase::SetTableInfo] [WMN4S:Inf]--------------------------------------- [WMN4S:Inf]---- TableType:0 [WMN4S:Inf]---- MessageNum:15927 MaxMessageID:80726 [WMN4S:Inf]--------------------------------------- [WMN4S:Inf] [WMN4S:Inf] eChangeMode_Wait [WMN4S:Inf][StartUp]MODE WAIT :: [ StartUp ] [WMN4S:Inf]Shader::IsLoading(). GrpData[ 0 ] is Load End... [WMN4S:Inf]Shader[ 0 ] globalIdx: 0x10000020 [WMN4S:Inf]Shader[ 1 ] globalIdx: 0x10000021 [WMN4S:Inf]Shader[ 2 ] globalIdx: 0x10000022 [WMN4S:Inf]Shader[ 3 ] globalIdx: 0x10000023 [WMN4S:Inf]Shader[ 4 ] globalIdx: 0x10000024 [WMN4S:Inf]Shader[ 5 ] globalIdx: 0x10000025 [WMN4S:Inf]Shader[ 6 ] globalIdx: 0x10000026 [WMN4S:Inf]Shader[ 7 ] globalIdx: 0x10000000 [WMN4S:Inf]Shader[ 8 ] globalIdx: 0x10000005 [WMN4S:Inf]Shader[ 9 ] globalIdx: 0x10000006 [WMN4S:Inf]Shader[ 10 ] globalIdx: 0x10000007 [WMN4S:Inf]Shader[ 11 ] globalIdx: 0x10000008 [WMN4S:Inf]Shader[ 12 ] globalIdx: 0x10000009 [WMN4S:Inf]Shader[ 13 ] globalIdx: 0x1000000a [WMN4S:Inf]Shader[ 14 ] globalIdx: 0x1000000b [WMN4S:Inf]Shader[ 15 ] globalIdx: 0x1000000c [WMN4S:Inf]Shader[ 16 ] globalIdx: 0x1000000d Segmentation fault (core dumped) -
WMMT5 English mod v.4,Special Key is not needed,pls replace everything,backup first! hope you enjoy it:) https://drive.google.com/file/d/1vGL8O9uYwCSQj0eR-eOCpKRgX5sKFQQS/view?usp=sharing
- 10 réponses
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10
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[Arcade PC] Star Wars: Battle Pods (Namco System ES3)
tattoohanz a répondu à un(e) sujet de sky2310 dans ARCADE PC DUMP LOADER
my score looks like this:) -
[Arcade PC] Dead Heat Arcade (Bandai-Namco) [Linux + Nvidia Gpu Required]
tattoohanz a répondu à un(e) sujet de Meezermox dans ARCADE PC DUMP LOADER
ok,Dead heat runs on ubuntu 17.10,i did fix the sound config,but the game still have a cracking sound....any help,thx:) -
[Arcade PC] Daytona 3 (Sega Amusements like Europa-R System)
tattoohanz a répondu à un(e) sujet de cyrille2hk dans ARCADE PC DUMP LOADER
thx to all involved now i can race with G29 wheell,thx guys -
[Arcade PC] Daytona 3 (Sega Amusements like Europa-R System)
tattoohanz a répondu à un(e) sujet de cyrille2hk dans ARCADE PC DUMP LOADER
just put wrapper.exe in the daytona dir where is daytona.exe -
[Arcade PC] Daytona 3 (Sega Amusements like Europa-R System)
tattoohanz a répondu à un(e) sujet de cyrille2hk dans ARCADE PC DUMP LOADER
beatlep,there you go http://arcdmp.zapto.org/daytonawrapper/daytonawrapper.html