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PixelFreak

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  1. Downloaded the zip file from the above location. Pardon my ignorance (again), but it does not have any information on how to integrate this with Hypseus, nor does it have an executable to run the front end. Is this something that requires compiling/setup beyond downloading and running (obviously)?
  2. You should not be changing anything in the second column. The joystick variables are all in the last column (only). What are you trying to achieve by changing the coin button?
  3. The Joystick (controller) values are in the third column (farthest to the right below). Xinput values (which is the API for your controller) are as follows: A = 1 B = 2 X = 3 Y = 4 LB = 5 RB = 6 Back = 7 Start = 8 LThumbstick press = 9 RThumbstick press = 10 I can't recall if triggers are Z-axis +/- or 11 and 12 (depends on if the emulator treats them as analog or digital)... Here's an example of mine, and I will explain how I set it up for my Xbox controller (if you copy and paste, remove my comments): [KEYBOARD] KEY_UP = SDLK_UP 0 0 -002 <-- Don't change the joystick axes KEY_DOWN = SDLK_DOWN 0 0 +002 <-- Don't change the joystick axes KEY_LEFT = SDLK_LEFT 0 0 -001 <-- Don't change the joystick axes KEY_RIGHT = SDLK_RIGHT 0 0 +001 <-- Don't change the joystick axes KEY_COIN1 = SDLK_5 0 7 <-- Insert Coin is "back" KEY_COIN2 = SDLK_6 0 0 <-- Not needed, duplicate of coin1 KEY_START1 = SDLK_1 0 8 <-- Start button (single player) KEY_START2 = SDLK_2 0 6 <-- Start button (two player) - uses same joystick for both players - handoff or swap KEY_BUTTON1 = SDLK_LCTRL 0 1 <-- A button for button 1 (sword for Dirk, energize/fire for Ace, hands for Cliff, etc.) KEY_BUTTON2 = SDLK_LALT 0 2 <-- B for button 2 (feet for Cliff) KEY_BUTTON3 = SDLK_SPACE 0 3 <-- X for button 3 (unaware of any need for third button in these games, but mapped it) KEY_SKILL1 = SDLK_LSHIFT 0 0 <-- Didn't map a joystick button for Skill buttons used in Space. Use keyboard to select if desired. KEY_SKILL2 = SDLK_z 0 0 <-- Didn't map a joystick button for Skill buttons used in Space. Use keyboard to select if desired. KEY_SKILL3 = SDLK_x 0 0 <-- Didn't map a joystick button for Skill buttons used in Space. Use keyboard to select if desired. KEY_SERVICE = SDLK_9 0 9 <-- Service button (+sword) to get into menu of DL2 to set options - set as left thumbstick. KEY_TEST = SDLK_F2 0 0 <-- Unnecessary KEY_RESET = SDLK_0 0 0 <-- Unnecessary KEY_SCREENSHOT = SDLK_F12 0 0 <-- Unnecessary KEY_QUIT = SDLK_ESCAPE 0 0 <-- Unnecessary in Hypseus Singe - use combo of Back+Start at same time to exit. KEY_PAUSE = SDLK_p 0 5 <-- Pause is set as left bumper KEY_CONSOLE = SDLK_BACKSLASH 0 0 <-- Unnecessary KEY_TILT = SDLK_t 0 0 <-- Unnecessary END
  4. I completely see your point now. Thank you for the play by play.
  5. OK, I am not crazy. I recall playing as a kid (not that I was paying attention) and the cabinets had the standard 4:3 aspect ratio. I know that the "HD" remaster became the go to update for Cliff Hanger about 15 years ago. That was completely remastered frame by frame from the original movies in letterbox format. My goal would be to find a way to take one of these newer versions by xXOToTOXx and revert that quality back to a 4:3 original aspect ratio. It's not a "stretch" inasmuch as it's a return to the original with better source. I just don't have the video editing/encoding skills to pull it off. 2 things from that Stern promotion video: 1) It's cool to hear the attract mode announcer's voice in a normal tone in the promotional video. You can tell it's him near the end, when he says it again like the attract mode sequence - just not as dramatic. 2) When they show the video in the cabinet (even farther in the gameplay), every view is fullscreen 4:3. When they "screenshare" or show just the video source, it appears to be letterboxed. So confusing.
  6. The bezel is custom for use in a pack that will possibly be released for CoinOPS Project Legends 3 MAX. Great call on the file size limit - I had completely forgotten about that limitation. I will attempt to run through the game tonight and see how far I get. Also great to remind me since I believe I have some other HD source files for other games (DL/DL2/SA) that would also run into that limitation. 😢 EDIT: I just checked, and your Cliff video (1440x808) is just under 2GB. Also, the HD files I have for the Bluth trilogy are separate files and all easily fit under that limit as well.
  7. I downloaded your 5GB 4k version of Cliff, placed it in Daphne, and it works. I am just as confused as you - but every indication is that it plays well with this video. Now, I could NOT get this to work properly with your most recent nolb videos. Now, let me explain: I have Daphne, dropped in your Cliff template for Windows from this page (page 11). Got the video you linked here from page 7: https://dl.orangedox.com/Q7dfYDraWhHzFl4vpN Dropped the video above (it's 5GB), used the following bat file in Daphne (notice it doesn't reference Hypseus Singe), and the new, clearer video shows through Daphne and I played just the first escape scene to verify. .\daphne.exe cliff vldp -framefile .\vldp\cliff\cliff.txt -cheat -fastboot -nocrc -noissues -sound_buffer 2048 -noserversend -x 1920 -y 1080 -fullscreen -opengl Even works well with reshade bezel. I will go with this version, as it's incredibly clear. However, I was hoping to find a 4x3 non-letterbox version akin to the original arcade - but with better resolution. I know you have posted previously in this thread that you don't like to crop video, but this game was originally a 4x3 aspect ratio before the "restored HD" clips came out. My goal is to find your quality of work, but cropped back to 4x3 to fit in the window like the original arcade setup. I played it a ton as a 12 year old - am I remembering incorrectly that it was fullscreen 4x3 back in the original arcade? 2022-08-31 12-34-11.mp4
  8. Forgive my ignorance, I have tried to follow along and learn - but one issue still eludes me. I have downloaded your latest version (template for Cliff) and the 2 m2v files just above. I am able to get them working very easily, and they are brilliant - thank you for the amazing work and easy to follow instructions on making the Cliff template work with source materials. I am a bit of a purist and am trying my hardest to get Cliff in 4x3 original arcade aspect, but with better source video than the 640x480 original (before the "HD" letterbox). I am sure I am in the minority - but I am trying to put this in a cabinet, using Daphne, with original 4x3 aspect source for Cliff that has been updated. I can only find the widescreen versions available. While amazing, is there a 4x3 equivalent for Cliff in .m2v mode? (I have already downloaded Karis' 4x3, but it's .mp4 and for Singe 2).
  9. Was hoping to see a link for the amazing 720pNoGrain of Space Ace reposted?
  10. Any chance you have a 720p 4:3 version of Space Ace? Don’t want anything 1080p so I can use OpenGL in Daphne. I agree - want as close to original cab quality as possible with some better visuals without losing the original look and feel.
  11. aacii and I are both looking for the same 720p 4:3 no grain version. Is there a possibility of a repost for the SA 720p 4:3 no grain version (Eng audio)?
  12. I am not sure what other changes have been made in this ROM version (lair2_318), but you can use the original ROM (lair2) and get into the service menu (service+sword at same time) and change difficulty to anything above "0" and the hints will disappear.
  13. Anyone been able to get it to play properly with -opengl argument? I would prefer that over the software rendering method if it's possible with these video files. Thanks for the work. Also, I haven't seen a response/update to the post regarding missing references in the framefile above. Will that be addressed? Or will simply manually adding the references that are missing to the included framefile fix the problem?
  14. The white text at top is caused by the -useoverlaysb 2 command in the batch file. Remove that argument and it removes the "overlay".
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