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bestekar

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  1. Thanks. Is it supposed to be only 304 mb ? The post stated it was 1.5 GB ?
  2. Can someone share the update file again ? Link on the Update (1.5GB) is down.
  3. What about network connectivity and LAN VS. Does this new terminal solution fix the multiplayer issue on 6 / 6R ?
  4. Does LAN VS work now or is the terminal emu just working for emulating Banapassport card ? Btw Accordig to the github there are a "Bayshore" fork for WMMT6R also. Did you try both the 6 and 6R or only the 6 ?
  5. Anyone working on fixing the terminal and network multiplayer for WMMT6R now that it has moved to Openparrot ? That should be the main priority. Single player gets old pretty fast.
  6. Unless someone fixes LAN / Multiplayer / proper Terminal emulation 6R will get old really fast.
  7. I read through your solution on github launching the game by using a bat file. Any way to get this working with Teknoparrot ?
  8. bestekar

    TEKNOPARROT LAN Racing Games

    Yeah, I have. You dont need 2 game folders or TPs. All you need to do is to change out the file SBMB_e2prom.bin or was it SBMB_sram.bin (bouth outrun 2 files generated in C:/Users/your user name/AppData/Roaming/Teknoparrot. Easiest way to do it is to first set up single player in test mode, start the game, quit the game and then copy out the 2 files that gets generated ( SBMB_e2prom.bin + SBMB_sram) from C:/Users/your user name/AppData/Roaming/Teknoparrot. Enter the game again, configure for multiplayer, start the game, quit the game then copy out the 2 files that gets generated ( SBMB_e2prom.bin + SBMB_sram) from C:/Users/your user name/AppData/Roaming/Teknoparrot a second time. When you wanna play single player copy the first version of the 2 files back into C:/Users/your user name/AppData/Roaming/Teknoparrot. When you wanna play multiplayer copy back the second version of the 2 files back into C:/Users/your user name/AppData/Roaming/Teknoparrot. Or you can just make it easy on yourself and use my generated files =) (do not copy the file structure just copy the SBMB_e2prom.bin + SBMB_sram from the folder that has your desired config to C:/Users/your user name/AppData/Roaming/Teknoparrot) Outrun2-TP-Eproms.zip
  9. Reaver confirmed that the .pack file was the "driver" that he needed, but said it was like 3 am where he was and that he was thinking about going to sleep.
  10. Someone in the TP discord claims he has decrypted Project exe and amdeamon.exe using the .pack file and has the game running in demo mode with no inputs working. He did not post any proof though.
  11. Run it with what ? Is there a Segatools, Jconfig or TP build that can launch it yet ?
  12. I have only gotten SRG LAN to work properly and without any issues on Windows 7. I have gotten it to link once with one Windows 10 PC and one Windows 7 PC, however the link seemed quite unstable, it desynced after 1 race. Using VPN I coudnt get it to work ither on WIN7 or Win10. But if you use 2 Win7 setups, it should work without a hitch.
  13. Default T7FR R2 looks like crap. However editing the DefaultGameUserSettings.ini does help. I tried these settings using Jconfig which improbev visual quality quite a bit [/Script/Engine.GameUserSettings] ResolutionSizeX=1920 ResolutionSizeY=1080 FullscreenMode=0 bUseVSync=True Version=5 [ScalabilityGroups] sg.ResolutionQuality=200 sg.AntiAliasingQuality=3 sg.ViewDistanceQuality=3 sg.ShadowQuality=3 sg.PostProcessQuality=3 sg.TextureQuality=3 sg.EffectsQuality=3
  14. According to the WMMT Players Discord they have checked with bouth Jconfig and TP developers and bouth confirmed Multiplayer does not currently work on WMMT6. They didnt go into specifics why, so I dont know what the problem is. However WMMT5 has the same problem on TP, if you play a single game and return to attract mode before starting a multiplayer session the same things happen, even though youre accepting challengers when you start a new game the other PCs wount get the YES/NO to join. WMMT5 only works if you start multiplayer game as the first game after boot. toggling off an on the accept challengers buttons does nothing if you already played a single player game after boot. So I guess the WMMT6 emulation doesn't announce the multiplayer broadcast at all, even if you try to start a multiplayer game straight after boot.
  15. LOL, that the game would give you full tuning after chapter 21 is just wishful thinking. I am chapter 75 and still the car isnt maxed out. I wonder if yet another tuning bar appears when I have completed chapter 80. And yeah, the only way to change the tune is to play time attack and select another tune. But time attack is kinda useless when your car isnt maxed out so playing that mode is pointless. But to be honest I dont really care, someone will probably come up with a car editor or share a a folder with all the car profiles maxed out. What I do care about is that someone fixes so Multiplayer LAN works. Right now all 4 setups gets detected, and it shows 1p,2p,3p≈4p available and you can choose accept challengers after selecting your car, but even if you start player 2,3 or 4 it dosent detect that player 1 is currently playing and accepts challengers so you wount get the YES / NO to challenge player 1, it just gives you the same option to accept challengers or not =(
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