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TeknoNecro

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Tout ce qui a été posté par TeknoNecro

  1. Yeah... silly, VPN gets me there no problem. hahahahahahaha
  2. For the record, I support the archival backup and sharing of ROMs (and yes, the sharing part is technically illegal). However, I’m 100% against those that sell ROMs. And it’s a bullshit statement/argument that "I’m not ‘selling’ ROMs, just selling HDs and you’re paying me for my time to copy/replicate the HDs." Just be honest, you’re selling ROMs and that disclaimer isn’t legal protection. I also believe that a 20 year old Arcade PCB no longer in production or distribution being emulated isn’t a financial loss for a company that might not actually be in business anymore. Many of the games emulated by TP aren’t actual revenue streams for the developer either. The sale of the original hardware was the revenue stream. In fact, the rise of the emulation scene created a realization for some companies that the "retro" packs / releases was an economic viability. Those retro packs would never have come to market without emulation and companies seeing the potential to monetize the emulation movement. How many of these retro releases do you think use code straight out of MAME without compensation? Do you actually think all the Arcade1up releases use NO MAME code? The MAME emulation code is one of the most stressed tested code bases there is anywhere and it can be commercially used without royalties. In a system like Golden Tee with year after year upgrades that overwrites the previous year, there is a danger that the oldest years can eventually be lost forever. So each of these years should be archived. Time to get down off my soapbox

  3. If I try and go there I get the 403 "forbidden" error 😎 but that would be the last place I need to source ROMs. 😉 I’m guessing the owner lurks on these forums for his source of ROMs 🧐 because this is the first place they show up. Talk about hypocrisy đŸ€ŁđŸ˜‚đŸ€Ł
  4. Either Romcollector is down or they have banned me đŸ€Ș ouch
😭
  5. There was a time when original posters simply stated up front "grab and mirror" and then killed the link in like a day or two. It'd be on Mega and if you didn't grab it, it was gone quickly and most of the time few if anyone ever bothered to mirror it.
  6. RomCollector.com charges for ROM collections and tries to charges for downloading various Golden Tee links and other IT games. Why would anyone want to post a link and pay for bandwidth when this guy charges others for the download and then hijacks the link we supply here. Guys like that will end up drying up ROM releases. He distributes the ROMs for profit, we do it for preservation. We’re not making a profit off the effort and don’t want to, but sure as hell we’re not going to let others blatantly profit from these efforts. Eventually all the ROMs will be shared in private and will become harder and harder to find because of guys like RomCollector. Here, let’s return the favor: https://www.romcollector.com/teknoparrot-downloads-i-48.html Go there and download from his links đŸ€Ș At least Golden Tee 2011 was NOT password protected, I tried it.... hahahaha
  7. Seriously, from at least gt2007 through gt2011 (5 sets) jcstahl1 has provided access to a viable / correct ROM set within an hour of being supported by TP
 and people whine and complain about a tiny bit of effort REQUIRED to add the DB? Let’s be happy with what we get and be willing to put forth a little bit of effort to enjoy these fun games. If you can’t say thank you, say nothing and move on. Thanks jcstahl1
  8. So, you have the directory "BepInEx" with doorstop_version, changelog.txt, doorstop_config.ini & winhttp.dll in the same directory as bowling.exe... then inside the BepInEx directory you have the "plugins" directory with the TP dll in that? and it still doesn't work? That's the same exact instructions I followed and I'm able to play on i7 with nVidia 2080 card no problems.
  9. If it crashes, it's 99.99% DB issue....
  10. T = Test mode and it looks like the numpad left / right also work for hook. Also playing around with the game: Pause/Break = Pause But if you set the game to Coin mode, I cannot seem to find a key that works for coins
  11. Hhmmm
 you’ve come through again, thanks jcstahl1 😉
  12. If you check the file "Adjustables" and Adjustables.bak" there is this "printerEnabled|0|" But looking at the settings for other things, "0" is off and "1" is on. The default is 0 (off). So if yours is off then it shouldn't even check if the printer has paper. Or who knows, maybe it's related to some type of protection.
  13. Well, there are 4 INI files, Game.ini, 2 Install.ini (one in the Shell directory & 1 in the pvz directory) and finally Launcher.ini and all have a some "Dicrectory=C:\Sega\" something ... Though in Game.ini it's used twice, once to point to game assets too. so maybe once it's running someone can experiment with making the "C:\" into ".." to see if that will allow for current directory? Who knows, might not be so limiting then? Just a thought as the game specifically forces that directory tree.
  14. We (jcstahl1) and many others are more than willing to help people.... but please... PLEASE do a minimum effort before asking where is the ROM? or how do I do X? The majority of time, these things are already posted just waiting for you to discover it for yourself! There's a small group of people (working diligently behind the scenes) who have and get these things ready for releases and do their best to provide for the community but then it's like a slap in the face when it's provided in the appropriate place and then everywhere else but the appropriate place, people are like "where is it?" Consider the community fortunate that these IT games archives have been so readily available to the public. It took some effort to assemble all the IT archives and get them to the few who would/could spread joy to the community. It's not always been the case when something gets supported that the archive has been set free within minutes / hours. Sometimes it's taken days or weeks... anyone remember Point Blank X and how long that delay was? We should all thank jcstahl1, seems lately he's one of the most generous suppliers of good/correct archive sets. Also he's been decrypting a Unity game or two.... All in good faith and yet we have "snakes" posting patches and add-ons for profit based off of his generosity. It's reprehensible when a bad actor takes advantage of those who wish preserve out of the goodness of their hearts.....
  15. Come on dude, a minimum amount of effort on your part... check the last post here: Seriously... minimum effort...
  16. @connor stop tagging people like Big Denny, what are you like 14? He did his part already, it’s not a protection related issue, the issue is with the 3D graphics. Most likely it’s a shader issue, the 3D stuff is fogged out but 2D graphics are fine. Compare the current graphics to something like Hummer without it’s shader fix. You, like everyone else will just have to wait. You are NOT helping the scene by calling out people for help, especially when you have no idea what you’re talking about. Someone with the skills will address it when they have time.
  17. It’s working now with the latest updates. It does need the wkwin32.dll from the original HD’s Windows/System32 directory. I’m not 100% sure if it also needs wkwin.dll from the Windows directory too. It also uses the old Intel Indeo (I think) video CODEC.
  18. This archive is going to be encrypted and not the same as any future TP playable version. The exe and I think some DLLs are packed/encrypted that can only be unlocked with the game dongle. I only know 2 people with the skills that have access to the needed hardware. While they were working on it, there’s been no more mention of progress. Maybe they cracked it, I don’t know. But it would be a great Christmas gift for us all
. But until then we’ll have to wait to for the "workable" archive to be released. If it wasn’t encrypted, it would already be playable in TP or DemelShooter or some other way.
  19. The I/O program code is inside 2 protected MCUs that would need professional decapping / glitching before they can be dumped. Once dumped, replacement parts can be programmed and they I/O can be restored to fully operational. However, being so rare it’s unknown if the owner is willing to risk it and loan out the chips in the first place. For TP, if the code were to be dumped, it would be best disassemble the 8051 code and HLE it.
  20. Doesn't seem that game.bin is decrypted. It's encrypted just like "game.bina" was in the GT06 Live dump. If you load game.bin with a hex editor, bytes 0x01-0x04 should be "ELF" Here the first byte is 0x64 and then clear plain text (c)2004 and Incredible Technologies Inc. The "64" is the offset of the actual data for the decrypter program. Just thought I would point out you'd still need the decrypted game.bin file later.
  21. If "all" currently dumped and available versions of Jurassic Park are made public, there's a chance a one of the newer of release will also be supported as well. Maybe even a later version that has native support for 1080p.... then maybe 00C0FFEE would take an interest in adding a newer set, who knows, but it has to start with publicly available files for the rest of us. Just a thought
  22. Seems pretty basic, go to your Supermodel directory then to the sub-directory Config and edit Supermodel.ini search for these 2 lines: RefreshRate = 60.000 (towards the top of the file) Throttle=1 (near the bottom of the file) Make sure it's set to 1 and if you're using a frontend make sure it's not sending the "-no-throttle" command. All this info is readily available at: Supermodel/Docs/README.txt at master · trzy/Supermodel · GitHub
  23. stop begging for ROM links... don't ask us, ask google.... seriously spend 2 seconds of effort. BTW: "jules" posted about it on this very page, read up about 13 posts.
  24. Looking at the 3 different partiions: All the files in partition 2 match what's in parition 1 in the directory "/D22" and partition 3 "/UP/JAA" except boot.exe is missing from partition 3 and has the extra file d22050419.svv.bak file. The partition 3 file contains the /SAVE directory and looks like it contains a few useful files like bookkeeping.sav, bookkeeping_playdata.sav, coin_options_sav, game_otpions.sav_ io.sav, ranking.sav & sound_options.sav The olthers might be boot logs???? On partition 1 in the root is "select.exe" which likely selects a specific partition based on the health? Just a guess....
  25. "destArea" is for the copyright regional warning: JA = Japan AA = Asia EA = Europe UA = North & South America KA = Korea CA = China There's no regional copyright warning for Europe and the AA, KA & CA countries run the No e-AMUSEMENT card compatibility in the country. Europe and North & South America gives you the Castleviana The Arcade title screen / logo. Looks like the game also support French & Spanish beside the normal English and Japanese. Though I haven't been able to get far to see evidence of it. Exit with ESC key.
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