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TeknoNecro

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    i7-4790K & GTX 1080TI

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  1. There was a time when original posters simply stated up front "grab and mirror" and then killed the link in like a day or two. It'd be on Mega and if you didn't grab it, it was gone quickly and most of the time few if anyone ever bothered to mirror it.
  2. RomCollector.com charges for ROM collections and tries to charges for downloading various Golden Tee links and other IT games. Why would anyone want to post a link and pay for bandwidth when this guy charges others for the download and then hijacks the link we supply here. Guys like that will end up drying up ROM releases. He distributes the ROMs for profit, we do it for preservation. We’re not making a profit off the effort and don’t want to, but sure as hell we’re not going to let others blatantly profit from these efforts. Eventually all the ROMs will be shared in private and will become harder and harder to find because of guys like RomCollector. Here, let’s return the favor: https://www.romcollector.com/teknoparrot-downloads-i-48.html Go there and download from his links đŸ€Ș At least Golden Tee 2011 was NOT password protected, I tried it.... hahahaha
  3. Seriously, from at least gt2007 through gt2011 (5 sets) jcstahl1 has provided access to a viable / correct ROM set within an hour of being supported by TP
 and people whine and complain about a tiny bit of effort REQUIRED to add the DB? Let’s be happy with what we get and be willing to put forth a little bit of effort to enjoy these fun games. If you can’t say thank you, say nothing and move on. Thanks jcstahl1
  4. So, you have the directory "BepInEx" with doorstop_version, changelog.txt, doorstop_config.ini & winhttp.dll in the same directory as bowling.exe... then inside the BepInEx directory you have the "plugins" directory with the TP dll in that? and it still doesn't work? That's the same exact instructions I followed and I'm able to play on i7 with nVidia 2080 card no problems.
  5. If it crashes, it's 99.99% DB issue....
  6. T = Test mode and it looks like the numpad left / right also work for hook. Also playing around with the game: Pause/Break = Pause But if you set the game to Coin mode, I cannot seem to find a key that works for coins
  7. Hhmmm
 you’ve come through again, thanks jcstahl1 😉
  8. If you check the file "Adjustables" and Adjustables.bak" there is this "printerEnabled|0|" But looking at the settings for other things, "0" is off and "1" is on. The default is 0 (off). So if yours is off then it shouldn't even check if the printer has paper. Or who knows, maybe it's related to some type of protection.
  9. Well, there are 4 INI files, Game.ini, 2 Install.ini (one in the Shell directory & 1 in the pvz directory) and finally Launcher.ini and all have a some "Dicrectory=C:\Sega\" something ... Though in Game.ini it's used twice, once to point to game assets too. so maybe once it's running someone can experiment with making the "C:\" into ".." to see if that will allow for current directory? Who knows, might not be so limiting then? Just a thought as the game specifically forces that directory tree.
  10. We (jcstahl1) and many others are more than willing to help people.... but please... PLEASE do a minimum effort before asking where is the ROM? or how do I do X? The majority of time, these things are already posted just waiting for you to discover it for yourself! There's a small group of people (working diligently behind the scenes) who have and get these things ready for releases and do their best to provide for the community but then it's like a slap in the face when it's provided in the appropriate place and then everywhere else but the appropriate place, people are like "where is it?" Consider the community fortunate that these IT games archives have been so readily available to the public. It took some effort to assemble all the IT archives and get them to the few who would/could spread joy to the community. It's not always been the case when something gets supported that the archive has been set free within minutes / hours. Sometimes it's taken days or weeks... anyone remember Point Blank X and how long that delay was? We should all thank jcstahl1, seems lately he's one of the most generous suppliers of good/correct archive sets. Also he's been decrypting a Unity game or two.... All in good faith and yet we have "snakes" posting patches and add-ons for profit based off of his generosity. It's reprehensible when a bad actor takes advantage of those who wish preserve out of the goodness of their hearts.....
  11. Come on dude, a minimum amount of effort on your part... check the last post here: Seriously... minimum effort...
  12. @connor stop tagging people like Big Denny, what are you like 14? He did his part already, it’s not a protection related issue, the issue is with the 3D graphics. Most likely it’s a shader issue, the 3D stuff is fogged out but 2D graphics are fine. Compare the current graphics to something like Hummer without it’s shader fix. You, like everyone else will just have to wait. You are NOT helping the scene by calling out people for help, especially when you have no idea what you’re talking about. Someone with the skills will address it when they have time.
  13. It’s working now with the latest updates. It does need the wkwin32.dll from the original HD’s Windows/System32 directory. I’m not 100% sure if it also needs wkwin.dll from the Windows directory too. It also uses the old Intel Indeo (I think) video CODEC.
  14. This archive is going to be encrypted and not the same as any future TP playable version. The exe and I think some DLLs are packed/encrypted that can only be unlocked with the game dongle. I only know 2 people with the skills that have access to the needed hardware. While they were working on it, there’s been no more mention of progress. Maybe they cracked it, I don’t know. But it would be a great Christmas gift for us all
. But until then we’ll have to wait to for the "workable" archive to be released. If it wasn’t encrypted, it would already be playable in TP or DemelShooter or some other way.
  15. The I/O program code is inside 2 protected MCUs that would need professional decapping / glitching before they can be dumped. Once dumped, replacement parts can be programmed and they I/O can be restored to fully operational. However, being so rare it’s unknown if the owner is willing to risk it and loan out the chips in the first place. For TP, if the code were to be dumped, it would be best disassemble the 8051 code and HLE it.
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