I already did that, it still doesn't work. The game still just opens and... nothing.
Here's the only things that the console said:
avaliableRefreshRate : 50.000000
avaliableRefreshRate : 60.000000
avaliableRefreshRate : 59.940060
MatchedAvaliableRefreshRate:60.000000 SwapChain_x64::AcquireMostCompatibleDisplayMode_() - Found compatible rendering mode: Fitted to 1920x1080, 60.000000 (60000/1000) Hz.
Construct :class amfw::DeviceContext * __ptr64
Construct :class amfw::Backup::nbamSavdatModule * __ptr64
Construct :class amfw::Utils::Config * __ptr64
Construct :class amfw::ComponentBase * __ptr64
Construct :class amfw::CreditComponent * __ptr64
Construct :class amfw::BasicIO::UsioModule * __ptr64
Construct :class amfw::ComponentBase * __ptr64
Construct :class amfw::BasicIOComponent * __ptr64
Construct :class amfw::ComponentBase * __ptr64
Construct :class amfw::BanapassComponent * __ptr64
Construct :class amfw::Banapass::BngRwModule * __ptr64
Construct :class amfw::ComponentBase * __ptr64
Construct :class amfw::BackupComponent * __ptr64
Construct :class amfw::ComponentBase * __ptr64
Construct :class amfw::DongleComponent * __ptr64
Construct :class amfw::Dongle::nbamUsbFinderModule * __ptr64
Construct :class amfw::ComponentBase * __ptr64
Construct :class amfw::NetworkComponent * __ptr64
Construct :class amfw::Network::AMCUSModule * __ptr64
Construct :class amfw::ComponentBase * __ptr64
Construct :class amfw::UpdaterComponent * __ptr64
Construct :class amfw::ComponentBase * __ptr64
Construct :class amfw::QrReaderComponent * __ptr64