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megaxan

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  1. i'm having this problem too. help would be appreciated
  2. crap. just checked, i don't think i ever installed 0628 even though i remember doing so. is there a way to add back the 0628 data?
  3. 0628, I think
  4. i’m gonna just bump this here, i still have not found a solution to this
  5. been looking everywhere for a solution for this, eg been crashing after the test screen. on update 0712. here's the log before it crashes: [2022/08/02 17:36:28] W:afp-sys: "XCd229cc000033" layer ID 0 is not layer ID. [2022/08/02 17:36:28] W:BM2D: CreateLayer() 指定したレイヤーは存在しません page_arena_result [2022/08/02 18:36:27] W:signal: exception raised: EXCEPTION_ACCESS_VIOLATION [2022/08/02 18:36:27] I:signal: printing callstack [2022/08/02 18:36:27] I:stackwalker: 00000001803C2F22 (soundvoltex): (unknown): dll_entry_main [2022/08/02 18:36:27] I:stackwalker: 00000001803DC5E4 (soundvoltex): (unknown): dll_entry_main [2022/08/02 18:36:27] I:stackwalker: 00000001804A78C0 (soundvoltex): (unknown): dll_entry_main [2022/08/02 18:36:27] I:stackwalker: 00000001804327AB (soundvoltex): (unknown): dll_entry_main [2022/08/02 18:36:27] I:stackwalker: 0000000180431F24 (soundvoltex): (unknown): dll_entry_main [2022/08/02 18:36:27] I:stackwalker: 00000001802503E8 (soundvoltex): (unknown): dll_entry_main [2022/08/02 18:36:27] I:stackwalker: 00000001802502CD (soundvoltex): (unknown): dll_entry_main [2022/08/02 18:36:27] I:stackwalker: 00000001802501D5 (soundvoltex): (unknown): dll_entry_main [2022/08/02 18:36:27] I:stackwalker: 00000000004489F8 (spice64): (unknown): (unknown) [2022/08/02 18:36:27] I:stackwalker: 00000000004013B4 (spice64): (unknown): (unknown) [2022/08/02 18:36:27] I:stackwalker: 000000000040150B (spice64): (unknown): (unknown) [2022/08/02 18:36:27] I:stackwalker: 00007FFE7C477034 (KERNEL32): (unknown): BaseThreadInitThunk [2022/08/02 18:36:27] I:stackwalker: 00007FFE7D362651 (ntdll): (unknown): RtlUserThreadStart please help
  6. I already did that, it still doesn't work. The game still just opens and... nothing. Here's the only things that the console said: avaliableRefreshRate : 50.000000 avaliableRefreshRate : 60.000000 avaliableRefreshRate : 59.940060 MatchedAvaliableRefreshRate:60.000000 SwapChain_x64::AcquireMostCompatibleDisplayMode_() - Found compatible rendering mode: Fitted to 1920x1080, 60.000000 (60000/1000) Hz. Construct :class amfw::DeviceContext * __ptr64 Construct :class amfw::Backup::nbamSavdatModule * __ptr64 Construct :class amfw::Utils::Config * __ptr64 Construct :class amfw::ComponentBase * __ptr64 Construct :class amfw::CreditComponent * __ptr64 Construct :class amfw::BasicIO::UsioModule * __ptr64 Construct :class amfw::ComponentBase * __ptr64 Construct :class amfw::BasicIOComponent * __ptr64 Construct :class amfw::ComponentBase * __ptr64 Construct :class amfw::BanapassComponent * __ptr64 Construct :class amfw::Banapass::BngRwModule * __ptr64 Construct :class amfw::ComponentBase * __ptr64 Construct :class amfw::BackupComponent * __ptr64 Construct :class amfw::ComponentBase * __ptr64 Construct :class amfw::DongleComponent * __ptr64 Construct :class amfw::Dongle::nbamUsbFinderModule * __ptr64 Construct :class amfw::ComponentBase * __ptr64 Construct :class amfw::NetworkComponent * __ptr64 Construct :class amfw::Network::AMCUSModule * __ptr64 Construct :class amfw::ComponentBase * __ptr64 Construct :class amfw::UpdaterComponent * __ptr64 Construct :class amfw::ComponentBase * __ptr64 Construct :class amfw::QrReaderComponent * __ptr64
  7. All I get when I open the game is a black screen, no text, sound, or anything. Has anyone else had this problem/fixed it?
  8. I'm having this exact same problem on my main computer. My monitor runs at 60hz, so i really don't know why this is happening.
  9. Does anyone have a dump of HELLO! Pop'n Music?
  10. thank you!
  11. can anyone reupload? the mega link is deleted...
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