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Apricorn

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  1. @navi_cs @One Eternal Ash or anyone, is there a way to activate events (like BABY-LON) in Asphyxia server? I know the event is missing data, but for the future I would like to know if there is support to activate events.
  2. Any one know how to make MonkeyBusiness or db work with BABYLON GALAXY event? I have to restart the event every time it loads.
  3. I updated from 2023103002 and it was a sucess. The problem is loading the Babylon galaxy event that needs files from that release.
  4. Updated from 2023091900 to 2023112900 and now I get a crash. I am able to login to my account, but when it goes to load the passeli and dancer type it hangs and crashes. Here's the end of log- [2024/01/15 16:59:12] I:debughook: ESS :CHECKIN STATUS:0 [2024/01/15 16:59:12] I:debughook: ENTRYFLOW: CREDIT_EACOIN_CHECKIN_SUCCESS PLAYER 1. [2024/01/15 16:59:12] I:ArkEntryFlow::changeScene: Player1 : currentScene=19, nextScene=20 [2024/01/15 16:59:14] W:afpu-package: no image[scex_burst_line] in shape[9star_base_shape13] [2024/01/15 16:59:13] I:debughook: ENTRYFLOW: CALLED SET_SCENE_RESULT PLAYER 1. [2024/01/15 16:59:14] I:ArkEntryFlow::setSceneResult: Player1 : currentScene=20, nextScene=20 [2024/01/15 16:59:13] I:debughook: ENTRYFLOW: CREDIT_EACOIN_SELECTMODE PLAYER 1. [2024/01/15 16:59:14] I:ArkEntryFlow::changeScene: Player1 : currentScene=20, nextScene=21 [2024/01/15 16:59:14] I:debughook: STOP SCAN EAMUSEMENTPASS.1 [2024/01/15 16:59:14] I:debughook: STOP SCAN EAMUSEMENTPASS.2 [2024/01/15 16:59:15] W:afp-sys: "afp_layer_set_priority" layer ID 0 is not layer ID. [2024/01/15 16:59:15] W:DDR: EXCEPTION CATCH. [2024/01/15 16:59:14] W:signal: exception raised: EXCEPTION_ACCESS_VIOLATION [2024/01/15 16:59:14] I:signal: printing callstack [2024/01/15 16:59:14] I:stackwalker: 705E3A2E (gamemdx): (unknown): gameMain [2024/01/15 16:59:14] I:stackwalker: 706A2389 (gamemdx): (unknown): gameMain [2024/01/15 16:59:14] I:stackwalker: 706A25E8 (gamemdx): (unknown): gameMain [2024/01/15 16:59:14] I:stackwalker: 706C4EFD (gamemdx): (unknown): gameMain [2024/01/15 16:59:15] I:stackwalker: 706A265F (gamemdx): (unknown): gameMain [2024/01/15 16:59:15] I:stackwalker: 706C4F57 (gamemdx): (unknown): gameMain [2024/01/15 16:59:15] I:stackwalker: ERROR: StackWalk64-Endless-Callstack!, GetLastError: 0 (Address: 706C4F6B) [2024/01/15 16:59:15] F:signal: end [2024/01/15 16:59:15] I:launcher: stopping subsystems [2024/01/15 16:59:15] I:logger: stop [2024/01/15 16:59:15] I:rawinput: disposing devices
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