I finally noticed something from the files I had from the Userprofiles directory inside Teknoparrot main directory. For the WMMT5 profile, it says that it supports 64 bit, and works fine (except when hard drive has less than 10 percent space, which slows down). For the ID8 profile, it says that it supports only 32 bit systems. Heck that I have a 64 bit computer and this doesn't toggle, so I edited the file. When I run the game from Teknoparrot again, now it says that Picodaemon and either the main executable files InitialD8_GLW_RE_SBZZ_redumped_ or InitialD8_GLW_RE_SBZZ_dumped_ crashed.
Looks like I almost got the culprit, because whenever I run MSI Afterburner with RivaTuner Statistics Server everytime for WMMT5, the system allows to run the game without memory limits, but for ID8 (and even ID7) , it causes bottlenecks whenever I start the game. The bottlenecks or crash(?) start when I load the game, at 3900MB or more and then hangs, just like the picture above.
Are there any updated separate files like Picodaemon, OpenParrotLoader or OpenParrotLoader64 out there, so that I can look for fixes and check them out? Looked for them but nothing can be obtained by stupid Google. Done with my DYOR. Any help is appreciated. Thanks.
BTW, I also tried to do allow files to run by Windows Defender and allow restrictions by Windows Firewall, like Picodaemon, OpenParrotLoader and OpenParrotLoader64, but still getting the same issue.