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Trihy

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  1. No luck, tried this one too git clone --recursive https://crediar.dev/crediar/dolphin And only throw 1 error at dolphin exe build, something QT related. We are not that far. Maybe we can mix some files from the official dolphin.
  2. Dont think it will work. Dolphin needs submodules too afaik. Then dolphin source folder is around 1GB. Still will give it a try.
  3. Still no luck compiling from source? Older builds can be compiled from source or gives errors too?
  4. Any zip with tekno bezels? Was looking for LE3 among others.
  5. Didnt have much luck compiling. Getting many errors.
  6. Nice. Thanks. Will try to compile.
  7. Do we have the source code for this?
  8. I have problems with player 2, Y axis is inverted. Tried test menu calibration but nothing help. Using xinput.
  9. I cannot enter credits or start for this game. Sometimes just decides to work, but lately most of the times, dont. I dont change any settings, sometimes works, sometimes dont. Im using xinput. But tried raw and dinput and the same.
  10. For touchmote use the builds here https://github.com/simphax/Touchmote/issues/65 Has better sight and with a little tweaking to settings.json you can turn off sight in some games.
  11. Try lichtknarre if you use wiimotes. It will give better accuracy. And dont need a dolphin bar. Just any IR bar.
  12. Any chance to change input to non relative, like mame or teknoparrot? So we can use xinput analog stick like gun IR pointer? Tried to emulate xinput analog stick with IR pointer, but with relative input, it sucks.
  13. You need to use FFB plugin
  14. Can this be used on retroarch mame core?
  15. Any luck using two wiimotes? Tried the 2 player patch but doesnt detect anything when says click one player trigger and two player trigger. BTW, using touchmote with mouse emulation for both controllers. I can use one player with mouse emulation without needing any patch.
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