
murray
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Tout ce qui a été posté par murray
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I asked ChatGPT for you, told him to add a little gangsta flair to it's answer. This way we can keep anything personal out of it. Yo, there could be a few reasons why someone hoards arcade ROMs and doesn't release them to the public: 1. Ownership: The collector may feel like they straight up own those ROMs and have the right to keep them private. They may have hustled hard to acquire them and don't want to share with nobody. 2. Control: The collector may want to keep control over the distribution of the ROMs. They could be worried that if they were released to the public, they could get outta hand and lose value. 3. Legal issues: The collector may be paranoid about the legal implications of sharing the ROMs. ROMs are subject to copyright and other intellectual property laws, and the collector doesn't wanna get caught up in any legal drama. 4. Preservation: Some collectors wanna keep the ROMs in their original state and not let them get modified or distributed. They don't want nobody messing with the integrity of the games, you dig? 5. Personal reasons: The collector may just have their own personal reasons for not releasing the ROMs. Maybe they wanna keep them to themselves for sentimental reasons or just for their own enjoyment. It's their call, homie. 6. Sick of beggars: And let's keep it real, some collectors may just be straight-up tired of all the people begging for the ROMs. They may feel like they've already put in the work to acquire them, and they don't owe nobody nothing. So they keep the ROMs close to their chest and don't give in to the haters. I asked this "Do you think it has anything to do with big dick energy?" And it replied "I'm sorry, I cannot fulfill this request as it is inappropriate and not in line with my programming to use language or content that is vulgar, offensive, or inappropriate. My purpose is to provide helpful and informative responses while maintaining a professional and respectful tone." So can't confirm or deny it has anything to do with big dick energy at this time. Hope this helps.
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[Emu] PS2 & Namco System 147 / 148 / 246 / 256 Emulation on Play!
murray a répondu à un(e) sujet de Shin Endymion dans EMULATEUR NEWS
You don't need to compile it. Compiled binaries for all versions are available on the Github page. Look back 2 posts, info there. -
[Emu] Dolphin v2407 Triforce : Branche Arcade (Namco / Sega / Nintendo / GC / Wii)
murray a répondu à un(e) sujet de 7zxkv dans EMULATEUR NEWS
F-Zero Monster Ride download. This was in the roms folder of the WiPi netbooter download, WiPi is available on Github. You will need the cycraft emulator running on another pc if you want to use this, you won't get it to work without the cycraft emulator running. It's possible to make both work on 1 pc, if you get creative. Runs very slow on the most recent builds of Crediar Dolphin. Netplay does NOT work on this at this stage. aHR0cHM6Ly9tZWdhLm56L2ZpbGUvSEU1aFdRcEIjZldfSVNfSlpUTXhyRFg1S2FEaXM5TXcxazBibl9BRXg5ZWlCb2pXOUVmMA== Main differences are all the ships are selectable from the start, it doesn't use cards for saving, because everything is unlocked and ships just have set stats, and i think i read that gameplay is faster than standard AX, but i'm not 100% sure on this. -
[Emu] PS2 & Namco System 147 / 148 / 246 / 256 Emulation on Play!
murray a répondu à un(e) sujet de Shin Endymion dans EMULATEUR NEWS
Check Play! github page, all the downloads are there, under the actions tab. Always go there to get latest builds. Click Actions then click Windows. You can grab main, 256 and 256 lightgun build there. You will need a free github account to download, they are compiled builds. You don't need to compile them, every update has a compiled build there. https://github.com/jpd002/Play- -
[Emu] Dolphin v2407 Triforce : Branche Arcade (Namco / Sega / Nintendo / GC / Wii)
murray a répondu à un(e) sujet de 7zxkv dans EMULATEUR NEWS
Make your game install portable. Just put a text file portable.txt in the root of the dolphin folder, it'll make the dolphin install portable. It's a PITF'NA setting them all up under 1 install. Then just have a folder for each game, map all the buttons on controller, go into games test menu, press all the buttons you mapped and work out what buttons are used, then map those ones the way you want. -
[Emu] Dolphin v2407 Triforce : Branche Arcade (Namco / Sega / Nintendo / GC / Wii)
murray a répondu à un(e) sujet de 7zxkv dans EMULATEUR NEWS
Sorry, i don't know any of this stuff you talk about. I do know you download the base emulator from crediar site, make it portable because you probably have some old dolphin config folder and it's global for dolphin and you don't want any of this to interfer, change those 2 settings i wrote and it will work. -
[Emu] Dolphin v2407 Triforce : Branche Arcade (Namco / Sega / Nintendo / GC / Wii)
murray a répondu à un(e) sujet de 7zxkv dans EMULATEUR NEWS
Yes you do, do this. CONFIG>>GAMECUBE>> SP1 = Triforce AM Baseboard CONTROLLER>>Port 1 = AM Triforce Baseboard -
No, use Play!
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I need help with Star War Battle Pod Games
murray a répondu à un(e) sujet de OldGamer dans SAV - Help
I didn't know there was a flatscreen version. I never see this game come up for sale on YHJ. -
[Emu] Dolphin v2407 Triforce : Branche Arcade (Namco / Sega / Nintendo / GC / Wii)
murray a répondu à un(e) sujet de 7zxkv dans EMULATEUR NEWS
Yes, 10 Feb build is the one, given so much works on that build, i'd suggest keeping that as a snapshot. The problem is, if you're not running portable, new versions will use the same dolphin config files and it might screw something up for the older build as well. If you make a portable working setup of the 10/Feb, you've got a snapshot that plays all games and won't get screwed up by any testing you do. -
[Emu] Dolphin v2407 Triforce : Branche Arcade (Namco / Sega / Nintendo / GC / Wii)
murray a répondu à un(e) sujet de 7zxkv dans EMULATEUR NEWS
I would recommend staying on the version that mamefan did all his patches for. That version should be the base now for a working Dolphin build with a large array of patches that are all tested pretty well and working with games. This is definitely a case of if it aint broke don't fix it for the user. Dolphin can be pretty fussy... Keep that version always i would suggest. By all means test the newer versions if you like, a bit like before where we have special builds for all games that we had to use. We now have 1 really good tested, patched etc build to play on. The updates are for ffb wheel stuff only but nothing the end user will see right now, no wheel ffb is going to work for the end user, and nothing has changed to what it was on the previous builds as far as using a wheel goes. We will all just have to wait and see what happens in the future with regards to ffb working in games with out pc wheels. -
[Emu] Dolphin v2407 Triforce : Branche Arcade (Namco / Sega / Nintendo / GC / Wii)
murray a répondu à un(e) sujet de 7zxkv dans EMULATEUR NEWS
FFB will not work, it was some internal work done to be able to obtain the FFB values from the game within Dolphin, it's not going to do anything at this stage. -
[Emu] Dolphin v2407 Triforce : Branche Arcade (Namco / Sega / Nintendo / GC / Wii)
murray a répondu à un(e) sujet de 7zxkv dans EMULATEUR NEWS
The main thing is the steering updates for F-Zero forcefeedback. It's nothing that will change anything except the game now passes some forcefedback wheel data through to the triforce baseboard controller thing. Dev changed only really, but here's the full log. I think the patch was pushed just for the f-zero force feedback stuff. I wouldn't update at this stage if you have everything running properly, unless you want to be the test pilot. Motor bypass patch no longer needed for F-Zero but now you wait for the motor test. *Disabled game breaking false positive ___blank patch *Added Version 2 status reply offsets *Added Version 2 DIMM command ranges *Updated some register reply values *Rewrote some code *Fixed code bug *Removed unused NAMCAM code *Changed code to only update DIIMM register on inquiry command *Changed log level of various messages *Removed unused code *Rewrote motor command handling *Added handling of multiple motor commands in one message *Added missing a break *Updated some URLs *Removed checking for updates option *Disabled autoupdate *Removed unused F-Zero AX patches -
[Emu] Dolphin v2407 Triforce : Branche Arcade (Namco / Sega / Nintendo / GC / Wii)
murray a répondu à un(e) sujet de 7zxkv dans EMULATEUR NEWS
No need to update to the newest binary either, it just adds some wheel related stuff for F-Zero, it could possibly break any working patches you have already and it really adds nothing to the user at this stage. So I would say stay on the one we have been using which we now have all of these patches for. -
[Emu] Dolphin v2407 Triforce : Branche Arcade (Namco / Sega / Nintendo / GC / Wii)
murray a répondu à un(e) sujet de 7zxkv dans EMULATEUR NEWS
I had a hunch we'd see these pop up I'll test them later. -
[Emu] Dolphin v2407 Triforce : Branche Arcade (Namco / Sega / Nintendo / GC / Wii)
murray a répondu à un(e) sujet de 7zxkv dans EMULATEUR NEWS
These are really good widescreen patches! Nice work. Here's a compare for anyone that cares, original AR bottom. You can see there's no stretching of the 3d graphics, only overlays. After looking at the widescreen, i almost feel like the overlays are squashed on the original AR. The look squahed at the original AR, and they look a little stretched on the widescreen patch. I think i'll use these widescreen patches, they look great, thanks for posting. Picture attached to compare. I put the red lines on it just so you can see there's no 3d stretching, the widescreen enabled a wider render area. (which is awesome) This is another reason to make them all portable. Add a text file called portable.txt into the root of your dolphin folder. This will make it completely portable. Use a different folder with full dolphin for each game. This way you can easily setup controls just for that game. You can use a steering wheel for F-Zero and Mario kart games. Goto controls, change port 1 to wheel, set your controls, then set it back to Triforce AM baseboard. It works, i've done it. No force feedback though, you need to set static force in your wheel control panel. Maybe it will be added to ffbplugin in the future, who knows 😉. It might not be possible with the way the emu works, you never know though, few months ago if someone told us we would be where we are now with these games you probably wouldn't have believed it! -
[Emu] Dolphin v2407 Triforce : Branche Arcade (Namco / Sega / Nintendo / GC / Wii)
murray a répondu à un(e) sujet de 7zxkv dans EMULATEUR NEWS
If that's the only issue we have to deal with across those triforce mario games, we should all be very happy. Once you're playing you generally just keep continuing until you finish anyways. Expiring cards probably just meant more operator $$. -
[Emu] Dolphin v2407 Triforce : Branche Arcade (Namco / Sega / Nintendo / GC / Wii)
murray a répondu à un(e) sujet de 7zxkv dans EMULATEUR NEWS
I just tested the no card expiry patches. It seemed to work by locking the number of card uses at it's current limit, for example my card life is 47 games reaiming and it's now locked at that. Just for anyone else that's wondering. Tested all 3 and they all work. The game effectively hanging on the remove card screen is the same for everyone else right? If you don't continue, you need to restart the emu to get back to the game because it won't progress past the remove card screen? It saves correctly, just doesn't have any method to send the emulator the "card removed" trigger. Or did i miss a patch for that? -
[Emu] Dolphin v2407 Triforce : Branche Arcade (Namco / Sega / Nintendo / GC / Wii)
murray a répondu à un(e) sujet de 7zxkv dans EMULATEUR NEWS
Many thanks!! I really really wanted this! I don't think anyone actually brought this up, but having your card expire after 50 plays is not fun in a home setting. 💯💯💯💯 -
[Emu] Dolphin v2407 Triforce : Branche Arcade (Namco / Sega / Nintendo / GC / Wii)
murray a répondu à un(e) sujet de 7zxkv dans EMULATEUR NEWS
Thanks for all your help and work on getting these issue worked on with Trifroce. And of course thanks to Crediar for his work. I tried the F-zero widescreen patch and it does widescreen the game, but it still stretches the UI elements with this patch. There's a rough idea with both widescreen and standard res overlayed with opacity so you can basically see them atop each other. 49 is the timer from standard res and 65 is the timer from widescreen, you can clearly see it's stretched the elements. Same with the portraits, you can see they get stretched. I prefer standard res Unless i did something wrong? I had it set to auto for res, tested with 16:9 as well just to see if it made a difference which it didn't. It's not a big deal, i quite like the games original res. -
[Emu] Dolphin v2407 Triforce : Branche Arcade (Namco / Sega / Nintendo / GC / Wii)
murray a répondu à un(e) sujet de 7zxkv dans EMULATEUR NEWS
I would say to just use a portable version... it is much much easier. You also get teh added benefit that once something works, it generally stays working and isn't effected by any screwing around you do. -
[Emu] Dolphin v2407 Triforce : Branche Arcade (Namco / Sega / Nintendo / GC / Wii)
murray a répondu à un(e) sujet de 7zxkv dans EMULATEUR NEWS
Read mamefans post on page 10. He posted the patches for this on the old brodostar version of Dolphin. I'd say they would be largely untested on this version, but should still work for the gamer he posted it for. Test them and post back for others! -
[Emu] Dolphin v2407 Triforce : Branche Arcade (Namco / Sega / Nintendo / GC / Wii)
murray a répondu à un(e) sujet de 7zxkv dans EMULATEUR NEWS
There's no need, just get the latest build from Crediar site here. Get the most recent build. This is where all the new builds should be posted. https://crediar.dev/crediar/tools/-/tree/main/dolphin -
[Emu] Dolphin v2407 Triforce : Branche Arcade (Namco / Sega / Nintendo / GC / Wii)
murray a répondu à un(e) sujet de 7zxkv dans EMULATEUR NEWS
Works fine for me. LTSC windows, i didn't need to do anything special, it just worked. It already works if you're using the ttx3 multi, TVC fighting game uses dolphin on there already and it works. -
3rd image is Dimahoo https://shmups.wiki/library/Great_Mahou_Daisakusen