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Sky25es

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    All related with the 80's and 90's
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    High tech stuff...

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  1. Fix for enemies not visible in resolutions other than 1920x1080. Caution! Only tested with Demulshooter as standalone! Always back up the file just in case! I don't know if there is much interest in this, normally no one mentions anything but here it goes... First of all, my reasons. I play on an arcade machine, and the maximum screen resolution I can use is 800x600. That's why I'm constantly looking for fixes for newer games to be able to play them at those low resolutions (and I almost always succeed). In this game, the problem is that enemy positions are calculated for a fixed resolution of 1920x1080. However, this can be fixed for any other resolution. Instructions: 1. Open the config folder and find the config_screen_pos.txt file. Create a folder, i.e. "Backup", and copy the above file there for backup and to have an original reference when modifying the original file. 2. Open the file inside the config folder (not the backup) with a text editor (Notepad, for example). Inside the file, there are a series of lines like this: ATTACK_SCREEN_POS_15 = 1100,400,3. The first number, 1100, refers to the horizontal position within 1920p horizontal resolution, and the second number is the vertical position within 1080p vertical resolution. 3. Now for some simple math. Let's take i.e a desired resolution of 800x600, take 800 and divide by 1920, and then take 600 and divide by 1080. 800:1920=0.4166 600:1080=0.555 Write down these two numbers on a piece of paper. In the line mentioned above: ATTACK_SCREEN_POS_15 = 1100,400,3, we take 1100 and multiply it by 0.4166, and we take 400 and multiply it by 0.555. 1100x0.4166=458.26 400x0.555=222 In the case of 458.26, we must round (no decimals) to 458. Change it accordingly in the mentioned line: ATTACK_SCREEN_POS_15 = 458,222,3 All lines must be changed. The positions that contain only a 0 digit, of course, are not changed. That's it... If anyone modifies the file for a specific resolution, please upload it to share it with the rest. Thanks. 😉 Btw. For a correct aspect ratio with 4:3 resolutions, even if your real screen resolution is i.e. 800x600, put a 16:9 resolution ingame. For this example: 800x450, otherwise there will be not black bars and you'll see some graphical glitches. Here are my files for the 800x600 resolution for both versions, 2.0.6 and 3.0.2 800x600fix.zip
  2. Ok. This one is specially for user "arcaders" that requested it. For this to work you need to have AHK versions 1.1 and 2.0 installed (Search in google). Upon start You have a simple attract mode consisting in changing images from the Arcade and PC Game, Music (converted) from the PC Game. If no credit's are inserted, you see the 'Insert Coin(s)' text. Once there's at least 1 credit, the text changes to 'Press start', and the credit counter on the lower counter adds 1. You can even insert credits in mid game, it will be added to the counter. The counter resets when quitting game. How to use: 1. Install AHK versions 1.1 and 2.0 if you don't have already (Most members of Emuline should already have it 🙂) 2. Unzip the archive Beach Head 2002.zip. 3. Inside the folder "Beach Head 2002\BH2Game" install the "STENCIL.TTF" font, double clicking on it, if you don't already have it. Or copy the 2 archives "Insertcoins.exe" and "Pressstart.exe" to the main folder if you don't want to install the Font, but the game will display with the font "Arial Black". 4. Inside the folder "Beach Head 2002\BH2Game", start the archive "Loader.exe", that's it. Alternatively use the "Loader.ahk" instead if you plan to modify it to your taste (Change resolution, mouse speed etc.. P.s: even if the script is set to hide the desktop and taskbar, there's a little gap in place of the taskbar when changing from attract to gameplay. It's only noticeable for one second. If you want to get rid of this, you have to set your taskbar to "autohide" The controls (unless you change them) are: 5 and 6 : Insert coin(s) 1 : Start G : to change to pistol Space : Change between cannon and machine gun Escape : Quit game Mouse : Move crosshair and shoot You still can use the PC Loader "BH2002 ( Click here ).exe" in the "Beach Head 2002" folder to change some settings (Main game resolution, controls etc.) if you want. The relevant script files are: Loader.exe: The main loader hidecursor.exe: As it's name says... Insertcoins.exe: Insert coin message routine Pressstart.exe: Press start message routine Music.exe: Music play routine Sideshow.exe: Attract mode routine Textrender.ahk: Extra script to display text. Credits and thanks to: Edison Hua for this one (The autor). KillProcess.exe: Well.... for killing processes 😅 Qres.exe: Resolution changer I added the uncompiled AHK archives, so you can see how things work and modify/use it for your own projects or if someone wants to improve my work, you have my blessings (Only request, if you use it for a public project, or modify the existing files, don't forget to credit me too, thanks). I tried to explain as good as possible the functions inside the scripts. Read the text after ; Keep in mind: It's not perfect! If there are any bugs just report them to me please. It's sort of an Arcade version but it's NOT The Arcade version (I never saw the original cabinet). The resolution is set to 640x480 and after closing it wil be set to 1920x1080 ! You want to change at least the last one to your desktop resolution inside the "Loader.ahk" script, i.e.: run, QRes.exe /x:1920 /y:1080 /r:60 Keep in mind that if you change the game's original resolution however (640x480), you have to change the text position too inside the scripts. Enjoy Download: https://pixeldrain.com/u/cpibNFfx Btw: I don't know how long the link will last, so if you can put some more mirrors. Thanks
  3. Hi, I don't know if there'll be much interest... First of all, many thanks to witherzombie222 for the dumps he contributed. The sad thing is that, until someone fixes them, they have many bugs. In the case of Beach Head 2002, you can't die. Once you run out of energy, nothing happens. You also can't insert coins, etc. Since I wanted the game for my arcade cab, I took the PC version, which is practically identical, added a few things from the arcade version, and wrote some scripts in AHK: I added some basic intro screens, with the music from the PC version, a coin-insertion mechanism, a start button, etc. In no way will it be the same as the original arcade version (I've never seen it), but at least it's good enough for my purposes. As I said, if there's interest from more people, I can upload it. Let me know.
  4. Oh my! This one took me quite a while to get working. Windows 10 here For those who have problems with the game: 1. Put the executables: interface.exe and config.exe (This one is in the bin\config folder) in compatibility mode for Win XP Sp2. 2. Download Dgvoodoo and put dgVoodooCpl.exe, dgVoodoo.conf and from the dgVoodoo\MS\86 folder, the file D3D9.dll, all in the game's main folder where interface.exe is. 3. Select in dgVoodoo, in "Video card" a Geforce 9800GT. That's it. Whit this the game works (at least for me) and I can select and play all tracks. (Eh bien, en fait, celui qui joue, c'est mon fils. C'est plutôt un jeu pour enfants...😅)
  5. Always late, again... 😅 You CAN turn off Freeplay mode.. I already explained it on the Teknoparrot github page. Here's a copy of the text: "IIt's certainly a bug, but there's a workaround: look into the "save" folder. There are several numbered files. The problem is that after entering the Test menu, 2 of them get deleted: Files 7 and 11. File 11 doen's matter but inside file 7 are the "remaining unused credits" stored. The only thing you have to do is (if the file has been deleted) to create a new file with the name: 7, without extension." You see, enter test menu, change from freeplay to coins, exit and in the "save" folder create an empty file without extension with just this name: 7
  6. Well, a little late, but here's a fix for Yatagarasu: 1. Download "Locale Remulator" (If you search in google, it's the first and second pages). Read in the page if you need to download other support files (.Net, Vc, Directx...) 2. Install it 3. Right click on "game.exe" or "NESICA_Unlocker" 4. On the Tab "Locale Remulator X64", click on "Run in Japanese" Voila! You can even make a shortcut if you choose "Edit profile list". Alternatively, if you want to make it portable, copy all the content from the Locale Remulator install folder into the game folder and then make a bat or AHK file to launch it. Ok I added also a few examples of bat and AHK files for you to download. Btw. "Locale Remulator", unlike the other similar program "Locale Emulator", can also be used in 64bit games. Enjoy 🙂 Yatagarasu_AHKandBAt.zip
  7. For anyone having problems with version 4.12 (UnknownFunction etc..), keep in mind that you need the jconfig files: StreetFighterV_2024_01_14.rar An older version will not work!!! Just in case, here you have... StreetFighterV_2024_01_14.rar
  8. Have you seen this site ? https://nyaa.land/?f=0&c=6_2&q=arcade Lot's of good stuff...
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