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jedi1972

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    AMD Ryzen 7 4800u Radeon graphics, 16gb, 64 bit windows 11

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  1. Hello! So, things have changed and I now have a Ryzen 4800u based system and I'm trying to get this running again. Unfortunately, I have the same white patchy graphic glitch when starting a race, plus the car and player menu is glitchy. Only difference when launching is this message; amLibInit: cannot open /proc/bus/pci/00/1f.0. What does that mean and am I wasting my time trying to get this to run. Any help is appreciated đź‘Ť
  2. I've posted it here for you and what section shall i post it to on the discord site please?
  3. Thanks for that. I'll get right on it....i certainly don't want to go down the road of egpu again, that's why i upgraded to a mini intel pc. If it can't work on my system so be it, but fingers crossed it can.
  4. Update: No luck. If anyone can help with other suggestions that would be great. Is it possible to play sega race tv without TP?
  5. No I haven't. I suppose there's no harm in trying it so I'll give that a go. Just to clarify, do you mean on it's own or combined with the intel shader fix?
  6. Hello. Is there anyone available to help me with the issue of running this game on an Intel system that has the Ires X integrated graphics please. I've run this before on an older system which included an egpu set up so i'm hoping that my new th50 mini pc can run it. All my other TP games run smooth. I'll try to list as much info as possible because i really want to play this game. TP launches it, the attract mode runs smoothly, audio is fine. It's when i start a game that the car choice screen doesn't show the spinning car and the character screen only shows the bottom half of the character. When it goes to the start of the race, it shows the same shader glitch as the Outrun game did. I can see tyre marks, smoke etc but in a sea of white fog. My PC is connected to 4k 60hz tv via hdmi in enhanced mode. The PC display is set at 1920x1080 with 100% scaling. TP is .784, game settings have been set to both windowed and full screen mode with the intel shader fix. (For a giggle, i also tried the amd shader fix as well and it ran with the graphics showing the rear view mirror, which is strange)? I have tried to work out RH loader, watching youtube videos but no luck there. It launches but with even more graphical glitches. I've tried different resolutions combos and tried the HD elf files zip that contained lots of different elf files but no luck there. Finally, i have shouted at it but that doesn't seem to work either. Would anyone be able to steer me in the right direction please?
  7. Ok..I can now play golden gun, via jconfig, with my Xbox 360 controller. So I thought about getting my wiimote and mayflash bar mapped onto it as well using touchmote. Jconfig can detect my wiimote buttons, but can't set the X/Y axis. So, is it a case of using demulshooter as well to set xinput on the wiimote? If I'm thinking right, could someone remind me where to place demulshooter file to start the set up? Cheers!
  8. So, after starting afresh with golden gun and extracting jconfig in the file containing the exe file, i still cannot insert coins and start the game. In the jconfig button settings, i can register both my keyboard and my xbox 360 controller but they won't register in game even if i change to xinput or dinput. Very frustrating that i know i'm doing something wrong. Any help would be appreciated please. UPDATE: I don't know if this is a bug or not but i have it set to dinput, decided to change button for test and exit to get into the setup and suddenly my pad is recognised and i can insert coins by pressing up on my d-pad and quit by pressing down. dpad up registers as joy 1 povo 0 and dpad down is joy1 pov0 18000? game running smoothly so far!! If someone could explain i would be grateful. Next job, getting wiimote to work on it.....
  9. Yes I did. After work today, I will start fresh and give an update. My ultimate goal is to be able to use my wiimote/mayflash bar combo and so was thinking that I would have to use a combo of jconfig and touchmote. But I'm more than happy just to test the game with my Xbox 360 controller. With the shader fix, It runs the demo/attract mode and it didn't before.
  10. first time user of jconfig and a little confused. Trying to run golden gun, all patched etc. launch jconfig and can see if reads my xbox 360 controller and maps buttons but, when game is launched, it doesn't recognise it. Also tried with my keyboard/mouse and just the same. What am i doing wrong?
  11. Well....work this one out. When i set up gun calibration for player one, it sets it as player two? Game plays great but with no way of setting player one and i have tried factory reset etc. Any clues?
  12. Thanks for the reply ginzu. I thought it might be that reason and that's the frustrating aspect of it because i am able to play quite a number of games via teknoparrot. Funnily enough, including Lets go island! oh well, that's the nature of emulation.
  13. bump
  14. Good evening everybody! i was directed to this forum to ask for help with lets go jungle on teknoparrot ver .392. I'am able to run various games including lets go island with no problems but no matter what i try, lets go jungle will be a black screen with audio only. My specs are Lenovo M93p tiny with i5-4750t with 8gb ram and intel4600hd graphics. I have downloaded different dumps including one on here but to no avail. Any help would be much appreciated thank you.
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