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7zxkv

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Tout ce qui a été posté par 7zxkv

  1. https://service.globalvr.com/alpha.asp donc si y en a qu'un c'est bien 2008, c'est qui qui embrouille encore la ^^
  2. du coup le lien sur la verison 2008 il a pas lieu d'ĂŞtre? c'est quoi le bon dumps ?
  3. 7zxkv

    Yuzu / Citra : Deaths !

    Panda3DS + probably futur citra fork Suyu: 1st fork of Yuzu? ^^ Nuzu; 2nd...
  4. Gundam Spirits Of Zeon IO playable !!! PS: When 2 players are enabled, leave the resolution as 1280x480 Special Thanks, [ Pandemonium ] - For the technical data [ williecoiote ] - For testing with the guns Post 1
  5. SegaTools by Dniel97 - Fixes amSysFileInitEx(). ErrCode -5 happening when no real E: drive was present - Added AimePay and E-MONEY DNS hooks - Added Move/Replace/Delete hooks: - fixes FGO not correctly switching START UP MODE - fixes SWDC not correctly switching CABINET SETTING post 1
  6. SegaTools by Dniel97 - Improved every segatools.ini config - Changed default Test, Service and Coin buttons to F1, F2, F3 respectively - Added the correct subnet for each keychip - Added AM Daemon as a window name - Fixed AMFS/APPDATA redirects - Fixed chunihook custom IO DLL loading when io_led_ functions were missing, thanks @CrazyRedMachine - Fixed IP addresses printing properly, thanks @beerpsi - VFD emulation can now be disabled - SWDC wheel buttons are now working correctly - FGO AC has been added Post 1
  7. sans deconner, encore une question à la con comme ca je crois que je vais pas résister au ban. Non seulement c'est indiqué dans le post 1 mais en plus ya tout les files dans le post au cas ou le site serait hs, et ca demande encore sans regarder....
  8. Elevator Action Invasion v1.1 - Mouse P2 DInput fixed Aliens Extermination Playable !!! Special Thanks, [ Pandemonium ] - For the technical data [ williecoiote ] - For making the jc logo Akuma Mortis Immortal Playable !!! Special Thanks, [ Pandemonium ] - For the technical data [ williecoiote ] - For making the jc logo Pop Moto playable !!! Special Thanks, [ Pandemonium ] - For the technical data and making the jc logo spice2x-24-02-13 - Fix lights not updating over API in configurator (Contributed by ASleepyCat) - CCJ mouse trackball improvements (Contributed by htk030) - Make IIDX/SDVX native touch the default when -sp2x-nod3d9devhook is on (Contributed by bicarus) - Remove log spam in IIDX spice2x-24-02-02 - Add missing NVCUDA stubs for cuStreamCreate and cuStreamDestroy_v2 (only updates nvcuda.dll included in stubs directory) - QuickKnock STADIUM support (Contributed by smpn2) - Busou Shinki analog joystick support (Contributed by ichijyo-hotaru) - Add woofer lights to popn HD mode (Contributed by armadylo1) - Prevent crash when both -graphics-force-single-adapter and -sp2x-nod3d9devhook are enabled (Contributed by bicarus) post #1
  9. https://www.bandainamco-am.co.uk/products/amusement-machines/raw-thrills/cruis-n-blast/ Discuss here.
  10. spice2x-2024-01-27 - Add Disable D3D9 Device Hook option (-sp2x-nod3d9devhook) (Contributed by bicarus) - Issue 126 - this new option prevents the game from crashing when the recording function is enabled in IIDX; however, it also disables a bunch of useful features like the subscreen overlay and video streaming to Companion. Until someone discovers a better way to shim NVENC, this will be needed as a temporary workaround if you want recording feature to work. spice2x-2024-01-20 - Force Exit overlay hotkey - Improve Low Latency Audio to work with more games - Charge Machine I/O fixes (Contributed by ichijyo-hotaru) - UI tweaks (API tab, Development tab) ------ Crazy Speed playable!!! Special Thanks [ Ducon2016 ] - For Discover all Memory Address !!! [ Pandemonium & williecoiote ] - For making the jc logo. #1
  11. Lethal Enforcers 3 IO emulated 100% Only p1 is playable in windowed mode or in full screen only p2. NOTE: Its mandatory to have two monitors or monitor emulator. Will be fixed in the future --- Street Fighter V - Support the new version 4.12 --- spice2x-2024-01-07 - More Chase Chase Jokers fixes (Contributed by oleg238948234) spice2x-2024-01-06 - Chase Chase Jokers improvements (Contributed by oleg238948234) spice2x-2024-01-05 - Chase Chase Jokers support (note: I/O is functional and game boots to title screen, but unplayable without network) (Contributed by oleg238948234) spice2x-2024-01-01 - UI tweaks - menu bar in configurator window, with helpful shortcuts - IIDX: scan for SOUND_OUTPUT_DEVICE in binary and log message - Switch from -Ofast to -O2 - if you notice any odd behavior in games, please file a bug! - Remove ImGui demo and debug files from release - results in smaller binary size (Contributed by nibs) spice2x-2023-12-30 - Add NVAPI Block option (-sp2x-nonvapi) - SDVX: Auto Card Insert disables itself after a timeout to prevent soft lock #1
  12. CCJ-patch-V2.rar -- Patched DLLs for UJK-001-2023121201 by Hentaku: - Unlocks characters, clothes, skills, and more - Extended timer for mode select and customize scenes CCJ_20231212_unlocktimer.7z -- UJK-001-2023121201 DLL mod v2: - Unlock patches, now with Sakasama tower unlock - Timer patches, same as previous version - Bypasses some error screens on launch (unexpected screen resolutions & unused credits) - Skips ask for tutorial on entering mode select scene CCJ_20231212_MODv2.7z UJK-001-2023121201 DLL mod v4: - Fix for single monitor (PS. use -single_monitor to disable subscreen window) - Force enable continue scene (customization persists between credits this way) - Custom player name (either create a name.txt next to spice64.exe with name in it or with fill original arguments in spicecfg (-ccjargs), then append -playername <NAME>) CCJ_20231212_MODv4.7z ------------ ------------
  13. ElevatorActionInvasion_2023_12_31 on post 1 The game only works in windowed mode in horizontal format. Check the Misc folder inside the emulator: Copy the GameUserSettings.ini file to: Users/<User>/AppData/Local/ESGame/Saved/Config/WindowsNoEditor And leave the file as read-only To play the original arcade game, leave the monitor in vertical format and don't copy the .ini file.
  14. Thanks Big Denny. To discuss this game go here.
  15. From 1cc post: ## Chusan segatools I know most do not care enough and just use the closed source fufubot team segatools, but I wanted to let you know that thanks to <@346794181735350272> [chu2to3](https://gitea.tendokyu.moe/Dniel97/segatools/pulls/1) it's now possible to load ALL **32bit chuniio.dll** in chusan (just like fufubot team). ```ini [chuniio] ; Uncomment this if you have custom chuniio implementation comprised of a single 32bit DLL. ; (will use chu2to3 engine internally) ;path= ; Uncomment both of these if you have custom chuniio implementation comprised of two DLLs. ; x86 chuniio to path32, x64 to path64. Both are necessary. ;path32= ;path64= ``` [Download](https://gitea.tendokyu.moe/Dniel97/segatools/releases/tag/2023-12-25) ### Changes: - Bumped the API version to 0x102 - Added `chuni_io_led_init` and `chuni_io_led_set_colors` (Tower LEDs support) - Fixed individual IR keys - Fixed SP/CVT switching ### Controllers: Also there are now multiple open source alternatves for **Tasoller** (with working Tower LEDs): - [chuniio-tasoller (written in zig)](https://gitea.tendokyu.moe/Scribbler/chuniio-tasoller) by <@138451238025953280>: [Download](https://gitea.tendokyu.moe/Scribbler/chuniio-tasoller/releases/tag/1.7.0) - [chuniio-tasoller (written in Rust)](https://gitea.tendokyu.moe/beerpsi/chuniio-tasoller) by <@810818056171421726>: [Download](https://gitea.tendokyu.moe/beerpsi/chuniio-tasoller/releases/tag/v0.1.0) I also forked the **Brokenithm** DLLs and fixed them for chusan (with working aime button for iOS/Android): - [Brokenithm-Evolved (written in C)](https://gitea.tendokyu.moe/Dniel97/Brokenithm-Evolved): [Download](https://gitea.tendokyu.moe/Dniel97/Brokenithm-Evolved/releases/tag/v0.4.0) **YubiDeck** is currently untested: - [chuniio-yubideck (written in Rust)](https://gitea.tendokyu.moe/beerpsi/chuniio-yubideck) by <@810818056171421726> ps: added segatools Dniel97 fork in #1. spice2x-2023-12-23 - Remove the need for hex edits to fix note scroll speed in SDVX VM on NVIDIA (Contributed by ASleepyCat, LupinThidr) - Improvements to -graphics-force-refresh (Contributed by ASleepyCat) spice2x-2023-12-22 - HID analog relative axis mode - Automatic process affinity fix for Gitadora - Fix -cfgpath option not working - Buttons tab UI fix for Bind Many (Contributed by scatterfish) spice2x-2023-12-18 - Fix Road Fighters 3D I/O error on boot (Contributed by LupinThidr) - this has been broken since late 2020, apparently spice2x-2023-12-17 - Integer multiplier / divisor for HID analog (alternative to existing sensitivity option) spice2x-2023-12-15 - Add hooks to prevent display scaling changes when SDVX launches spice2x-2023-12-12 - Add support for keypad in SDVX UFC/VM mode (yes you read that right) - This completely removes the need for those "Force BIO2/KFC I/O" patches (unless you're on a real cab with real I/O of course) - Works for PIN entry during card-in, and also in-game; subscreen not affected - New DX9on12 flag with more options (-sp2x-dx9on12, replaces -9on12) - Small UI tweaks to show errors when subscreen cannot be displayed #1.
  16. spice2x-2023-11-23 - Low latency shared audio option (-sp2x-lowlatencysharedaudio) - read more here - Automatic dev/raw/* folder creation for popn19-21 - Move overlay bindings to Overlay tab spice2x-2023-11-17 (beta) - Use E00401 prefix for card number generation (Contributed by gar6a9e) - Volume API hooks to prevent audio volume change (enabled by default) (Contributed by gar6a9e) - Small UI tweaks spice2x-2023-11-15 (beta) - Automatic card insert option (-sp2x-autocard) - Dump CPU features to log on startup spice2x-2023-11-12 (beta) - Fix crash in some games caused by linker changes, broken since 2022. This should fix older GITADORA versions (Exchain and below) crashing at boot, and potentially other games. (See Issue #71) - Add IIDX native touch option (-sp2x-iidxnativetouch) - Fix V-Sync issues with auto-screen-orientation (Contributed by ASleepyCat) spice2x-2023-11-04 - Option for NVIDIA GPU optimization (-sp2x-nvprofile) (Contributed by ASleepyCat) - SmartCard fixes (for -scardflip and -scardtoggle) - Small reorganization of options in configurator spice2x-2023-10-30 - Add multi-touch input support for DRS (experimental) - Add TDJ Windowed mode for IIDX (-sp2x-iidxtdjw) - Fix -iidxasio not working in some versions of IIDX. spice2x-2023-10-22 - Add E-spec I/O emulation for IIDX (Contributed by LupinThidr) - Fix IIDX TDJ launching at 60Hz for some users (Contributed by ASleepyCat) - Add workaround for buggy ASIO drivers that lock up on close (Contributed by whowechina) - Hide Insert Card overlay by default, add option to show it again
  17. the game has already been proposed (version 1.2) and is exactly the same as your extracted version (I compared it). I've therefore moved your post here (only the original iso is of interest).
  18. 7zxkv

    EXA arcadia games dump News?

    @Layer un futur dumps à prévoir?
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