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Winberhouls

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Tout ce qui a été posté par Winberhouls

  1. Thanks for the reply but I somehow managed to realize that the game runs pretty decent in the current version, maybe they will have to fix some details later.
  2. I guess I will have to wait for them to update bemanipatcher with some patch for the dll, because I honestly have no idea what to edit in soundvoltex.dll since I don't know much about it, i only know it's a dynamic link library that's usually encrypted. (i also wonder how they know what to edit in that dll)
  3. I was trying to run the game in the valk mode but now it gives me error in the device check (I/O board ERROR, i haven't edited the dll, i just edited the ea3-config.xml to changue the cab code from JFA to JGA) (i just notice that the game in valk mode only "runs" in full screen mode and not in windowed, so if someone there knows how to "fix" this, it would be a good thing, it should be something with the soundvoltex.dll but i don't what to edit in the hex to make it work) (I also notice that now in valk mode, the spice64 now opens 2 windows instead of 1, guess thats how the real valk cab should work) (and i am not using a 120hz screen cuz i don't have one)
  4. Sounds like you want that dll to inspect it, (or guess i am the one who is misunderstanding)
  5. Which offsets are you referring to?
  6. Did you disable the cameras before opening the game? (I mean, you can disable it in the spicecfg)
  7. Yeah, but for some reason someone here can play it in that mode (or I don't know if they mean playing it in Vivid Wave idk, cause what i know is you can actually play it in Vivid Wave), although I find it odd because that would also have to do with an improved version of SpiceTools that emulates that Cab.
  8. I'm still wondering why you can play in the Megamix mode while other users here can't even see that game mode appearing in the current version of Exceed Gear (i also can't see the Megamix mode), it might have to do with the Asphyxia Core server (the SDVX plugin), or it might have to do with editing some of the *.dll in the folder, or even editing some of the *.xml that activates that mode, it might even have to do with running the game in the Valkyre cab since it now seems to be using the Vivid cab (i mean, doing something with the spice config to do that), guess I will keep waiting for a possible solution because I don't have enough knowledge to understand what to do or what to edit.
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