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Winberhouls

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Tout ce qui a été posté par Winberhouls

  1. fun fact, sdvx .s3v files are actually yet another normal audio files that u can open with audio players like mpc-hc etc, or u can also rename the file into smth like .ogg iirc and then convert those files into .mp3/.flac y/know.
  2. Try to click on the main screen instead of the sub-screen (you can also swap both screens by binding a key in the config)
  3. For those who are asking for invitations to join these n-0 servers, I'll tell you right away that it's not as simple as just showing up and asking, and saying you won't leak anything makes it less credible (at least this is what i think) Besides, if it were that easy to get into those servers, I'm sure you wouldn't be asking here for getting access in first place. (btw for more info, do your own research)
  4. basically the meaning of boredom, plus it also helped me to learn about that type of encoding, so at least it was a bit helpful
  5. idfc, being boring enough is justified
  6. people talking about brainpower in EG, gonna leave the proof here then
  7. i wonder if you can read the errors before asking them
  8. wdym:
  9. idfk
  10. y/all rather wait for a new asphyxia sdvx plugin update before using the latest eg version, otherwise there is a chance of getting broken saves files or something else broken.
  11. just go to sows and u r done
  12. that's the neat part, you don't
  13. Do you think? You can try editing the SDVX plugin to add that feature, make sure to familiar yourself with at least XML and Typescript/Javascript smh. As well you can ask in the 1cc for another solution
  14. The thing is.... (i don't know how true this is, but for some reason it works), since I assume that you edited the music_db.xml to add the songs and I also assume that you already put the corresponding files in the songs folder, then this may go interesthing, for some reason, the .s3v song files located in the folder, doesn't work when you try to play the song in the game, so then you need to have those files, but in the .2dx format instead. (i am not really sure if this is the actual solution, my theory is that the problem actually lies in the .vox files which would be the difficulties of the song, or it could also be that the .s3v files need some conversion so that they also work in the game, the truth is that I don't know, but this is what I think)
  15. then let me ask, how did you get Brain Power to work without problems in Exceed Gear?, (i already made it work in Vivid wave, but in EG it just crash the game, i think i miss something but idk what it is)
  16. gonna leave this here, Brain Power in SDVX 6, (it doesn't work tho, but at least is in the game, so it's something) (that grade there is because i tested it in vivid wave, and then using the same profile in exceed, but the game crash when i play the song)
  17. I only have 2 screens 1080p 60fps both, and the game runs good with no problems, As i said in my post, yeah, if you set G or H, you should be in valk mode, make sure to also edit the dll to enable valk mode support (see again the post to know what offset you have to edit)
  18. I may ask, how? (now i been testing around some settings, but the game just close after a few seconds when playing in windowed only, here is the log.txt )
  19. I have been reading several of the comments that have been posted here lately and honestly there were quite a few that caught my attention, some of which had to do with problems that you have had with the spice and the game configuration, so I will post a list things that have to do with SDVX 6 for playing it. - If you wan to play in valk mode, you can't play it on windowed, it only work in fullscreen (i don't know why yet, cause actually you can play iidx 28 with 2 screens in windowed with no problems) edit: I guess I was missing some information about it (it's have to be my problem, then for some reason i can't play it in windowed mode, guess i need to find why) - If you are playing in valk/normal mode, and you are playing windowed, and then you want resize de window, there are software tools like ResizeEnable ( http://www.digitallis.co.uk/pc/ResizeEnable/ ) that will allow you to resize any window (for spiceTools, you have to open this programs as administrator) - In normal mode, the game runs at 60 fps capped, In valk mode, the games actually runs at 240 fps for some reason (i checked it with AfterBurner to see the fps) - To play in valk mode, is recommended to have 2 screens with 1920x1080 resolution at least to use the second screen feature (you dont need to have a screens with touch function, you can use the mouse to click instead), this is for playing in fullscreen too, since the game doesn't support windowed mode yet (i think) - In the spice config, don't enable the "SDVX Force 720p", since the game only works in 1080p in valk mode, (i think that you can play it in 720p when are using normal mode instead of valk) - Like @Pineapple12, here is some of the hex offsets for configuring the game that are missing in bemanipatcher: (just in case, i will post the one i have as well : https://pastebin.com/YqsBJQAh ) - For the modules that i use to play in normal/valk mode, i use the following files: (like @J0nny0 siad, if you are playing with an AMD graphic card, you have to place some files new files to your game folder) - In the ea3-config.xml you can modify the file to play in different versions of the game: <?xml version='1.0' encoding='UTF-8'?> <ea3> <id> <pcbid __type="str">00010203040506070809</pcbid> <hardid __type="str">00010203040506070809</hardid> </id> <soft> <model __type="str">KFC</model> <dest __type="str">K</dest> this one is like the language of the game (see below) <spec __type="str">G</spec> this one is the version (valk mode or normal mode) <rev __type="str">A</rev> <ext __type="str">2021060802</ext> Language settings: J = Japanese (Japan) K = Korean (Korea) A = English (Asia) Y = English (Asia) Version settings: G/H = Valk mode F = Normal mode ___________________________________________________________________________ Well, that would be it, I don't know what else to put here, but I think I've covered enough with this. I hope this helps some people with the problems they have been experiencing with the game.
  20. heh, that's just a false positive trojan, (i.e a "good" trojan), it seems that you have never seen a real bad trojan, you should take a look at this: https://www.howtogeek.com/180162/how-to-tell-if-a-virus-is-actually-a-false-positive/
  21. I am using using AMD ryzen cpu and nvidia gpu, and the game runs pretty decent (no fps drops yet in valk mode)
  22. I think it should be this image that seems missing (unless the image its just the same you "re-uploaded" down there)
  23. It can be two things, either you are not playing in valk mode, or you just missed something to make it work (which I don't know what it can be), you could try to play in valk in windowed mode to see if two windows are opened instead of one (the spicetools will crash but at least you can see that, check if two windows were opened, with that you should know if you are playing in valk mode or not). At this point I noticed that the game, despite running at 240hz, runs quite well, with no problems so far. The vertical sync the only thing it does in my case is to force the game to run at 60hz but that makes the animations and interface slower (it's funny because even though it is at 60hz it looks like everything is in slow motion)
  24. I have two 60Hz monitors and the spice works fine for me in full screen using valk mode, the subscreen even emulates the touch feature using the mouse. (i have disabled the win touch in the spice config, It seems that it was not necessary to have it enabled, i just enabled the force touch emulation, I don't know if it really works, or if it was already emulated regardless of this option). About other things I noticed, regardless of having a 60Hz monitor, I noticed that the game instead of running at 120hz, is actually running at 240hz for some reason, I tried to force it to run at 120hz but the interface and almost everything runs slower, so I better leave it without limits.
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