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idkwhyiamhere1

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Tout ce qui a été posté par idkwhyiamhere1

  1. reup of new KFC-2024080500 leak on 1cc, didn't notice any weird data and runs for me https://pixeldrain.com/u/Qe2PLhXK
  2. people are hella weird anyway reup of cleaned version someone made https://pixeldrain.com/u/RjoWWYvo
  3. +1 me too please
  4. know where what is, 20231107?
  5. omg sorry I'm late but I used to only edit the ea3 config but now I tried both that and spicecfg and I can make it access port 6061! thank you!!
  6. technically same but I'll let it take as long as needed, 20230912 is still amazing
  7. Has anyone ever figured out connecting to a port other than 8083? I did some looking and I think it has to do with the avs2-core dll? Not sure how to modify though.
  8. This is the exact patch I had found on the DLL modder: https://patcher.turksigara.net/sdvx6.html
  9. Yeah, ended up just giving in and switching to japan region until a solution is found.
  10. Can confirm that the crew does pop up on the J:G:A datacode. What's confusing is yesterday when I was able to pick the re:zero crew I was on datacode A:G:A with some sort of "Fake Japan Region" patch that popped up on the turksigara patcher. Weird how the patch worked once then never again. Even weirder is before the crew vanished I tried running the game and they were there, fast forward an hour later and they've been gone since.
  11. Hello ovv22 I had discovered the new Re:Zero crew when updating to the new plugin version and decided to choose one of them. Fast forward to one day later and they have suddenly become unavailable? I don't recall changing anything. Also unrelated question for anyone to answer: Is it possible to change service port from 8083? It seems to just switch back to that unless I am connecting to localhost which I am not.
  12. Noted, will test this soon. UPDATE: Works, thanks!
  13. Now I just need to tackle the final issue, after completing a skill analyzer run the game crashes during the screen where your three plays are displayed due to an access violation. Last time I had an access violation issue was from trying to enter song select and it was caused by the server so I figured I could post a bit of the log: [2023/09/20 14:20:37] I:CPJOBaseScene: LoadThread end. [2023/09/20 14:20:37] M:GraphicUtility: LoadingIFS start @Thread: ver06/arena_rankup_window.ifs [2023/09/20 14:20:37] I:GraphicUtility: LoadingIFS finish @Thread: ver06/arena_rankup_window.ifs [2023/09/20 14:20:37] M:TexLoader: Loading /data/graphics/ap_card/ap_03_R0106.png... [2023/09/20 14:20:37] M:[PlayerRadarUtility]: PlayerRadarSum: 0, 2069722 / 517 [2023/09/20 14:20:37] M:[PlayerRadarUtility]: PlayerRadarSum: 1, 3052342 / 763 [2023/09/20 14:20:37] M:[PlayerRadarUtility]: PlayerRadarSum: 2, 2909150 / 727 [2023/09/20 14:20:37] M:[PlayerRadarUtility]: PlayerRadarSum: 3, 1126830 / 281 [2023/09/20 14:20:37] M:[PlayerRadarUtility]: PlayerRadarSum: 4, 771132 / 192 [2023/09/20 14:20:37] M:[PlayerRadarUtility]: PlayerRadarSum: 5, 36800 / 9 [2023/09/20 14:20:37] W:afp-access: pw_get_label_frame MovieClip[(root)] no label[loop_end] in stream[0x30fe036e:pb_bar] layer[0x1dc60049:pb_bar] [2023/09/20 14:20:37] M:GraphicUtility: LoadingIFS start @Thread: ver05/goodscampaign_vpget.ifs [2023/09/20 14:20:37] I:GraphicUtility: LoadingIFS finish @Thread: ver05/goodscampaign_vpget.ifs [2023/09/20 14:20:37] M:GraphicUtility: LoadingIFS start @Thread: ver05/goodscampaign_touhou.ifs [2023/09/20 14:20:37] I:GraphicUtility: LoadingIFS finish @Thread: ver05/goodscampaign_touhou.ifs [2023/09/20 14:20:37] W:afp-access: pw_get_label_frame MovieClip[gauge_usr] no label[100_per] in stream[0x315c039d:skill_total_info] layer[0x12fa0034:skill_tota [2023/09/20 14:20:37] W:afp-access: pw_get_label_frame MovieClip[gauge_usr] no label[0_per] in stream[0x315c039d:skill_total_info] layer[0x12fa0034:skill_tota [2023/09/20 22:20:46] W:signal: exception raised: EXCEPTION_ACCESS_VIOLATION [2023/09/20 22:20:46] I:signal: printing callstack [2023/09/20 22:20:46] I:stackwalker: 0000000180561FC6 (soundvoltex): (unknown): dll_entry_main [2023/09/20 22:20:46] I:stackwalker: 00000001801DE990 (soundvoltex): (unknown): (unknown) [2023/09/20 22:20:46] I:stackwalker: 00000001801DE23C (soundvoltex): (unknown): (unknown) [2023/09/20 22:20:46] I:stackwalker: 00000001804BBEEE (soundvoltex): (unknown): dll_entry_main [2023/09/20 22:20:46] I:stackwalker: 0000000180540FA1 (soundvoltex): (unknown): dll_entry_main [2023/09/20 22:20:46] I:stackwalker: 0000000180543D7F (soundvoltex): (unknown): dll_entry_main [2023/09/20 22:20:46] I:stackwalker: 0000000180541F7A (soundvoltex): (unknown): dll_entry_main [2023/09/20 22:20:46] I:stackwalker: 00000001804C6261 (soundvoltex): (unknown): dll_entry_main [2023/09/20 22:20:46] I:stackwalker: 00000001804C57F4 (soundvoltex): (unknown): dll_entry_main [2023/09/20 22:20:46] I:stackwalker: 00000001802C23F0 (soundvoltex): (unknown): dll_entry_main [2023/09/20 22:20:46] I:stackwalker: 00000001802C238D (soundvoltex): (unknown): dll_entry_main [2023/09/20 22:20:46] I:stackwalker: 00000001802C2295 (soundvoltex): (unknown): dll_entry_main [2023/09/20 22:20:46] I:stackwalker: 00007FF787AF9850 (spice64): (unknown): (unknown) [2023/09/20 22:20:46] I:stackwalker: 00007FF787AB13B1 (spice64): (unknown): (unknown) [2023/09/20 22:20:46] I:stackwalker: 00007FF787AB14E6 (spice64): (unknown): (unknown) [2023/09/20 22:20:46] I:stackwalker: 00007FF90A2626AD (KERNEL32): (unknown): BaseThreadInitThunk [2023/09/20 22:20:46] I:stackwalker: 00007FF90BCAA9F8 (ntdll): (unknown): RtlUserThreadStart [2023/09/20 22:20:47] F:signal: end [2023/09/20 22:20:47] I:launcher: stopping subsystems [2023/09/20 22:20:47] I:logger: stop
  14. Not sure what happened but I downloaded the update and now data is being sent correctly, nice!
  15. Update: Removing the arena part of the common objects response fixes everything else.
  16. Was unable to test cause I'm running into an issue I see with most custom plugins which is why the one I use right now is reprogrammed to get around the issue. There just seems to be this issue with sending common objects where it either doesn't happen or sends like nothing because everything in SDVX becomes locked: Can only pick Normal or Friend, can't change crew and also issues with songs. Do you know the cause of this?
  17. Good stuff, works out of the box for me but had to fix some things in the patcher like shared WASAPI and BIO2 IO. Thanks a bunch!
  18. Hi I recently ran into this issue and the solution is very strange. In the SDVX asphyxia plugin open the data\exg.ts file and in the EVENT6 list comment out (or delete) the three strings next to each other that start with 'APPEAL_CARD' by adding two slashes before the first apostrophe. Once you've done that restart asphyxia core and try to enter song select again, let me know if it works for you.
  19. Thanks, do you know any tricks though as I have a way more underpowered PC that can push out 120 FPS as long as the gpu can handle it.
  20. Okay I've been stuck on this issue for some time so I decided to give up and post here for support. I am trying to run Exceed Gear and regardless of what I do the game cannot reach the target 120FPS and hangs around at like 100 or something. On an old 2021 version with the sub screen enabled it would shoot way past the limit reaching like 200-300 on the loading screen. I've done things like disabling monitors, changing refresh rates, modding the DLL and even updating SpiceTools before eventually switching to Spice2x. No matter what version it is, I notice that SpiceTools seems to max out one of my CPU cores while the rest are low usage which is probably why I am lagging. Any solution to that? I remember being able to run the game in the past. I found this exact upload, look inside the modules folder and it should be there.
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