[2020/04/22 00:03:35] I:debughook: ENTRYFLOW: CREDIT_READY PLAYER 1.
[2020/04/22 00:03:35] I:debughook: ENTRYFLOW: CALLED SET_SCENE_RESULT PLAYER 1.
[2020/04/22 00:03:35] I:debughook: ENTRYFLOW: CREDIT_COIN_SELECTMODE PLAYER 1.
[2020/04/22 00:03:35] W:DDR: EXCEPTION CATCH.
[2020/04/22 00:03:35] M:xrpc: eventlog.write result make/pkt/resp/fin/comm=20/37/14/0/610004
[2020/04/22 00:03:36] W:signal: exception raised: EXCEPTION_ACCESS_VIOLATION
[2020/04/22 00:03:36] I:signal: printing callstack
[2020/04/22 00:03:36] I:stackwalker: 711D2732 (gamemdx): (unknown): gameMain
[2020/04/22 00:03:36] I:stackwalker: 711CEFA7 (gamemdx): (unknown): gameMain
[2020/04/22 00:03:36] I:stackwalker: 71254C20 (gamemdx): (unknown): gameMain
[2020/04/22 00:03:36] I:stackwalker: 71277257 (gamemdx): (unknown): gameMain
[2020/04/22 00:03:36] I:stackwalker: ERROR: StackWalk64-Endless-Callstack!, GetLastError: 0 (Address: 7127726B)
[2020/04/22 00:03:36] F:signal: end
[2020/04/22 00:03:36] I:launcher: stopping subsystems
[2020/04/22 00:03:36] I:logger: stop
[2020/04/22 00:03:37] I:rawinput: disposing devices
It always stops after the entry is completed, does anyone know why?
What is "StackWalk64"?