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djfrmk

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  1. [2020/04/22 00:03:35] I:debughook: ENTRYFLOW: CREDIT_READY PLAYER 1. [2020/04/22 00:03:35] I:debughook: ENTRYFLOW: CALLED SET_SCENE_RESULT PLAYER 1. [2020/04/22 00:03:35] I:debughook: ENTRYFLOW: CREDIT_COIN_SELECTMODE PLAYER 1. [2020/04/22 00:03:35] W:DDR: EXCEPTION CATCH. [2020/04/22 00:03:35] M:xrpc: eventlog.write result make/pkt/resp/fin/comm=20/37/14/0/610004 [2020/04/22 00:03:36] W:signal: exception raised: EXCEPTION_ACCESS_VIOLATION [2020/04/22 00:03:36] I:signal: printing callstack [2020/04/22 00:03:36] I:stackwalker: 711D2732 (gamemdx): (unknown): gameMain [2020/04/22 00:03:36] I:stackwalker: 711CEFA7 (gamemdx): (unknown): gameMain [2020/04/22 00:03:36] I:stackwalker: 71254C20 (gamemdx): (unknown): gameMain [2020/04/22 00:03:36] I:stackwalker: 71277257 (gamemdx): (unknown): gameMain [2020/04/22 00:03:36] I:stackwalker: ERROR: StackWalk64-Endless-Callstack!, GetLastError: 0 (Address: 7127726B) [2020/04/22 00:03:36] F:signal: end [2020/04/22 00:03:36] I:launcher: stopping subsystems [2020/04/22 00:03:36] I:logger: stop [2020/04/22 00:03:37] I:rawinput: disposing devices It always stops after the entry is completed, does anyone know why? What is "StackWalk64"?
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