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Tout ce qui a été posté par mikaelr
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No? The game assets are made for 1080P. Probably more people got their hands on the later version and the plugin guy decided to just release the temporary fix to get things running. What we have right now is 2023042500 with songs from 2023051601, no idea how to get access to a later date code.
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I've done that a dozen times and my GPU is still here. That's a link from a decade ago, please update yourself and stay relevant. Meanwhile, here's another SDVX asphyxia plugin from the original plugin maintainer himself: https://pixeldrain.com/u/ZBHMegJ4 Always backup your save data first before giving any new plugin a try. What's new: Support EG version up to 2023053001. Support Global Matching function, this will only work with the port opened or under same subnet. Support Arena, since the plugin unlocks everything, Arena Point(AP) will not be saved. Added support for import asset from game directly to webui usage, this function is still is testing phase, which may cause some problem, use it with caution. Added function to edit the unlock song count, which is editable from webui, defaulted to 2200. Temporarily support Valkyrie Generator, but since webui is able to change everything, the data won't be saved but you can do as much gacha as you want.
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Looks more like a missing asset issue to me. Probably missed the late 2021 update right there. The game crashing after entering the music selection is probably a plugin issue. Try this instead but backup your scores first before using. https://pixeldrain.com/u/ZBHMegJ4
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hmmm that's weird, the game never runs well for me if i go beyond 120hz. i have all the capable hardware btw, just doesn't run well.
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well, the game is supposed to run at 120hz if you run in valkyrie mode. don't use anything above 120hz because the game gets wonky with that.
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Special thanks to uploader at 1cc, here's the omnimix for songs from the konasute June 2023 update: https://pixeldrain.com/u/xSFckXtN
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[Arcade PC] Beatmania IIDX 28 BISTROVER (BEMANI)
mikaelr a répondu à un(e) sujet de Omar2 dans ARCADE PC DUMP LOADER
Not really, I've seen bistrover loctest data before. It's just that 1cc is not really the place to get these kinds of stuff. -
Try using the plugin https://pixeldrain.com/u/pjm71FXG Just use this? https://bayfiles.com/H6weBaw3z2/KFC_2021083100_to_KFC_2023042500_7z
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[Arcade PC] Dance Dance Revolution [A20] [A20 PLUS] [A3] [World] (Konami)
mikaelr a répondu à un(e) sujet de topet2k12001 dans ARCADE PC DUMP LOADER
If you're using Asphyxia with the correct plugin, your service url should be localhost:8083 -
Try using this plugin instead. https://pixeldrain.com/u/pjm71FXG
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Update is always dumped on day-1. We're just not in the circle to get it.
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LOL it's clearly written there, read it properly. The error message literally tells you what's causing the problem.
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[Arcade PC] Dance Dance Revolution [A20] [A20 PLUS] [A3] [World] (Konami)
mikaelr a répondu à un(e) sujet de topet2k12001 dans ARCADE PC DUMP LOADER
A new version of Asphyxia CORE was released a few days ago to deal with some db issues. https://github.com/asphyxia-core/asphyxia-core.github.io/releases/tag/v1.50 Remember to backup your existing db file before giving this a try, I've only tested this with SDVX. -
Yes, this is where you change it. Just update your WebUI assets and you're good to go.
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Regarding the songNum 3000 issue, I've also encountered some issues with that recently while testing something out, still fine with 2800 for now. Use the WebUI in asphyxia, you can change the chat stamp as well but idk what you want to do with that if you're playing alone.
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Contributors are not obliged to support n-0 releases but have you ever looked into previous posts here by others? There's already a working fork done by 22vv0 and people are playing using that fork. If you have data_mods folder in your root folder, you should delete the _cache folder before starting the game.
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falsely flagged. program is clean but if you don't trust it, you can just do it manually.
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Just do a search and replace all? It'll only take like few seconds. edit: I just wrote this simple console program to get the job done. place this in the same directory as music_db.xml musicdb unlock.zip
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Another way to unlock songs without patching the dll is to set the limited field in the music_db.xml from 2 to 3: Changing 2 to 3 will unlock that difficulty. So just change all <limited __type="u8">2</limited> to <limited __type="u8">3</limited>
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i don't get it. which version of spicetools you're using? if that doesn't work, just the newer layeredfs then - https://github.com/mon/ifs_layeredfs/releases/tag/v2.2 place it in the same folder as spice. add -k ifs_hook.dll to your launch .bat or set it in spicecfg like this
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delete the _cache folder and run the game again. assuming you're using spicetools.
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If the removed songs appeared in the list, it means you have successfully loaded the omnimix. As for songs not displayed, you need to at least tell what song is not displayed.
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Uh no it doesn't work like that. Delete everything you have inside the folder. Get this and extract the content into data_mods, delete the _cache folder before you start the game. https://bayfiles.com/b3JdYdz9z5/omnimix_zip
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Omnimix is a community-produced addon that adds either removed songs or custom songs to the game. It's especially common for Beatmania IIDX releases, people in the community should know about it. With spicetools, you just need to create a folder name data_mods and place the omnimix folder inside to run the game. The built-in layeredFS is a bit wonky but you just need to delete the _cache folder everything you have new update to apply. A newer version of the LayeredFS can be found in this link: https://github.com/mon/ifs_layeredfs but you need to use the flag -k ifs_hook.dll to use this. I don't really use bemanitools so I have no idea about how to get it to work there. It will probably work with both d3d9.dll and ifs_hook.dll present in the root folder?
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As I mentioned in my previous post, if you're using spicetools, place these files in a folder name data_mods then start the game. It's using the LayeredFS to load these files into the memory directly and with this, you don't have to modify the original music_db.xml file to play the removed songs or konasute exclusive songs like what gbrl did there.