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mikaelr

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Tout ce qui a été posté par mikaelr

  1. an interesting game I say, bomberman with a new look. i can see myself playing this.
  2. Which version did you update your game from and what version of plugin are you using right now? Do include a screenshot of your game folder if possible.
  3. lol why bother to even reply like this if you have no idea at all? If you're using omnimix, delete the cache folder in your data_mods and start the game.
  4. Don't use 32-bit audio, use 16-bit instead. Also, if you're on JGA, use 120FPS and not default.
  5. Best if you further elaborate on what is actually going on there, and what problem are you facing so people here can at least know how to actually help you. And the date code for the game you're running i.e KFC-2022122001
  6. If you're using AMD Radeon cards, there's a temporary fix: https://drive.google.com/file/d/13MFlE8zyB3sNNg7cXldDyBpRcnxx2yQD/view Just start the game before the demo starts?
  7. ok that explains a lot. if you're using a 60hz monitor, just stick to AFA. AGA works best on 120hz monitor.
  8. How many monitors do you have? Having too many monitors running at the same time can cause perf issues iinm. Someone with 3 x monitors complained about frame drops back then.
  9. Use the 1018fix for asphyxia plugin S-PUC.zip Or you can use MonkeyBusiness: https://github.com/drmext/MonkeyBusiness That's one of them, at least I have experienced this before. With AHA I need +4 +5 offset but AGA +0 +0. I don't know about other issues like crashing etc because I only see those complaints at 1cc.
  10. Don't use AHA, it's a known issue. Use AGA instead.
  11. no network specified. you're on 24-bit 441000. try other settings. where did you get your copy anyway? nyaa.si?
  12. upload your log file here
  13. Just try these: include -sdvxdisablecams in your launch play around with the audio settings on your playback device (16-bit 44100Hz / 16-bit 48000Hz / etc) check the WASAPI option in the patcher (some need it, some don't)
  14. Wait for the leaks. It's no where to be found at the moment. FYI, bemani patcher will work just fine with 20210831, you don't need the latest patch. I've posted the link to the update patches too many times, just check back previous posts and you'll find those links.
  15. change your audio settings to 44100 or 48000? I haven't look into this part yet but it's probably another table that handles these extras? will take a look at your repo ASAP.
  16. yes, overwrite in order. soundvoltex.dll should go inside modules.
  17. Because they don't support n-0 to avoid trouble. it's that simple. Since you're already on 0608, just download this and update to 0712: https://bayfiles.com/6d0cgdB3y2/KFC-2021051800-2022071200_rar Then these: 0712 to 1018: https://bayfiles.com/D1bc3aD2y5/KFC2022101800_zip 1018 to 1220: https://bayfiles.com/3dJ44aO5y9/KFC-2022101800-2022122001_7z
  18. 0712 to 1018: https://bayfiles.com/D1bc3aD2y5/KFC2022101800_zip 1018 to 1220: https://bayfiles.com/3dJ44aO5y9/KFC-2022101800-2022122001_7z
  19. Supposed plugin that supports Jubeat Ave. Jubeat Ave Asphyxia.zip
  20. It's still there, elpis just changed the domain name to avoid sus? https://patcher.turksigara.net/sdvx6.html
  21. No idea what happened there actually, what's the options patched in your dll file? Disable ea maintenance and use the 1018fix here http://www.emuline.org/topic/1915-arcade-pc-sdvx-vivid-wave/page/59/#comment-135917
  22. Patcher is already available. https://patcher.turksigara.net/unilab.html
  23. Backup link for 2022101800-2022122001 update in case the pixel drain link got taken down. https://bayfiles.com/3dJ44aO5y9/KFC-2022101800-2022122001_7z
  24. Just use the latest version of spicetools.
  25. Yeah, this leak is the update from 0712 to 1018.
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