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fwlr

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  • Hardware
    3800x, 2080

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  1. Thank you very much for your time. Appreciate the help.
  2. I believe the front ends I'm looking at like launchbox/bigbox or pinup popper expect landscape mode when setting up but can run a vertical theme. Both mention changing mame rotate to 0 instead of 1 I wasn't sure if that causes the effects from your settings to look off because of the rotation done in mame.
  3. Thank you for creating ArcCabView BGFX for MAME. I very much like the effect except the frame cutting off text which I will play with size to compensate. For a vertical only cab (screen physically rotated 90 degrees) are there any settings I should change in any of the ini's?
  4. Is there a way to skip power-on network test at beginning to load game faster? I changed the following but it did nothing under ShellData.ini [Network] Enabled = 0 CabinetID=1 NumCabinets=1 under config.ini [Network] FORCE_NET_VALID = 1 NETWORK_TYPE = 2 # 0: Slave # 1: Master # 2: SinglePlay Under Game.ini [Network] Active=0 Domain=127.0.0 BaseAddr=1 Port=18888 CabinetDomain=192.168.1 CabinetBaseAddr=1 CabinetPort=1234 CabinetActive=1 MasterTimeout=15000 ClientTimeout=15000
  5. Thanks TeknoNecro
  6. Getting extreme slowdown at different parts in the game. Anyone have good settings for nvidia? I'm running a 3800x and 2080, so I would hope that it can handle the game. Is there a way to brighten the image? I tried looking for an opengl wrapper that could adjust it, but I couldn't find anything.
  7. I'm glad it is working. Thank you for letting me know not to update.
  8. I've noticed a regression recently on this game after reading your post.. I get lower fps than before. Just updated rpcs3 30 minutes ago. I had to uncheck Multithreaded RSX under GPU tab/ Additional Settings and it cleared up a lot of stutter. Also need Variable FPS Checked if you use 60 FPS, otherwise it will stutter as 60fps all the time is not possible.
  9. I put ahk script in root of rpcs3 install. You can point your front end to that file. You must copy .self files from game1 and game2 to USRDIR. See screenshot. So for me ....dev_hdd0\disc\Time Crisis Razing Storm BLUS30528\PS3_Game\USRDIR Note: If you did not go through extremely long install of pirates, you will not see the pirates_PS3.ppu.self It looks like you are not putting the game in rpcs3, you have different paths. Unless you created C:\pc3 as a virtual cd directory, otherwise it won't work. Here is my ahk script for razingstorm. You will need to create a different script for timecrisis4.self and pirates_ps3.ppu.self Notice my game is under dev_hdd0\disc\ inside the rpcs3 install folder. Just double click your ahk script to launch game, or have front end point to ahk script to launch for you. #SingleInstance Force run rpcs3.exe "D:\Emulation\rpcs3\dev_hdd0\disc\Time Crisis Razing Storm BLUS30528\PS3_GAME\USRDIR\razingstorm.self" q:: MouseGetPos, , , win maxWindow("ahk_id" win) return maxWindow(title) { WinMove, % title, , 0, 0, % A_ScreenWidth, % A_ScreenHeight WinActivate, % title WinSet, Style, -0xC00000, % title WinSet, Style, -0x40000, % title WinSet, AlwaysOnTop, Off, % title } c:: Send {RButton Down} Send {MButton Down} Send {LButton Down} Sleep, 60 Send {LButton Up} Send {MButton Up} Send {RButton Up} Return a:: send {RButton Down} send {MButton Down} Return $Escape:: Send !{f4} Process,Close,rpcs3.exe Run,taskkill /im "rpcs3.exe" /F ExitApp return
  10. Thanks Karis for the hard work.
  11. I like the rpcs3 version, except what you mention. Hopefully they can implement true Move functionality someday. But even on real hardware the Move controller didn't work very well for shake.
  12. Thanks. I did the first part, The game plays fine without Game Loader so I was hoping not to use it. So Game Loader All RH is needed to add CrossHair.cur?
  13. Everything working in latest TeknoParrot 437 when using mouse and raw input. What exactly is needed to get custom cursor? I downloaded a CrossHair.cur I placed in disk0\elf and also tried disk0\elf\sv I tried launching MouseFix 1.0.1 as admin to see if that works, but doesn't, and I'm assuming this is the problem because it was made for earlier version of Teknoparrot.
  14. TeknoParrot 1.0.0.437 works fine with mouse input and full screen. For Player 1 Light Gun I had to select Windows Mouse Cursor instead of my actual mouse. Still have some graphical issues with nvidia card like mentioned at beginning, and shaderfix does not solve.
  15. The compatibility website is old. Look at the dates. RPCS3 is updated all the time, sometimes multiple times a day. Look at reddit or discord server, or sometimes you just have to try the game yourself. RPCS3 is more dependent on fast cpu with 4 cores or more, and not video card. For Pacific Rim Under CPU PPU & SPU decoder= Recompiler LLVM, Enable thread schedular, spu loop detection, spu cache. SPU Block Size Mega, Preferred SPU Threads Auto Under GPU Renderer= Vulkan, Framelimit may have to be adjusted, Default Resolution 1280x720, Resolution Scale (Reduce this if you have slowdown) Shader Mode=Async (multi threaded). Additional Settings= Write Color Buffers, Multithreaded RSX. Under Advanced Only select Load liblv2.sprx only These settings work for 99% of games. The Write Color Buffers is not needed most of the time but fixes quite a few games. Other games that might work for Arcade type setups if you like American football. Madden NFL Arcade Tecmo Bowl Throwback, There's also quite a few old games like Virtua Fighter 2, etc. But I prefer those under Mame
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