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topet2k12001

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Tout ce qui a été posté par topet2k12001

  1. Thank you as well for your appreciation! It kind of just happened spontaneously - the collaboration, I mean.
  2. Thanks for the post. So basically the GOLDEN LEAGUE is what is being referred to as a "Timed-Event" that's why we can't "show" it in the game (because the time has already lapsed). Understood. For our purposes right now, Butterfly is the one that acts as our "server" (obviously because we can't use the official Konami e-Amusement server). However, Butterfly right now is designed officially for DDR A (it works with DDR A20 unofficially and partially only). So until we get to really develop Butterfly to fully support A20, we won't see the GOLDEN CLASS. So for now, we will have to settle for a "forced-unlock" of the GOLDEN CLASS songs. So I think, at this point, our "current-state" of set-up for DDR A20 is the most optimal that we can get (again, for now). Now that's the long-term project we'll have to take. And thank you for appreciating our efforts! That means a lot!
  3. Sure thing! So far, it looks like I'm done with the basic setup for DDR A20, looks like the set-up is good enough - not perfect 100% authentic experience due to some dependencies, but barring that it looks like we're good! There's a long-term project/intention of developing Butterfly and there's also the DDR Ace for EXTRA SAVIOUR event (we'll have to think about how to attack it along with the rest of the group), but those two being long-term might take a toll on us. It wouldn't hurt to have something else to learn too so yes please count me in!
  4. @One Eternal Ash @tw3nz0r @B4SH-T @kanor @bman Okay so I finally bounced back from my stupid mistake. Whew! Updated DDR A20 Update Pack So here's my final combination/setup that I can finally settle with: gamemdx.dll version: 2019090300. A few reminders: If you're playing "Gold Cab" mode on a PC or not an actual arcade cabinet, make sure to adjust your "sound offset" value. I found DEC 90 (HEX of 5A) to be a good timing/offset. It may or may not be the case for you, but try DEC 90 as a starting point and adjust from there. Make sure to perform the hex edits for "game crash during card screen" as well. Usually the only "hex edit" I perform is the "Freeze Timer" when I'm documenting my tests. Other change of "Settings" (Dark Background, Background Judgment, Fast/Slow) should be performed in the database instead. It's a "cleaner" or "more authentic" way of doing it. arkmdxp3.dll version: 2018080200. Very important. This is responsible for saving the progress of your Dan Courses. if you use this version you'll see in "System Informatio" that the "ARK" date is 201907250844. https://imgur.com/3llwCpV arkmdxp4.dll version: 2019090300 startup.arc is modified for ONLY the following; the rest are untouched: "Forced-unlock" GOLDEN LEAGUE songs (11 songs total) since we haven't figured out how to make this event show up. "Forced-unlock" Mythomane and Digital Luv (for some reason they are tagged to be "unlockable songs" but I don't recall any event involving these songs) SQLite Database table: This is what worked for me: SQL Format or CSV Format. The "ddr_16_global_events" table has been kept blank: Take note of the key points highlighted in the picture below. These are the key elements to make sure that you avoid the common issues already identified. Make sure your SQL table for "ddr_16_event_save_data" looks exactly like this so that: "Grand Finale" event curtain animation won't show up anymore at the "Song Results" screen The "pop-up jackets" of the Ichika 2019 songs won't show up anymore at the "Card Swipe" screen The progress of your earned "stars" or "orbs" will be preserved/saved https://imgur.com/fuX4d08 in case the picture below is too small Tip: it's easier to work with a CSV when editing contents rather than SQL (for example you have to replace "user_id" with your own "user_id", or adding mulitple rows of data - it's easier to work with a spreadsheet for this purpose). Recommended: use DB Browser for SQLite. It's very convenient for this purpose. It's easy to import and export SQL tables and it accepts both SQL formats and CSV formats too! Expected Outcome: If you do it correctly, your DDR A20 should behave like so: During card swipe, your game won't crash. There will be no more "repetitive" song notifications/pop-ups about Ichika 2019 (9 songs = 9 pop-ups/notifications). At the end of each song, you won't bee bothered anymore by the "Grand Finale" event curtain animation. At the end of each game, whatever "stars" (or "orbs") you have earned/collected should carry over to the next game (unless of course you completed all 9 orbs and qualified for an EXTRA STAGE, where your next game will start with zero stars/orbs again). All songs should be available. Notice that the songs that were entered using the SQL table (or imported) have a yellow font. This simulates a situation where we presumably unlocked the songs legitimately (e.g. playing through an event). A song that is "forced-unlocked" through hacking (e.g. modifying startup.arc) will have a white font. Notice the 11 GOLDEN LEAGUE songs as well as Mythomane and Digital Luv - the font is white in color. There should be 31 rows of 3 songs each (Orca and Splash Gold won't appear until you qualify for EXTRA STAGE). If so, you have the complete song selection of DDR A20 (up to Floor Infection Event only, i.e. pre-COVID time). The "event banner" of the 8th Konami Arcade Championship (KAC) is available. The "event banner" of Ichika 2019 is available. Explanation: we had to manually override the database to mark the event songs as "already unlocked" (yellow font) because in DDR A20, most events involve having to play Sound Voltex or having to play mini-games in the e-Amusement website, which obviously, we can't do. In other words, while we like to be as "authentic" as possible for DDR A20, there are dependencies involved (play other games, use the e-Amusement website, etc.) so this set-up we have here is the closest to "authentic" that we can get. Screenshots: Login 1st Stage 2nd Stage Final Stage Logout - only 7 Stars (Orbs) (Save play data.) Next Game - still 7 Stars (Orbs), carried over from previous game
  5. Wow, is that the "Omnimix" I've been hearing about? You did that all by yourself, sir? Impressive! The "old songs" that was really looking for (my personal favorites) are: So Deep Stomp To My Beat As long as I have those two songs I don't care if it's not an "All Music Mix..." those are my two favorite songs in my entire "DDR Career" so to speak. Teach me, Master!!!
  6. Well...you've been here in the thread longer than me so when I read the entire thread (all the way from Page 1) I did see you converse in Spanish for a number of times. No, don't try. I can't speak Spanish at all hahaha!
  7. Um... @B4SH-T Spanish support, please. Sorry. I think it will be easier for him if he can speak with someone in Spanish.
  8. Ah okay. Well...after you generate the card0, and then you start the game, you will be asked to configure the password. So you should know the password. That's why we were kind of suspicious with your question as we didn't know if this was a joke or something (sorry). Plus, your username is "joker" so...I hope you understand. If not, simply delete card0 and generate a new one and repeat the process. Please make sure you don't forget the password.
  9. Hahaha okay. Not sure if that was a serious question or...
  10. What? Is that a serious question (I didn't mean to offend, seeing as your username is "joker")?
  11. Checked the copy you shared and it looks unedited. Are you sure you saved it after editing? Are you sure you're editing the correct copy of the file? You might be editing a backup copy or something and thought that you are actually editing the copy in the game folder (again...it happens. )
  12. Noted; redacted the post.
  13. How exactly did you enable "Gold Cab?" Are you sure you're editing the same exact file? Please double-check that you're not editing another copy of the same file that's actually in another location (I know it sounds trivial, but it happens) Please share your gamemdx.dll file so that we can check further.
  14. I agree with @tw3nz0r Please double-check.
  15. Okay good. it's not the "same thing" anymore as your previous issue. That one, now, is the real "crash" that we were looking for. Yes, you're right. But there are nine (9) of them, please make sure to perform all 9 hex edits.
  16. Ah. There you go. As expected. There's no "card." Please revisit my previous post/response to you because I edited it. Please follow the steps there.
  17. Hello, I know what you are referring to. I believe @kanor sent you a link to a post that contains three (3) videos...one of them is a video about fixing that specific problem you are encountering...something about "hex edit fix card crash" something. EDIT: Okay so the game does NOT crash. It errors out but does not crash...please be accurate when describing the issue, because there really is a known issue about the game crashing upon PIN input and that's totally a different thing. Can you show us the following please: The content of your game folder (go to File Explorer and then navigate to your folder...please show the contents of the "contents" folder) There should be a .txt file named "card0.txt." You shouldn't be encountering that error if there's a "card" configured. Also you should let Spice Tools configure a card for you automatically (by running spicecfg.exe) Basically, like this: https://imgur.com/DQiP86O
  18. Noted and apologies for the confusion, @tw3nz0r
  19. Noted and apologies for the confusion, @tw3nz0r
  20. Hi @tw3nz0r sorry for my confusion, but just to clarify... For the "ddr_16_global_events" table it should only have 50 rows? How about the other event songs, then (the ones we entered from Row 101 onwards)? Or did you mean to say that we should be putting these entries into the "ddr_16_event_save_data" table instead, just like the Ichika 2019 songs you shared yesterday (the 9 songs)?
  21. Let me test again on my end as well. I think I may have raised a false alarm and might have just committed a typo in my data entry into the table...will revert back...
  22. Yes, please test again as well. Try to play a game and don't earn 9 stars (orbs). Then play another game right after that. You should start that another game with the same number of stars (orbs) you have earned from the previous game.
  23. Yes, which basically just going back to Butterfly 1.1.0 (1.1.0 didn't have "events_save_data" and "global_events" tables in the database - and accomplishments are mapped to the "hard-coded" events.xml which was already deleted in future builds).
  24. I actually already have that edit when I noticed the bug just now.
  25. We need to know first what caused it to know what file to replace. I'm trying to backtrack and trying to remember what files we have been using. Edit: I'll start fresh (from scratch) to trace it. May take some time on my end.
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