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Jackall4BDN

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  • Date de naissance 07/07/1993

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    marvincrain
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    jackall4bdn

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  1. shame that, but thanks for your response
  2. Sorry if this may be a redundantly stupid question, but i cant, for the life of me find a leak of CH anywhere on the net, and before you ask, no i am not part of sows/1cc. any "public" place or at least hints on one where someone could grab CH data?
  3. links down, anyone able to reup?
  4. i know, a bit weird to revive this thread, but has anyone figured out some kind of way in the config file or something to define a "cab order" for this, the matching screen looks like it would be fairly implemented, but without meddling with the files it looks like matching wouldnt work, as imcomplete as the game may be, it would seem like doing solo play would work for matching up for coop multiplayer, having two instances of the game run on one machine, however doesnt make them recognize each other
  5. that sure did the trick, thanks, i cant get inputs to work, tho, but at least the game boots, now
  6. well it didnt start for me before that, now i at least get it to initialise and fail on that, is what i am trying to say
  7. EDIT: Took the liberty btw, to mirror petjes tool so it doesnt get slandered: QuickBMS-Bar-Extractor (Mega Mirror) hey, i got to the point, with the game running on a virtual drive D:, starting via game.exe and well, offcourse spamming me with i/o and network errors, so the game, technically doesnt refuse to run anymore, when i run it via teknoparrotui, tho, it wouldnt even start, no interface window, no cosnole output besides "resuming the game" and the commandprompt for openparrot just closing after some seconds, anything i am missing on that? does teknoparrot need to be on D too for this game to work as it moves the working directory or am i just missing something even more obvious?
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