Aller au contenu

Machin33x

GamerLine
  • Compteur de contenus

    24
  • Inscription

  • Dernière visite

  • Jours gagnĂ©s

    3

Machin33x a gagné pour la dernière fois le 13 août

Machin33x a eu le contenu le plus aimé !

Profile Information

  • Hardware
    ps vita

Visiteurs récents du profil

Le bloc de visiteurs récents est désactivé et il n’est pas visible pour les autres utilisateurs.

Machin33x's Achievements

Apprentice

Apprentice (3/14)

  • Collaborator Rare
  • Dedicated Rare
  • Conversation Starter Rare
  • First Post Rare
  • Week One Done

Recent Badges

32

Réputation sur la communauté

  1. Quelqu'un a gardé le patch dans un coin ? Le lien est mort
  2. If someone care, i've made a modded version of the Sinden soft that allow outputs support for recoil. https://github.com/nixxou/SindenSoft/ For mamehooker, you will need to replace this dll : https://github.com/nixxou/PacDriveSDK/ Also support recoil for my emulators forks (just a checkbox in the option) : https://github.com/nixxou/duckstation https://github.com/nixxou/Dolphin https://github.com/nixxou/pcsx2
  3. I had made a quick video for someone else. https://streamable.com/hv8l4k So you need to have a default reshade called DefaultReshadePreset and then if you make extra profile with a game id as name, it will use it when you launch the game. The point of that, for me, outside of per game bezel is to add some reshade filter that will reduce the gun white flash on game that doesn't have a gecko code to remove them.
  4. Quick demo (not from me) of dolphin running with recoil support : https://streamable.com/mjkb0o
  5. Using the beta software you can set your sinden gun to use joystick mode, with that enabled when you move your gun, it will simulate a joystick movement. And you bind that for your emulated wiimote in the pointer section of the controller config.
  6. Gun must use joystick mode (availiable for Gun4ir and Sinden, idk for the others) and you just set the axis.
  7. J'utilise toujours une 'vieille' version perso que j'avais modifié pour ca, mais j'avais remonté le truc a Megamouse ici : https://github.com/RPCS3/rpcs3/issues/15059 Et d'apres ses dires il l'a implémenté la : https://github.com/RPCS3/rpcs3/pull/15130 J'ai pas eut le temps de tester mais si j'en crois ses propos le bind des touches se fait sur les 4 dernieres manettes.
  8. Je le redis, fesable en mode joystick en utilisant le mode fake au lieu de rawinput.
  9. I didn't test that far, keep me posted if there is any issue.
  10. Yes, on the US version, i even included as optional download a texture pack to remove the smoke on Time Crisis 2 if you want.
  11. Widescreen, tested quickly with Time Crisis 2, yeah it works, but not with WideScreen patch, so not really usefull since you got an ugly stretched result.
  12. For silent scope, i did take a look, but that's too complicated for me. In pcsx2 1.7 mouse work in relative mode, so i would need it to work as absolute to get things done. The thing i'm doing is kinda simple, to sum up, look for the memory value of ammo, if this value decrease and the trigger is pressed = gunshot. Rewriting the whole virtual usb device is on a other level. Well, often if i did do an US version and not the EU, this is for either one of this reason. - The memory value of ammo is tricky to find, change on each reboot, and you got to find a pointer to it, so it take time. - The US version has code/patch/better aim or other things that make the EU version irrelevant for me in comparaison. Like for exemple, for time crisis, crisis zone US, i include a cheat pnach file that remove gun flash, and i don't have it for the EU version. So far, regardless of the region, all guncon game are covered. I've updated my version, now it's not usefull to switch beetween 4/3 and 16/9 for time crisis 2&3 coop, the aiming fix should apply automaticly. https://github.com/nixxou/pcsx2
  13. https://github.com/nixxou/pcsx2/releases/tag/V0.1 Untested, not sure it works, the soft i was using for testing com port has it licence expired. Keep me posted. To sum up. Priorize US versions of games. Only for guncon2 games, It will not solve the issue for Silent Scope. Some games have build in cheats or memory save (like for exemple to enable two player mode in endgame when you normaly have to clear the game) In the gun option, it should have the option to set the guncon com port for direct connection. In the Interface it should have the option to enable MameHooker and an option "AutoBoot Save 10". If this option is enabled, and the save state 10 is used, game will boot using this savestate (can be use to bypass game calibration) Note that Autoboot on save state can crash the emulator if you your savestate virtual usb devices does not match) For 2 player Vampire Night, i had issue with calibrating 2nd gun, so you need to boot with gun 2 off, and activate it once in game. For endgame, remember that gun2 = player 1 and gun1 = player2 For RE Gun Survivor 2, you have to bypass the qualibration screen, don't calibrate the gun. Guncon must be configured in joystick mode and played in 4/3. Except Time Crisis 2 & 3 when you play in coop mode, you have to switch to 16/9 (press F6 until you do) List of game with recoil support :
  14. No, that's not within my skillset. Btw, from what i read, silent Scope is not playable with Mame. Didn't test it, but i saw someone that was building a scope :
  15. Yeah, in fact two lightgun works perfectly fine with pcsx2 in joystick mode, just the aiming that's wrong for split screen game like time crisis. I already did a project for that, but i'm redoing it because i want to implement recoil Not sure if it will works, depend if i can get those memory address, but i'm making progress. https://streamable.com/fno4dm
×
×
  • CrĂ©er...