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xxOToTOxx

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  1. This is a bug in the game code: " attempt to index field '?' (a nil value)" I have just downloaded game code from the repo, and plays fine? Which Game Type are you playing? Also which level do you consider "Temple" ? I just played through 7 levels on Normal no issues.... Level[1] = {"Traps", 856, 857, 1, 0, 0, -1} Level[2] = {"Hole", 1461, 1462, 2, 0, 0, -1} Level[3] = {"Ninja", 2163, 2164, 1, 0, 0, -1} Level[4] = {"Guards", 3120, 3121, 1, 0, 0, -1} Level[5] = {"Medusa", 3657, 3658, 1, 0, 0, -1} Level[6] = {"Iron Gorem", 4469, 4470, 3, 0, 0, -1} Level[7] = {"Giant Hand", 5874, 5875, 2, 0, 0, -1} Level[8] = {"Old Man", 7384, 7385, 2, 0, 0, -1} Level[9] = {"Ninja Dog", 8216, 8217, 3, 0, 0, -1} Level[10] = {"Tengu", 9718, 9719, 4, 0, 0, -1} Level[11] = {"Musya Skelton", 11975, 11976, 3, 0, 0, -1} Level[12] = {"Flying Ninja", 14300, 14301, 3, 0, 0, -1} Level[13] = {"Monster Fish", 15388, 15389, 2, 0, 0, -1} Level[14] = {"Caves", 16577, 16578, 5, 0, 0, -1} Level[15] = {"Machines", 19532, 19533, 4, 0, 0, -1} Level[16] = {"Living Statue", 21285, 21286, 2, 0, 0, -1} Level[17] = {"Darkside Master", 22585, 22586, 4, 0, 0, -1} Try resetting the "Defaults" in the Service Menu, or re-downloading the LUA from the Repo: https://github.com/DirtBagXon/hypseus_singe_data/tree/master/00-singe2 Maybe you have a broken version of code....
  2. These are de-letterboxed Cliff M2V: https://drive.filen.io/d/08f08552-383f-471f-9391-6f9aad061096#SsmcR11RJqEmyQMChFt0Md70vBX24NyZ (2880x1616) https://drive.filen.io/d/5a103278-c25f-4766-8b88-e0af3694fb9d#zRBPwwAoygN1Z1sVtp6hBcUuCRVcGIf0 (1440x808) Run them with the -vertical_stretch 24 to get the overlay correct. Also make sure you are running the DATv3 Windows .exe if you are going to run the 2888x1616 version - It will take CPU cycles..... https://github.com/DirtBagXon/hypseus-singe/releases/download/v2.10.3/DATv3-hypseus_2.10.3_x64-1_win64.zip
  3. Not sure what version of video you are using, but I just compared and they are identical in quality for hayate-hd. I downloaded from Karis' MEGA link to check. No updates. If you want to encode the Singe 2 video yourself, just use `ffmpeg` with the details below: ffmpeg -i Hayate.mp4 -vf tpad=stop_mode=clone:stop_duration=2 -qscale:v 4 -b:v 6000k -c:v mpeg2video hayate.m2v But unless you have some other video source, I don't see the need. To be fair, all the hayate video, especially SD, is in a fairly bad state. We need a fresh re-encoding from a fresh laserdisc... Using scanlines can help the quality somewhat
  4. Can't help unless I see logs. Hayate, at least the Hypseus version, plays fine this side. You can't mix Daphne and Singe games, one comes from arcade ROM images, the other is made up of fan made images, sounds and LUA instructions.There are Singe 2 versions of DL and ACE, but they are not arcade accurate, and they don't have the active scoreboard bezels etc. Never a truer word said about the Mandela Effect on these games
  5. Until the next release you need to tell the Singe 2 games to use the full overlay with an argument. Add `-set_overlay full` to the arguments in the .bat file. That should enable the fullsize overlay. The need to do this will be removed in the next release. Until then the README on the repo page will tell you which gamees you need to do it on.
  6. Is there a question here ? There is no 16/9 Hayate, unless someone has cropped their own version. There is no 4:3 Cliff video either. There are various ways to hide the letterboxing in the 4k Cliff (I assume we are talking Daphne NOT Singe versions). See here https://www.youtube.com/watch?v=GBFedY7GYjw or here https://www.youtube.com/watch?v=-wMZdL6CDqs See the discussion and links to downloads for Cliff, starting here: https://www.emuline.org/topic/2301-arcade-pc-hypseus-singe-64bit-4k-daphne-integrated-bezels/?do=findComment&comment=132633 If you have issues, show logs and join the Discord server: https://discord.gg/dgCsCfmRfJ
  7. Badlands is here: "All the Daphne 4k videos are linked in the first post of this thread - Use the Base64 decode." https://mega.nz/folder/YhFTVYCY#aCVLZHBj5rM951zzk-7nfg For other queries you are betting asking on Discord.
  8. All the Daphne 4k videos are linked in the first post of this thread - Use the Base64 decode. The Singe games use Karis' MP4 (all in this forum) and require a conversion as detailed in this YouTube video: The Hypseus Singe LUA repo is here, for use with the encoded video from the YouTube clip: https://github.com/DirtBagXon/hypseus_singe_data For any Switch users out there, this just appeared on the Discord, using the new active bezels for Scoreboard and annunciator: ❤️
  9. Just replace the m2v files in the Daphne setup files you have. You need to have Hypseus setup to play Daphne games firstly, then just switch out the m2v files. | +-- roms | +-- esh.zip | +-- sdq.zip | | | |-- vldp | | |-- esh | | +-- esh.txt | | +-- esh.m2v <- replace this file | | +-- esh.ogg | | | | |-- sdq | | +-- sdq.txt | | +-- sdq.m2v <- replace this file | | +-- sdq.ogg
  10. SDQ: https://drive.filen.io/d/949e3c0d-e64f-4968-8684-fdbad054c7d9#DXatwBkIKLwm6vNlPtL12UJwU40tiX4J ESH: https://drive.filen.io/d/216c6a96-c2ad-4e4d-97f2-eac1b4a8165d#XQCcDEg2VDQvBjJ1wg61pNk4FJBk73Jb Just replace the ".m2v" files with the existing ones. Note: Grab the V3 DAT version of `hypseus` for the m2v over 4Gb in size. https://github.com/DirtBagXon/hypseus-singe/discussions/97
  11. If you want to make the black background transparent, use "-scorebezel_alpha" argument.
  12. Well the ROM has to send the score output for it to be able to display on an external device, `lair`, ace` and `tq` and derivatives used the external LED scoreboards in the arcade... There is a possibility that Singe games could have an API call added to do the same thing and pass lives/score via an API call that could display on a bezel... would be interesting Bezels, you can use any PNG you want, or make your own. Most of the bezels in the in the zip have come from third party sources or made by the Discord users: You can scale the video to fit inside your bezel at the moment, but you can't position the scaled video around anywhere other than centre, but the ability to move it around is coming:
  13. DL2 didn't have an external scoreboard:
  14. Hypseus Singe version available in the usual repo: https://github.com/DirtBagXon/hypseus_singe_data
  15. The Discord link from the GutHub page should be good ? New release with active scoreboard/annunciator bezels: https://github.com/DirtBagXon/hypseus-singe/releases/tag/v2.10.3
  16. @Hegel @Progman Hypseus = Daphne (Hypseus was Daphne's brother - look it up) + Singe = Singe 1 + 2 game support. "Hypseus Singe", is "Daphne Singe" with SDL2 with many modern updates and support for Singe 2 games It will run Daphne ROM games and it will run Singe 1 games, and (with MP4 to M2V video conversion) will run Singe 2 games. Hypseus has built-in Bezel support, gamecontrolller support and support for the 4k games in both Daphne and Singe games to name a few. Only you know what will be best for you to run, depends what you want from your games. A SteamDeck version is packaged and supported, probably better visiting the Discord group for specific help - there are Steamdeck users there. Singe games (timegal / crime patrol ) are fundamentally different to Daphne games, they do not use the .bin files - again visit Discord for help.
  17. Some more funky addons coming:
  18. RetroArch isn't exactly known for it's ability to keep controller order consistent across reboots. They go by Windows enumeration order and possibly use RAW INPUT (Windows only), hypseus just uses SDL for device INPUT and ordering. Did you get sorted ?
  19. Ok, I now get it, missed it before. You have multiple controllers/joystick attached and your 360 controller is being seen as the 4th controller attached (301 tells me this). You're gonna need to use the Joystick API due to the number of joysticks attached and SDL is seeing. It's a more advanced setting. I suggest heading to the Discord server, the guys there can explain, otherwise there will be lots of backward and forward in here....
  20. Right in front of you bud. What does 301 mean in the Game Controller world? You need to put some correct config there..... usually BUTTON_BACK The utility will only help you in the Joystick API, not Game Controller config. The whole idea of the Game Controller config is to make them user readable settings.. # BUTTON_A # BUTTON_B # BUTTON_X # BUTTON_Y # BUTTON_BACK # BUTTON_GUIDE # BUTTON_START # BUTTON_LEFTSTICK # BUTTON_RIGHTSTICK # BUTTON_LEFTSHOULDER # BUTTON_RIGHTSHOULDER # BUTTON_DPAD_UP # BUTTON_DPAD_DOWN # BUTTON_DPAD_LEFT # BUTTON_DPAD_RIGHT # AXIS_TRIGGER_LEFT # AXIS_TRIGGER_RIGHT If that doesn't work, you need to share the whole log file. I am assuming you are running with the argument `-gamepad` in the bat files still......
  21. "keymapfile not found, using default" - Means it can't find the "hypinput.ini" file in the folder. That is your config file, so obviously it isn't going to configure your controller. My guess is this is one of those weird Windows double extension issues, where the file is called "hypinput.ini.txt" or something and hiding the hidden extension. If you don't know what I am talking about, see: https://knowledge.autodesk.com/support/autocad/learn-explore/caas/sfdcarticles/sfdcarticles/How-to-enable-hidden-file-extensions-in-Windows.html
  22. What does the log say about the detected controller it's seeing? You don't do anything with gamecontrollerdb.txt but if it there, and valid in the correct place, SDL will use it to detect the latest Game Controllers. The log will tell you.... Check what that file,gamecontrollerdb.txt, looks like in notepad. Look at the logs in the `logs` sub folder: hypseus.log that will tell you lots. If your Game Controller isn't supported by SDL, there is a backup plan.
  23. Lots' of discussion on CLIFF black bars and letterboxing here in the past, so here's a bezel that should work on standard (SD & HD) video sources. This is externally hosted, and should be full size and downloadable to use with -bezel
  24. Only the Singe games that Karis converted are structured in folders. All the others are in the original "flat folder" format. They can be converted by anyone to folders, maybe by you? They work in exactly the same way. For Daphne the format is simple, and tidy, as only roms, video and audio files. See here: C:\ |-- Hypseus Singe | | | | | +-- roms | +-- dle21.zip | +-- sae.zip | | | |-- vldp | | |-- lair | | +-- lair.txt | | +-- lair.m2v | | +-- lair.ogg | | | | |-- ace | | +-- ace.txt | | +-- ace.m2v | | +-- ace.ogg
  25. https://github.com/DirtBagXon/hypseus_singe_data/releases
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