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xxOToTOxx

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  1. If you are running in this folder structure with "-retropath" then you will probably need to alter the path in "emulator.singe" Open "emulator.singe" in a text editor, and find all the instance of "actionmax" in red below and change them to the name of one of the games i.e. "38ambushalley" So after editing is would look like this for example: spriteLoad("singe/actionmax/sprite_lighton.png") Before spriteLoad("singe/38ambushalley/sprite_lighton.png") After You also need to make the same change in: 38ambushalley.singe, bluethunder.singe, hydrosub2021.singe, popsghostly.singe and sonicfury.singe dofile("singe/actionmax/emulator.singe") Before dofile("singe/38ambushalley/emulator.singe") After This is in the docs for a RetroPie style setup, although in the docs they use a Perl script to automate it.
  2. The GPWorld ROM driver hasn't been given much love in Daphne, in fact it was pretty broken. The steering system is fundamental, at best, and only has STRONG turn controls currently. However, careful speed control will allow the game to be played fairly well now (on a keyboard). You can't go balls out in this game, and look out for the banking. The steering system should be getting more attention now some of the other issues have been resolved.
  3. Have to agree here, more people should be attempting to write the games rather than asking for someone else to do it for them. Singe has the ability for anyone to give game development a try, and I don't want to hear the "But I'm not a developer" bullcrap.. Many games have been created games by people who didn't have a clue but sat down, read the docs then created fantastic games. Karis made the Frameworks easy to do this. This is the ethos of Singe. Others have just done and have been good enough to share their work. Others just ask "can someone do it for me?". I am writing this to suppress further discussion/argument and to support all the guys who have been producing great games over the past years. All I will add is, if you want a game: attempt it yourself, then others might be more willing to pick up the task of helping you.
  4. Ok, so a few things here. Firstly biggest issue you have with the Singe games.... You cannot use MP4 files in hypseus, they need to be converted to MPEG2 (Daphne format). I see you found the data repo for Singe data, please read it carefully. BUT be aware this is only for Singe games. hypseus supports both Daphne ROM (emulation) and Singe (fan simulation) games. Be sure you know which version and importantly which video version you have (particularly with Bluth titles). They are not interchangable. For Singe setup see README on the repo you detailed below: https://github.com/DirtBagXon/hypseus_singe_data This YT video is great and demonstrates the format conversion too: This is an easy one, the ROM by default has random scenes set in the dip switches. Try adding the following bank switch arguments for serialized sequences: -bank 1 00000001 As stated above those framefiles are for Singe games, you are trying Daphne HD content. The HD content should be an exact frame translation to the original Daphne SD content. So you just use the Daphne framefiles. There is no difference. FRAMEINFO.MD is Singe again, not related to Daphne content. Your log file just show you trying to load MP4 video, so the VLDP will barf as explained in 1 (no MP4). Lots of these issues/misunderstandings come up regularly and are documented in the hypseus Discord server too.
  5. Here is a nice demo of the new viewport capabilities in v2.11.1, and using vertical bezels:
  6. You need to use the arguments @Hoagie listed. "-scorebezel" for Daphne Lair and "-annunbezel" for Daphne Space Ace. Currently there are no Singe versions (except DL2e) with the scoreboard, due to having the Daphne Enhanced versions. However, if you want to dive into this, just look at the "scoreBezelEnable(true)" argument and adding it into the header of the main Singe files for the games you want. You can't get the annunciator bezel in the 'Singe' version of Space Ace, but you could get the scoreboard.
  7. So the lines to look at, singled out. `/singe/Venus_Wars/Venus_Wars.txt` - should be `singe/Venus_Wars/Venus_Wars.txt` - no leading `/` - otherwise you are telling it the file is in the wrong place. Secondly, it's stating you have a "Gamepad" style config, but are not using `-gamepad` in the arguments. Which probably means your controller won't work when it does start. Just add `-gamepad` to the .bat arguments if that's your intended route. It does also state you are using: Version v2.10.4-1_x64 - So just grab the latest `hypseus.exe` from the repo releases zip file to update. Make sure you update the files from the "pics" and "sound" zip folders to your existing install too. https://github.com/DirtBagXon/hypseus-singe/releases/tag/v2.11.1
  8. Pretty sure this one is spaces in the folder names, change folder name and arguments to: StarshipTroopers You can't have spaces. This one you need to post the whole log output (Add PAUSE at the end of the .bat file), nothing obvious with the arguments I guess the advise is: Don't go randomly renaming Singe files and paths unless you know how to deal with the changes in both the game LUA and OS paths.
  9. https://github.com/DirtBagXon/hypseus-singe/releases/tag/v2.11.1 Goal to Go is packaged up here: https://drive.filen.io/d/e613689d-0d4d-43e3-bd7d-d2fadd2684c8#qw03alydEtFctEi19nxnET4mFGkd7Xm8
  10. To reitereate this is a Daphne Arcade ROM game, not a Singe simulation.
  11. From Discord including the Daphne M2V/OGG files: https://drive.filen.io/d/e613689d-0d4d-43e3-bd7d-d2fadd2684c8#qw03alydEtFctEi19nxnET4mFGkd7Xm8
  12. Shamelessly plugging YouTube videos here:
  13. You've probably never heard of this one.......
  14. During the vacation lots of work going on, there are some great new games lined up: Coming real soon.....
  15. I'm not sure what else it would be using, unless you have "hypinput.ini" mis-spelt or Windows is hiding an extension "hypinput.ini.txt" I've seen both of them before, check the logs: "logs/hypseus.log"
  16. Some upscaled Daphne M2V are here, including HVG's Cobra Command: https://mega.nz/folder/YhFTVYCY#aCVLZHBj5rM951zzk-7nfg
  17. Of course, Dragon's Lair and Space Ace have support in the ROM's so we can do it in Hypseus (Daphne) ROMS: See thread here: https://www.emuline.org/topic/2301-arcade-pc-hypseus-singe-64bit-4k-daphne-integrated-bezels/?do=findComment&comment=144884 With even the Annunciator in Space Ace: acebezels.mp4 A vertical monitor bezel version: Image/Video shares from the Discord server.
  18. So the latest Hypseus is out, for those interested in Dragon's Lair II: Timewarp using the Dragon's Lair Scoreboard seen below: Here is a packaged Windows version, with the latest Hypseus, Framework and Karis' DL2e working along with it: Download here: https://drive.filen.io/d/b89c74d7-0862-4d9d-bbe0-333da809b4d2#MAU2aajOoVxIsanfuoavdRZ5QJBhKjav
  19. Nope, Daphne doesn't play firefox, but MAME plays it pretty well
  20. Singe 2 Dragon's Lair II Enhanced - running on a Pi4 with DL Scoreboard interfaced via API.
  21. Just do exactly what MydknyteStyrm did for TimeGal, to get the Singe 2 version, if that's what you are looking for: 1. Grab the Hayate.mp4 from Karis's download: https://mega.nz/folder/cDJVDILB#MvsxkJ-XU6ItDmsxJJTswg/folder/5WYHzKpB 2. Download ffmpeg: https://ffmpeg.org/download.html 3. Recode the video with the following commands in a Command Prompt: ffmpeg -i Hayate.mp4 -an -qscale:v 4 -b:v 6000k -vf tpad=stop_mode=clone:stop_duration=2 -codec:v mpeg2video hayate.m2v ffmpeg -i Hayate.mp4 -ss 00:00:00.330 -vn -c:a libvorbis -ar 44100 -map a -b:a 160k hayate.ogg You can see a video of this process here: https://youtu.be/X6ZHAybZIoY?t=750 Then copy the resulting "m2v" and "ogg" files into "00-singe2/Hayate/Video" Play If you don't have the Hypseus version of the Singe game(s), it's here: https://github.com/DirtBagXon/hypseus_singe_data - download the zip from the main page.
  22. OK, so now we have the Singe API into the Scoreboard, this is about 10 lines of LUA code changes in Karis' Singe 2 version of DL2e: Using same principle here. You can now even send it to a real Hardware Scoreboard using the Arduino setup shown here:
  23. Ok, You aren't using the correct video for the Singe 2 version of the game. You will need to recode the video yourself. 1. Grab the Timegal.mp4 from Karis's download: https://mega.nz/folder/JaxU1ZwB#PRbySncc2ekbGBZBnnQaBQ/folder/gPQmBDaL 2. Download ffmpeg: https://ffmpeg.org/download.html 3. Recode the video with the following commands in a Command Prompt: ffmpeg -i Timegal.mp4 -an -qscale:v 4 -b:v 6000k -vf tpad=stop_mode=clone:stop_duration=2 -codec:v mpeg2video timegal.m2v ffmpeg -i Timegal.mp4 -ss 00:00:00.330 -vn -c:a libvorbis -ar 44100 -map a -b:a 160k timegal.ogg You can see a video of this process here: https://youtu.be/X6ZHAybZIoY?t=750 Then copy the resulting "m2v" and "ogg" files into "00-singe2/Timegal/Video" Play.
  24. This happens because the game developers like to use the very last frames of the video, rather than leave a buffer as a real laserdisc would. The Daphne VLDP is a little fussier than the Singe 2 engine about using these last frames, so you create your own buffer space when recoding the video: Add the following to duplicate the last frame and extend the video by several frames: -vf tpad=stop_mode=clone:stop_duration=2 See the examples on the repo README for help: https://github.com/DirtBagXon/hypseus_singe_data I usually do this by default. Looking at my recode, on which I did the above: mediainfo --Inform='Video;%FrameCount%' timegal.m2v 56441 Frames are within range.
  25. The conception and birth of an idea: Active Bezels in Singe.
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