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xxOToTOxx

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Tout ce qui a été posté par xxOToTOxx

  1. OK, but you have to understand that it's not really possible to debug all these individual customisations. The error implies that your RetroPie cannot find the .m2v file via whatever script/emulationstation process changes you have. The file size will not be a bearing as I have a pretty much identical .m2v working fine. I can only point you to the standard setup doc, which has been tried and tested on vanilla RetroPie: https://github.com/DirtBagXon/hypseus-singe/blob/master/src/3rdparty/retropie/RETROPIE.md Otherwise, I'm afraid you will have to debug your customised changes. Or maybe head over to the RetroPie forums for help - I am no expert on that software.
  2. Sure, but how are you telling RetroPie where to find these in a non-standard directory ?
  3. If it is ext4 should be fine. Also, how are you dealing with this extra subdirectory of 'americanlaser' ? It's not default path of RetroPie: So I assume you are using a custom script?
  4. What underlying filesystem do you have on the folder within your Pi? Is it on a USB stick ? If so what is it formatted with FAT16/FAT32/ext4 ?
  5. Look identical to mine, which is what I would expect. So install it on the Pi, and then run: ls -alh /home/pi/RetroPie/roms/americanlaser/fireandice.daphne/./fireandice.m2v Then run again and show me the logs.
  6. "Could not open file" - that means either you named the file incorrectly, put it in the wrong place, or the permissions were wrong on it. I guess you corrected this on the second attempt. The file size should not be an issue, I have several games with 2,5Gb+ .m2v files now. Here is mediainfo on my fireandice.m2v (sudo apt-get install mediainfo): mediainfo fireandice/fireandice.m2v General Complete name : fireandice/fireandice.m2v Format : MPEG Video Format version : Version 2 File size : 2.46 GiB Duration : 45 min 32 s Overall bit rate mode : Variable Overall bit rate : 7 732 kb/s Video Format : MPEG Video Format version : Version 2 Format profile : Main@High Format settings, BVOP : No Format settings, Matrix : Default Format settings, GOP : Variable Duration : 45 min 32 s Bit rate mode : Variable Bit rate : 7 732 kb/s Width : 1 920 pixels Height : 1 080 pixels Display aspect ratio : 16:9 Frame rate : 23.976 (24000/1001) FPS Color space : YUV Chroma subsampling : 4:2:0 Bit depth : 8 bits Scan type : Progressive Compression mode : Lossy Bits/(Pixel*Frame) : 0.156 Time code of first frame : 00:00:00:00 GOP, Open/Closed : Open GOP, Open/Closed of first frame : Closed Stream size : 2.46 GiB (100%) There is one other caveat on encoding .mv2 files, the VLDP can be fussy on the bit rates, however with 4182k and 6000k I have seen no issues. Others seem to have gone with other rates with no issue. So you may want to bear this in mind. The resultant files are variable bit rate in any case with ffmpeg, but within a range VLDP can handle.
  7. These are stunning @sirdrak although I do tend to lean towards the original 4:3 aspect ratios. I would love to get some of the other Daphne video remastered for use in Hypseus Singe. @LizardKing's 4K of Cobra Command works great off the original ROM in Hypseus Singe. See here: http://www.emuline.org/topic/2053-arcade-pc-daphne-4k-60fps-remastered-and-complete-laserdisc-arcade-collection/?do=findComment&comment=99237 You can grab the HD converted video for 'cobraab' and others here: https://1337x.to/torrent/4885171/Hypseus-Singe-Daphne-Laserdisc-Games-Collection/ However, we don't currently have any other hires Daphne video for testing apart from lair/lair2 & ace, as it was unsupported in the original Daphne. We need more .... If anyone wants to give this a try: https://github.com/DirtBagXon/hypseus-singe/tree/master/win32
  8. The application doesn't add the decorations, that is all wrapper scripts. Hypseus will be a direct drop-in within any Daphne packages so should be able to adapt to use whatever bezels are available. There may be slight sizing changes required, but I will leave that up to the packaging developers
  9. I have put together a Windows Port of Hypseus Singe. https://github.com/DirtBagXon/hypseus-singe/tree/master/win32 See MEGA link on first post in thread. Unzip as "C:\Hypseus Singe" there is a lair.bat file for examples on minimal required arguments, pretty much the same as Daphne. The config file 'hypinput.ini' is in the same directory, you may alter, but requires SDL2 keycodes (see comments in file). List of new features: Hisres m2v support in Daphne games (See Cobra Command in thread). Specify alternate config files (-keymapfile) New overlays Multi-joystick support. Joystick axis switching. *joymouse* support in Singe. Full SDL2 optimisation. See up-to-date links in first thread post.
  10. @LizardKing Ok, I have put together a Windows port of Hypseus Singe (v2.4.8) https://github.com/DirtBagXon/hypseus-singe/tree/master/win32 If you unzip as "C:\Hypseus Singe" there is a lair.bat file in there to show you the format for running, pretty much the same arguments as Daphne. I put the default hypinput.ini config file in the directory, you may want to alter - Note SDL2 key codes. This should handle high resolutions within Daphne emulation, which the original emulator could not. We need some more Daphne HD video for testing See Cobra Command as example: http://www.emuline.org/topic/2053-arcade-pc-daphne-4k-60fps-remastered-and-complete-laserdisc-arcade-collection/?do=findComment&comment=99237 Appreciate any feedback. Update: There was some question on the Windows port handling m2v files over 2Gb. I have tested using a 2.5Gb Cobra Command 4K conversion Daphne m2v video file and a 3Gb Singe m2v file. The Windows port has not displayed any issue with files over 2Gb using Windows 10 (64bit). I no longer have a 32bit version of Windows to test.
  11. Grab Fire and Ice game from the Kangaroo Punch link to archive.org Uncompress game and take FaI.mp4 from the download, you don't need the other files. Run this .mp4 through conversion in ffmpeg, as per repo instructions: ffmpeg -i FaI.mp4 -an -qscale:v 4 -b:v 6000k -codec:v mpeg2video fireandice.m2v ffmpeg -i FaI.mp4 -vn -c:a libvorbis -ar 44100 -map a -b:a 160k fireandice.ogg You can adjust -b:v setting to get smaller, lower quality, video (i.e. -b:v 4182k) Take the resulting .m2v and .ogg files and add them to the 'fireandice' directory from the repo. Install directory as a game. I think that covers it... https://ffmpeg.org/download.html#build-windows if you run Windows. @MadMax4Q2 did some aspect ratio conversion, it appears, he may want to share the additional steps.
  12. release 2.4.5 * Multiple joystick input supported. * Advanced joystick configuration (See doc/hypinput.ini) * Reverse joystick axis - flight games (See doc/flightkey.ini) * Existing joystick configurations work unchanged. New version released that has multiple joystick support within Daphne and Singe. Allows swapping UP/DOWN on joystick axis in flight games - not previously possible in Daphne.
  13. If someone managed to compile the original Daphne, then there is no reason why this version shouldn't work, with a little work maybe. You would need to find someone with the relevant build environment and tools and give it a go...
  14. I think it's just the '\' newline separator that confusing things, that's Linux specific. This works for me: ffmpeg -i temp.mp4 -filter:v 'crop=ih/3*4:ih' -c:v libx264 -crf 23 -preset veryfast -c:a copy fireandice.mp4
  15. Thanks to info from Karis, we can easily convert the Kangaroo Punch video to Singe 1 status. The titanae on the repo, cuts out level 5, a short (demo) level that was added in the conversion to Singe 2. So use the directory in the repo and trim the video: ffmpeg -i Titan_AE.mp4 -t 00:45:29 -an -qscale:v 4 -b:v 6000k -codec:v mpeg2video titanae.m2v ffmpeg -i Titan_AE.mp4 -t 00:45:30 -vn -c:a libvorbis -ar 44100 -map a -b:a 160k titanae.ogg Again I put this in the README.md of the directory on the repo. If you come across the original version, it would be interesting to compare. I put screenshots of TitanAE a few posts back., Unfortunately, Puss in Boots seems to be vastly different and I am pretty sure we cannot just trim that....
  16. The last one I am now after in Puss in Boots for Singe 1, I would appreciate if anyone has it they can let me know
  17. I did increase the encoding quality on the front page of the repo guide for ffmpeg: -qscale:v 4 -b:v 6000k from -b:v 4182k This will result in larger files, (but no larger than the original video you are encoding from), but results in much cleaner video, of course it's not essential. If you are a Windows user, I should say that https://ffmpeg.org/download.html#build-windows gives good results.
  18. Singe1 will be 'jack' and 'dragon' the others are Singe 2 and have issues due to extended frames. https://github.com/DirtBagXon/hypseus_singe_data/tree/master/00-singe1/jack https://github.com/DirtBagXon/hypseus_singe_data/tree/master/00-singe1/dragon I put comments in the README.md of each directory in the repo if applicable.
  19. Not my links, but: Samurai Jack (Singe 1): https://mega.nz/file/sYJVWIrQ#gcVO-ekM7pyilp6ZPmxZeHea7ZbHinqCfja6f2oA2lQ Dragon Trainer (Singe 1): https://mega.nz/file/RdcxiI5L#Q-jQr-mkkgfgrraTLoTrwMdoUVYZm6vIuVFqoQqjo_g Adapted .singe files are in the repo - above only required for video.
  20. @MadMax4Q2 When you get the correct rip from Kangaroo Punch video, ensure you grab the latest files from the repo, they fix the font issue: Thanks to Karis, the TitanAE rip should also now work as reverted to Singe 1 state, ensure you read the README.md file in the titanae directory on how to rip the TitanAE video correctly. Again make sure you use the Kangaroo Punch archive.org video for TitanAE:
  21. #define MAX_LDP_FRAMES 65535 // rdg2010: increase frames cap limit to 16-bit max Knew I had seen this somewhere......
  22. I did have a quick play with increasing 65536 but it was a little catastrophic when I ran anything - lol I may go back to, but RDG does have some comments in the code saying bad things happen. I assumed 65536 was there as it's the 16-bit limit (considering the age of the games and laserdisc players Daphne is emulating that made sense). If it's not then maybe I can do something.....
  23. Worked perfectly, you are a star @Karis mediainfo --Inform='Video;%FrameCount%' titanae.m2v 65455 Need to test playing through game, but level5 removed easily enough in .singe. Think I may have had a bugged version from Kangaroo Punch (earliest and nearest to Singe 1 version I guess) as some of the later level definitions seem to have been wrong... TotalScenesLevel06 = 2 Lvl06mirror = 0 Death06mirror = 0 function setupLevel06(thisSegment) if thisSegment == SEGMENT01 then segmentStart = offsetLevel06Clipend + 1 segmentEnd = offsetLevel06 + 2936 totalMoves = 11 .... end end TotalScenesLevel07 = 5 Lvl07mirror = 0 Death07mirror = 0 function setupLevel06(thisSegment) <---- Here level number is wrong or am I missing something ? if thisSegment == SEGMENT01 then segmentStart = offsetLevel07Clipend + 1 segmentEnd = offsetLevel07 + 2274 totalMoves = 10 move = nil; move = {} move[1] = {}; move[1] = {1105, 1120, LEFT, 2, 0, 0} Subsequent setupLevel8, was also the same (set as 7) - an old bug ? IGNORE: I just downloaded the latest singe file from your mega link and it's corrected, so a bug
  24. @Karis Perfect, I will look to remove that level. Unfortunately it's the VLDP in Daphne that has the 16-bit limit, so making changes to that will probably break all the Daphne emulation. Not sure I want to dive in that deep. I was trying to create a modern Daphne/Singe application, adding the limited Singe 2 games was a bonus, but Singe 2 is Singe 2 and I think will continue to be, with your great games If I can get a few new games backward compatible, with all the old favourites, then I'm happy..... TimeGal seems to be the main one people want, which is working perfectly.
  25. @Karis Hey, That is exactly the issue, the current Singe 2 versions are just over with 69753 frames. mediainfo --Inform='Video;%FrameCount%' titanae.m2v 69753 I assume the video was extended for Singe 2 ? It works perfectly until we hit those higher frames :(
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