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xxOToTOxx

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  1. Some context here ? Using what software and version, we have mentioned three different emulators thus far? What are the the logs and errors saying ? What is the debugging showing as detailed here: http://www.emuline.org/topic/2301-arcade-pc-hypseus-singe-daphnesinge-sdl2-windows-mac-linux/?page=4&tab=comments#comment-103200
  2. Ok, we are on completely different threads here. 1. Singe 2 cannot run Daphne ROM games. 2. This thread is about the new Hypseus Singe (Modern Daphne replacement) 3. The .bat files will only work in Hypseus Singe. The old Daphne will have issues getting anything over the standard resolutions as it was written over 10 years ago. You need to either: Await the HD games you want to be ported to Singe 2. Tackle installing Hypseus Singe, (see links on the first post in this thread), which will handle HD video within Daphne for those that have video available.
  3. Any clues as to why ? In the logfile ?
  4. @Cool Coyote I have thrown together, literally, some bat files. Do you want to give these a try and report back. Get .bat files from GitHub repo: https://github.com/DirtBagXon/hypseus-singe/releases https://mega.nz/file/59VRHYTQ#UO5dbQoO3NpJrIrazORTfdF56b2A7WdqeGPhfdzj9zM Drop them directly in the Hypseus directory with the other files. Note: They rely on the fact that the games are in the vldp_dl, vldp and singe sub-directories from the download.
  5. Hey, Note: Up-to-date .bat file examples are now in the GitHub release repository Give these a try, drop them straight into the hypseus directory, with all the other files: https://github.com/DirtBagXon/hypseus-singe/releases Note 1: They rely on the fact that the games are in the vldp_dl, vldp and singe sub-directories from the torrent download. Note 2: This includes the flightkey.ini configuration file, which will be used, if present, and reverse up/down keys on the flight based games. The file logs/hypseus.log should provide info in case of issues. Edit: A few tweaks added to certain games.....
  6. lol - knowledge I can pass on. Patience I can't
  7. It's actually not that much, just take it step by step - it will open up a whole new world
  8. Daphne commands are daunting, I don't deny it. However, even the original Daphne was a command line driven program. The DaphneLoader was written to add a nice GUI frontend, this was however written 10+ years ago with closed source, so only Matt Ownby has that code, the HD videos were not around then.... At its heart though, the arguments are very simple to get games up and running in a default state. You need to start by constructing the command arguments in the Command Prompt so that you are able to see logs. Begin: Decide on a home directory for Hypseus/Daphne: e.g. c:\hypseus Place files in the pics, fonts, ram, roms, sound, singe, vldp subdirectories - Daphne game ROM's should be within roms folder. I am going to use hypseus as the examples here, but replace hypseus.exe with daphne.exe if that is the route you wish to take: Start Command Prompt Change to the directory containing hypseus/daphne program and game data (cd c:\hypseus) Daphne: Assuming you have your game data in the 'vldp' subfolder (Note: this can sometime be 'vldp_dl' for Digital Leisure games): The FIRST argument will be a Daphne supported game name see details here: Daphne arguments - Ensure you have the ROM for the game. The SECOND argument will always be 'vldp' - (This is not the directory location but stands for "Virtual LaserDisc Player") The -framefile argument will always need to be supplied hypseus.exe lair vldp -framefile vldp\lair\lair.txt This will give you a windowed game at default resolution. If you want to make resolution larger use -x and -y arguments: hypseus.exe lair vldp -framefile vldp\lair\lair.txt -x 1600 -y 1200 If you want to make this FULLSCREEN use -fullscreen or -fullscreen_window: hypseus.exe lair vldp -framefile vldp\lair\lair.txt -x 1600 -y 1200 -fullscreen If you want to alter the aspect ratio from the original (usually 4:3) add: -ignore_aspect_ratio hypseus.exe lair vldp -framefile vldp\lair\lair.txt -x 1920 -y 1080 -fullscreen -ignore_aspect_ratio Once you have the game you want add the full argument line you just ran into a .bat file - you can then start the game by clicking the .bat file. That's it at the basic level. You can add other arguments to give different features, but you are building upon what you have above. e.g. hypseus.exe lair vldp -framefile vldp\lair\lair.txt -x 1600 -y 1200 -fullscreen_window -software_scoreboard Singe: Assuming you have your game data in the 'singe' subfolder: The FIRST argument will always be 'singe' The SECOND argument will always be 'vldp' - (This is not the directory location but stands for "Virtual LaserDisc Player"): An extra argument of -script pointing to the main singe LUA file will always need to be added alongside -framefile in singe games. hypseus.exe singe vldp -framefile singe\maddog\maddog.txt -script singe\maddog\maddog.singe The other arguments are as above for Daphne games. .bat files can be created in the same way. ActionMax Games: You may need to use the -nohwaccel argument for ActionMax games. Hypseus specific arguments: Daphne and Singe in Hypseus have a few arguments that were not in the original Daphne, these can be seen on the Hypseus page here Configuring keys and joystick control This is done within the 'hypinput.ini' file within the Hypseus directory. Further instructions on values are detailed in that file. The defaults mirror original Daphne key layout. Debugging: Always run new arguments in the Command Prompt if you have issues, that way you will see the errors the arguments are creating. You can also check the Hypseus log files within the 'logs' sub-directory of the home folder. You can then start looking at the more complex arguments, -bank in particular will require some in-depth reading on http://www.dragons-lair-project.com/tech/ However, they all build upon the basics above. You can of course take arguments from other existing working bat files, but make sure they are for the correct game. Once you have them running and in bat files you are done...
  9. I have stumbled across this error in many of the older games, in the absence of fixing a check in Singe 2 itself, I usually add a fix to the LUA like so (forgive any teaching to suck eggs): --- cdrom-setuplevel.singe.dist 2019-12-15 16:52:58.000000000 +0000 +++ cdrom-setuplevel.singe 2021-04-18 19:06:48.110166401 +0100 @@ -1059,8 +1059,14 @@ for k=1,totalMoves do - move[k][1] = move[k][1] + thisOffset - move[k][2] = move[k][2] + thisOffset + if move[k][1] ~= nil then + + move[k][1] = move[k][1] + thisOffset + end + + if move[k][2] ~= nil then + move[k][2] = move[k][2] + thisOffset + end if b1 then Note: I don't have tron/script/main.singe to hand, so this is a generic fix above. Annoyingly, I haven't figured how this null value occasionally slips through.
  10. Those games are strictly in Singe 2 territory - too many video frames that surpass the 16bit limit of the Daphne VLDP. As a rough guide/general rule, if the total length of all video for the game is over 45 mins, it will exceed the 16bit 65535 video frame limit.
  11. I am pretty much the same there - lol
  12. ActionMax Revising this answer after some experimentation. https://github.com/DirtBagXon/hypseus_singe_data/tree/master/00-singe1/actionmax#current-actionmax-status-sdl2 Note to self: https://wiki.libsdl.org/SDL_SetRenderTarget https://wiki.libsdl.org/SDL_RenderReadPixels - SDL2 cross-platform issue.
  13. -fullscreen -nohwaccel ^ that one ? Also do you have the MP2 license enabled on this Pi?
  14. Interesting, I think you may be the first to try this on a Pi. Seems to be something to do with loading the SDL Texture as a RendererTarget. I don't have a Pi setup at the moment, so can you try a few things please. First get rid of these: -fullscreen -x 1920 -y 1080 -ignore_aspect_ratio and replace with each of these to test: -fullscreen_window -nohwaccel -fullscreen -nohwaccel These games use a pixel reading function that no other games use, but works fine on Nvidia and Intel accelerated graphics. My suspicion is adding -nohwaccel argument might fix it..... Interesting one....
  15. Didn't need a new loading script in the end, a few rejigged files and I think it is working fine. As a heads up, there are video/audio sync issues in this, it's the source material, not an Hypseus issue. Also observed in Singe. First load, following .dat file generation, seems to speed up. Subsequent loads seem fine. ActionMax INSTALL Obtain download from: https://archive.org/details/singev1-actionmax Place actionmax folder as ~/RetroPie/roms/daphne/actionmax (Note: no .daphne extension) Within your ~/RetroPie/roms/daphne/singe folder symlink actionmax folders: cd ~/RetroPie/roms/daphne/singe ln -s ../actionmax actionmax cd .. ln -s actionmax popsghostly.daphne ln -s actionmax sonicfury.daphne ln -s actionmax hydrosub2021.daphne ln -s actionmax bluethunder.daphne ln -s actionmax 38ambushalley.daphne Within the actionmax folder do the following to align with daphne.sh - (Note the '.' at the end of some commands): cd ~/RetroPie/roms/daphne/actionmax mv 38ambushalley/38ambushalley.singe . mv 38ambushalley/frame_38ambushalley.txt 38ambushalley.txt mv bluethunder/bluethunder.singe . mv bluethunder/frame_bluethunder.txt bluethunder.txt mv hydrosub2021/hydrosub2021.singe . mv hydrosub2021/frame_hydrosub2021.txt hydrosub2021.txt mv popsghostly/popsghostly.singe . mv popsghostly/frame_popsghostly.txt popsghostly.txt mv sonicfury/sonicfury.singe . mv sonicfury/frame_sonicfury.txt sonicfury.txt Then you need to change each framefile to align with new location (Again note the '.'): Edit 38ambushalley.txt to: . 1 video_actionmaxintro.m2v 355 38ambushalley/video_38ambushalley.m2v 28175 video_menu.m2v Edit bluethunder.txt to: . 1 video_actionmaxintro.m2v 355 bluethunder/video_bluethunder.m2v 27950 video_menu.m2v Edit hydrosub2021.txt to: . 1 video_actionmaxintro.m2v 355 hydrosub2021/video_hydrosub2021.m2v 28820 video_menu.m2v Edit popsghostly.txt to: . 1 video_actionmaxintro.m2v 355 popsghostly/video_popsghostly.m2v 31835 video_menu.m2v Edit sonicfury.txt to: . 1 video_actionmaxintro.m2v 355 sonicfury/video_sonicfury.m2v 26645 video_menu.m2v Reload emulationstation Have VHS fun Also documented here: https://github.com/DirtBagXon/hypseus_singetwo_data/tree/master/actionmax
  16. MacOS X port of Hypseus Singe now available: Version 2.5.4 https://github.com/DirtBagXon/hypseus-singe
  17. ActionMax: That is a real special case. It uses a completely different loading mechanism, with shared .singe files, I run it locally on the desktop, but have not used on RetroPie, nor do I have any scripts to make it work on there. It will require a whole new loading script to get this working in RetroPie, so I am glad you volunteered So in seriousness, I can look to put together a script for this, possibly another daphne.sh, but need to carefully think how best to do this, as it's not as easy as the others and don't want to go too deep back into RetroPie script land......
  18. Well spotted, I have pushed fix to repo - thank you
  19. ffmpeg -i Titan_AE.mp4 -t 00:45:29 -an -qscale:v 4 -b:v 6000k -vf scale=1280:720 -codec:v mpeg2video titanae.m2v Something like that.
  20. All good, are you sure it's not just the resolution and bitrate of the video making the pi work a little too hard ? I do have to run at 720p on the pi for this one.
  21. Another one I can't see the issue, tested on 32bit and 64bit - all seem in-sync.... Are you running the latest version - v2.5.2 ? /opt/retropie/emulators/daphne/daphne.bin -v file /opt/retropie/emulators/daphne/daphne.bin
  22. No troubles, sorry for making you go round in hoops. At least it's documented here now which DL2E video I used - lol
  23. Yep, agree - I just confirmed - so in theory your first attempt should have worked.. !?! mediainfo --Inform='Video;%FrameCount%' DL2e.mp4 36910 See how you get on with my download...
  24. Still uploading mine, but go on, let's see what size that one is ? Grab my version from here: https://mega.nz/file/khkHiA6b#LI0hdaEKOuerGG2wlRvB1aFlNzuQM45DzObZEh34008
  25. I am creating a 7z - will put it on MEGA - save your DL ratio Probably old revision.
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