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Tout ce qui a été posté par xxOToTOxx
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[Arcade PC] Hypseus Singe - 2-Player Gun Games + More
xxOToTOxx a répondu à un(e) sujet de xxOToTOxx dans ARCADE PC DUMP LOADER
Provided I can grab it - no issues there. You are too kind, I did it mainly for me, glad others are enjoying. Bit of a gamble as I don't yet have the Sinden myself, but lots of reading and user help seems it's all good Singe 2 and Hypseus are really different beasts, but it gives people options. Karis does some amazing work here, and I just take his efforts and make them work in Hypseus if possible (with some caveats). Hypseus does indeed support Daphne, and it has a few nice new features, including an advanced control system for joysticks etc. But don't hold your breathe on getting GP World sound any time soon.... -
[Arcade PC] Hypseus Singe - 2-Player Gun Games + More
xxOToTOxx a répondu à un(e) sujet de xxOToTOxx dans ARCADE PC DUMP LOADER
Ok, I just converted the Singe 2 MP4 quickly via ffmpeg, and apart from a few extra logo's added it looks the same. Obviously though this is not upscaled and enhanced. Yes, please if you could provide the 1440x1080 video via MEGA, I may be able to track down why the larger resolution is causing an issue. All 'gun' games thus far have been 720x480 so I have no comparisons. Hat's off to you for figuring the MP4's were compatible and it's really good to see others attempting to port stuff over. Also using all the new arguments in the batch files to get best presentation. Viva open source gaming !!!! -
[Arcade PC] Hypseus Singe - 2-Player Gun Games + More
xxOToTOxx a répondu à un(e) sujet de xxOToTOxx dans ARCADE PC DUMP LOADER
I was looking for a specific entry indicating if the window size was repainted, but appears not. So, just so I am clear: You are using the original Singe 1 LUA code and graphics for johnyrock, but with a converted Singe 2 MP4 via Topaz and ffmpeg ? The converted MP4 is 1440x1080 (4:3)? No other LUA changes, so as https://github.com/DirtBagXon/hypseus_singe_data/tree/master/00-singe1/johnnyrock ? Edit: Can you put the converted video in Mega, so I can do some testing ? -
[Arcade PC] Hypseus Singe - 2-Player Gun Games + More
xxOToTOxx a répondu à un(e) sujet de xxOToTOxx dans ARCADE PC DUMP LOADER
Wow, OK I wasn't even aware that the Singe 2 johnnyrock MP4 was compatible with the Singe 1 LUA..... !! I didn't list it in my Singe 2 ported games section, as I haven't tried it. I guess the Singe 2 video must be just the original video conjoined and converted to MP4..... That is good (and surprising) news. Will need to investigate further. In regard to the issue you are having, can you post the log output ? Edit: Or did you actually do the Singe 2 LUA porting yourself ? -
[Arcade PC] Hypseus Singe - 2-Player Gun Games + More
xxOToTOxx a répondu à un(e) sujet de xxOToTOxx dans ARCADE PC DUMP LOADER
Excellent news - thanks for confirming Can you be more specific - not sure what you are referring to here..... What upscaling did you do ? What game and arguments etc ? -
[Arcade PC] Hypseus Singe - 2-Player Gun Games + More
xxOToTOxx a répondu à un(e) sujet de xxOToTOxx dans ARCADE PC DUMP LOADER
@Tremolux Heya, I have altered the code and (re-)released 2.6.16 Windows version in the repo. Can you download this zip again. You then only need to take the hypseus.exe from the new zip and add it to your existing directory (overwriting). https://github.com/DirtBagXon/hypseus-singe/releases/tag/v2.6.16 Don't use the -manymouse argument, (was introduced mainly for Linux), and it doesn't seem to work correctly in Windows. Just use the -sinden argument. I don't have my Sinden yet (still waiting), so have been developing mainly from Sinden user feedback. However, conducting tests with DophinBar this seems to work in Windows. Hopefully also fixing the need to resize to 640x480. Let me know if that helps. Edit: Could you also verify if specifying a 16:9 ratio (-x 1920 -y 1080) still works accurately ? -
[SINGE 2] New LD Engine + Games (3.32 update + DLIIe surprise)
xxOToTOxx a répondu à un(e) sujet de Karis dans ARCADE PC DUMP LOADER
Sound has never been implemented on GPWorld unfortunately. https://www.daphne-emu.com:9443/phpBB3/viewtopic.php?t=2282 -
[SINGE 2] New LD Engine + Games (3.32 update + DLIIe surprise)
xxOToTOxx a répondu à un(e) sujet de Karis dans ARCADE PC DUMP LOADER
@FP125 The Singe 2 games on archive.org are outdated. Grab the latest Singe 2 version of the games, from Karis, in the first post of this thread: -
[ARCADE PC] Dragon's Lair 1 & 2 + Space Ace remastered using deep learning, 1080p 16:9 & 4:3 formats
xxOToTOxx a répondu à un(e) sujet de sirdrak dans ARCADE PC DUMP LOADER
@FP125 Unfortunately, the original Daphne cannot support higher resolution for most games, except lair, lair2, ace and tq. This was an early experimental feature with OpenGL in obsolete SDL1. So Roadblaster/Cliff Hanger etc will never be available in Daphne in higher than the original resolution. I still use these excellent @sirdrak remasters for lair and ace in Hypseus, as there is little point in trying to improve. Hypseus allows us increase this range of games as it uses modern SDL2. When you reference "the large files which Hypseus Singe uses", are you referring to the file size or resolution ? But just to be clear here, Hypseus can use any file size or resolution. If you don't want the full 4k video, you can easily resize these videos with ffmpeg I quickly converted the 4k sdq video to 1080p within about 10 mins on an average PC using: ffmpeg.exe -i sdq-4k.m2v -an -qscale:v 4 -b:v 4182k -vf scale=1440:1080 -codec:v mpeg2video sdq-1080.m2v You can alter the bitrate (-b:v) or resize (scale=) to whatever you want with parameters. I got the SDQ file down from 2.8Gb to 1.6Gb with the above command. If you don't want to re-code, you can always use the -x and -y parameters to ask Hypseus to resize the resolution for you, otherwise SDL2 will figure out how best to display the resolution on the screen display automatically, particularly with -fullscreen. Any of these resolutions will work in Hypseus. Use the 4k files as the highest quality source available for re-coding to whatever you would like, including 16:9 cropping if you really want to do that. If we had only provided 1080p Hypseus files, someone would have asked for the 4k versions. You can't cater for everyone unfortunately. At least if you start at the highest quality, it is easier for anyone with 2c of interest to downsize (without remastering) using simple tools.... -
[Emu] Hypseus Singe (SDL2) : 64bit 4k Daphne Emulator (Windows, Mac & Linux)
xxOToTOxx a répondu à un(e) sujet de xxOToTOxx dans EMULATEUR NEWS
Mad Dog 2: Typing Edition A Singe curio, which is a conversion of Mad Dog 2 to a typing game a la Typing of the Dead. -
[Arcade PC] Hypseus Singe - 2-Player Gun Games + More
xxOToTOxx a répondu à un(e) sujet de xxOToTOxx dans ARCADE PC DUMP LOADER
Resurrection of a Singe Curio: -
[Arcade PC] Hypseus Singe - 2-Player Gun Games + More
xxOToTOxx a répondu à un(e) sujet de xxOToTOxx dans ARCADE PC DUMP LOADER
I wished I could give a config file that worked for everyone, but everyone's setup is different, and Windows is worse than Linux in this respect. You need to configure your joystick config, either through something like https://generalarcade.com/gamepadtool or using joystick to keyboard mapping utils such as xpadder for your setup. I have made hypinput.ini simpler to configure than the original Daphne dapinput.ini, but it still requires you to invest some time... But once it's done. you can copy the .ini file to as many places as you have Hypseus. -
[Arcade PC] Hypseus Singe - 2-Player Gun Games + More
xxOToTOxx a répondu à un(e) sujet de xxOToTOxx dans ARCADE PC DUMP LOADER
You can either use something like xpadder, or alter the config file 'hypinput.ini' file in the same folder to map joystick keys. The default control keys are: [KEYBOARD] KEY_UP = SDLK_UP 0 0 -002 KEY_DOWN = SDLK_DOWN 0 0 +002 KEY_LEFT = SDLK_LEFT 0 0 -001 KEY_RIGHT = SDLK_RIGHT 0 0 +001 KEY_COIN1 = SDLK_5 0 0 KEY_COIN2 = SDLK_6 0 0 KEY_START1 = SDLK_1 0 0 KEY_START2 = SDLK_2 0 0 KEY_BUTTON1 = SDLK_LCTRL 0 0 KEY_BUTTON2 = SDLK_LALT 0 0 KEY_BUTTON3 = SDLK_SPACE 0 0 KEY_SKILL1 = SDLK_LSHIFT 0 0 KEY_SKILL2 = SDLK_z 0 0 KEY_SKILL3 = SDLK_x 0 0 KEY_SERVICE = SDLK_9 0 0 KEY_TEST = SDLK_F2 0 0 KEY_RESET = SDLK_0 0 0 KEY_SCREENSHOT = SDLK_F12 0 0 KEY_QUIT = SDLK_ESCAPE 0 0 KEY_PAUSE = SDLK_p 0 0 KEY_CONSOLE = SDLK_BACKSLASH 0 0 KEY_TILT = SDLK_t 0 0 END Further details are here: https://github.com/DirtBagXon/hypseus-singe/blob/master/doc/hypinput.ini -
[Arcade PC] Hypseus Singe - 2-Player Gun Games + More
xxOToTOxx a répondu à un(e) sujet de xxOToTOxx dans ARCADE PC DUMP LOADER
You would need to edit the .bat file(s) in the game folder and add these arguments. -
[Arcade PC] Hypseus Singe - 2-Player Gun Games + More
xxOToTOxx a répondu à un(e) sujet de xxOToTOxx dans ARCADE PC DUMP LOADER
You can use -x 3840 -y 2160 and it will scale to your (wide)screen display. It will loose the original aspect ratio and be a little stretched, but at least you will see all the original content unlike cropped 16:9 Hypseus will by default adhere to the aspect ratio of the source video, so if the video is 16:9 it will display it as such - another enhancement over the original codebase. You can force a rescale with the -x and -y arguments if you are that way inclined: -
[Arcade PC] Hypseus Singe - 2-Player Gun Games + More
xxOToTOxx a répondu à un(e) sujet de xxOToTOxx dans ARCADE PC DUMP LOADER
These 4k files will not work in Daphne, only Hypseus Singe. To use: Download the relevant 'Windows Template' for the game, grab the m2v video from the separate link and place in the relevant sub-directory. Run the .bat file. Only 4:3 versions of these videos have been made to ensure that all the video content has been preserved, as per the originals. I am not an advocate of cropping the video of the games. -
[Arcade PC] Hypseus Singe - 2-Player Gun Games + More
xxOToTOxx a répondu à un(e) sujet de xxOToTOxx dans ARCADE PC DUMP LOADER
Firstly, a bit of history and heads up. Work on Hypseus began to run on Linux and Raspberry Pi (which had no easy to implement Singe support). These systems have several frontends for Retro gaming setups. These Retro gaming platforms all utilize start scripts (i.e. bat files) that call hypseus with the arguments required for the specific games. Therefore there was no need for a 'Frontend' as it is all handled in gaming platform 'scripts' (bat files) and config. The Windows port of Hypseus was first suggested by LizardKing in this forum, and would in essence provide a standalone emulator that required the same arguments. There are of course Gaming frontends for Windows: LaunchBox and HyperSpin that in essence do the same thing as RetroPie or Recalbox in Linux. It is initially assumed therefore that Hypseus be setup and run within these environments, and a knowledge of Daphne arguments may be required to do this. Personally I do not use Windows, and have little knowledge of those Widows based gaming platforms. There is nothing that prevents you running Hypseus from .bat files as standalone games. I will detail below as best I can. Standalone setup in Window: As anyone who has used Daphne is aware, it requires some experimentation of the arguments to get things 'just right'. And everyone's 'just right' is different. So generic settings are provided in the repo batch files to be used as a starting point. The provided .bat files are setup to run within the directory you install Hypsues. Let's say: C:\Hypseus Singe When you are within that directory, the paths to the ROMS and video files make sense. Look at an example .bat file for 'lair': hypseus.exe lair vldp -framefile vldp_dp\lair\lair.txt As you can see, the 'vldp_dl' sub-directory has to exist within the directory you are starting from in order for this to make sense. So, if you want to run the .bat file from some other location, there are a couple of things you could do to ensure it knows where things are: 1. Easiest (Add a 'cd' to the home directory at the beginning of the bat file): cd C:\Hypseus Singe hypseus.exe lair vldp -framefile vldp_dp\lair\lair.txt -fullscreen -bank 1 00110111 -bank 0 10011000 -fastboot -volume_nonvldp 5 -volume_vldp 20 -fastboot PAUSE 2. Far more work (Provide the full path to all the arguments, you will probably also need to change the paths to video in the framefiles): C:\Hypseus Singe\hypseus.exe lair vldp -framefile C:\Hypseus Singe\vldp_dp\lair\lair.txt -fullscreen -bank 1 00110111 -bank 0 10011000 -fastboot -volume_nonvldp 5 -volume_vldp 20 -fastboot PAUSE There may be better ways, as I say I am no Windows developer. Hypseus is based on the original Daphne codebase, which has very specific requirements in video and audio. This includes the original Singe 1 games that were a plugin to Daphne. Although Singe 1 games will run unaltered (most of which you can grab in this forum), Singe 2 games will not run in Hypseus without porting. There is a dedicated Repo on this topic here: https://github.com/DirtBagXon/hypseus_singe_data This is an option in the .bat files: Remove/adjust the following arguments to adjust volumes: -volume_nonvldp 5 -volume_vldp 20 The best versions of non-hypseus game video, are linked by @maabus here. If I'm nice to him he may link Hypseus in there too The original Daphne had experimental OpenGL (now mostly deprecated) for some titles, lair, lair2 and tq. So very nice upscales of these already exist. The 4k versions in this thread will only work in Hypseus Singe, which made the jump from now long deprecated SDL1 to SDL2 and can support UHD video. Note: There are some other 4k videos linked on the first post in this thread. -
[Arcade PC] Hypseus Singe - 2-Player Gun Games + More
xxOToTOxx a répondu à un(e) sujet de xxOToTOxx dans ARCADE PC DUMP LOADER
Use: -x 3840 -y 2160 -nolinear_scale -fullscreen New Windows Template here: https://mega.nz/folder/t082hTgT#J9NiuIB9bl2pYSbj-jrjnQ This will remove the side bars, but not the top and bottom, that would require a recode, but is as per original. -
[Arcade PC] Hypseus Singe - 2-Player Gun Games + More
xxOToTOxx a répondu à un(e) sujet de xxOToTOxx dans ARCADE PC DUMP LOADER
Handheld Hypseus fun: -
[Emu] Hypseus Singe (SDL2) : 64bit 4k Daphne Emulator (Windows, Mac & Linux)
xxOToTOxx a répondu à un(e) sujet de xxOToTOxx dans EMULATEUR NEWS
Cliff Hanger 4k: -
[Arcade PC] Hypseus Singe - 2-Player Gun Games + More
xxOToTOxx a répondu à un(e) sujet de xxOToTOxx dans ARCADE PC DUMP LOADER
@DarkVoid666 encoding presents: Cliff Hanger 4k: https://drive.filen.io/d/08f08552-383f-471f-9391-6f9aad061096#SsmcR11RJqEmyQMChFt0Md70vBX24NyZ Windows Template: https://mega.nz/folder/t082hTgT#J9NiuIB9bl2pYSbj-jrjnQ -
[Arcade PC] Hypseus Singe - 2-Player Gun Games + More
xxOToTOxx a répondu à un(e) sujet de xxOToTOxx dans ARCADE PC DUMP LOADER
Can you provide (full) logs when it fails? Would be useful to see what arguments are being passed to Hypseus also ? I am not familiar with Hyperspin. But I found some examples of daphne.ahk and daphnesinge.ahk, and they look sane. If it is starting up then failing, it sounds like a late stage failure, maybe not locating the fonts. Did you install the Hypseus 'fonts' directory to the Daphne home? If you can provide some logs, I will be able to debug further. -
[Emu] Hypseus Singe (SDL2) : 64bit 4k Daphne Emulator (Windows, Mac & Linux)
xxOToTOxx a répondu à un(e) sujet de xxOToTOxx dans EMULATEUR NEWS
Esh's Aurunmilla 4k: -
[Arcade PC] Hypseus Singe - 2-Player Gun Games + More
xxOToTOxx a répondu à un(e) sujet de xxOToTOxx dans ARCADE PC DUMP LOADER
Again all the credit goes to @DarkVoid666 for the encoding. This was a particularly tricky re-code due to the dire condition of the source material, but here is: Esh's Aurunmilla 4k: https://drive.filen.io/d/216c6a96-c2ad-4e4d-97f2-eac1b4a8165d#XQCcDEg2VDQvBjJ1wg61pNk4FJBk73Jb Windows Template: https://mega.nz/folder/t082hTgT#J9NiuIB9bl2pYSbj-jrjnQ -
[Emu] Hypseus Singe (SDL2) : 64bit 4k Daphne Emulator (Windows, Mac & Linux)
xxOToTOxx a répondu à un(e) sujet de xxOToTOxx dans EMULATEUR NEWS
4k Super Don Quix-ote