I'm not convinced this is worth doing until we have an RF (Domesday) capture of the ALG games. Because when we do, I'm sure that will be the preferred source and the whole game would benefit from a total rewrite at that point.
 
	 
 
	Doubling the framerate, on the current games, is a massive amount of work in the LUA. You are effectively incrementally increasing **every** frame reference and need to make that adjustment for every scene and frame reference in the game LUA.
 
	 
 
	That's the easy part.
 
	 
 
	Then you have hitboxes, all tied to a specific frame number and cross referenced to scene frame references. You are incrementally interjecting frames, effectively doubling the number of hitbox definitions that will have to made, all with new (or at least programatically incremented) frame references. There are only a couple of guys, not on this forum, that are looking at hitbox re-definitions, so unless someone wishes to pick up and begin understanding hitbox structures, this is a hard ask for time when other projects are being undertaken.
 
	 
 
	Great idea, but the work involved is substantial to say the least. Just replacing video segments with the same FPS sources is a quick fix and in my opinion probably the best route until DomesDay RF captures surface.
 
	 
 
	Footnote:
 
	The reason the AI sources from Karis' version were used in the conversions, it it was the path of least resistance in the existing LUA, without having to rewrite all the hitboxes like you are suggesting. I 100% agree these are far from optimal video sources and the guys have been using Domesday for newer games (gallagher, fastdraw, tierras) where available. But these games are written from scratch and have taken considerable time.