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MrThunderwing

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Tout ce qui a été posté par MrThunderwing

  1. NVM, got it sorted now, the game hadn't generated a Gamesettings.ini file in my shelldata folder. I had to manually create one to then change the number of laps.
  2. Lads, has anyone ever figured out how you can change your number of laps in the Expert course to 2? It's set to 1 in my version of the game and I haven't been able to find an obvious way to change it in the config ini file.
  3. Nope, the Japanese PS2 version was the only console of that generation that had force feedback. The wheel works, but the Xbox game has no FFB. There isn't a fix for that, I think the way I worded it straight after talking about the LAN might've confused you. The shortcomings I was referring to were the things like the lack of rumble in pads, the massive deadzone in the wheel X-Axis and lack of force feedback.
  4. Hey bud, thanks for the info. Someone mentioned in a comment in a YouTube video I put up that apparently this glitch happens in the real arcade as well. What's weird is I let the timer completely run out and continued and I still couldn't progress any further. Weird. Thanks for the info on the True Mastermind Edition, I wasn't familiar with it.
  5. Also, is there anyway to get the crosshairs to stay toggled on between levels?
  6. So, I'm absolutely loving this. In my first playthrough though I have encountered one bit of weird behaviour - I got stuck on the very last level. I took out the boss guy,who then makes a run for it, then went into an area with a load of the armoured guys who bounce around, I took all of them out and then the game just wouldn't advance any further. I kept moving from left to right and shooting the entire screen up just in case there was someone I'd missed who was hidden somewhere, but nope. The time just kept running out and I couldn't go any further. Has anyone else had this happen?
  7. @kimsama You absolute ruddy legend, thanks so much for this!
  8. I've put together a little tutorial on how to get a Supermodel multiplayer network running for anyone who's not sure about what to do.
  9. Thanks for the clarification man. How bizarre.
  10. @Bruce @WildWolf Should I be worried about this...?
  11. What the fuck...? I didn't write this. Has my profile been hacked???
  12. where can i download the Asphyxia?
  13. Realised the other day that my old Outrun 2 - Japanese vs Western X-Box Scud Race tracks video could do with an update, seeing as how annotations no longer work in YouTube. So, I've re-jigged a couple of my previous comparisons into a 3 way split between the 2 X-Box games and the actual arcade version. https://youtu.be/4PtmQVxLMis
  14. I've actually done a few races with a friend. The emulators run in slow motion when networking, due to the fact that for some reason when networked Supermodel crashes in multicore mode, meaning you can only use one CPU core, so I've sped the videos up afterwards to give the approximation of full speed . This is 2 emulators on one PC.
  15. Thanks for this dude, you're a legend ! I did a fresh install of the game then using J-config 06, configured the controls on my 360 pad whilst keeping Dinput selected and everything works perfectly now. X-Axis is now no longer too sensitive and the jump height works correctly, all without altering the sliders in the additional config screen for Jump height or X-axis sensitivity. @POOTERMAN Gaz my man, you might want to give this a try.
  16. I wouldn't have thought to try that, but could give it a go. TBH, I could try this with my racing wheel, I've just not been arsed to get it out the cupboard and set up.
  17. I wonder if it's connected with what type of speaker setup you've got? I've just got a stereo speaker setup with a subwoofer and the music plays OK through both. Are you using a 5.1 surround setup or anything unusual?
  18. Here's what the jump looks like when you manage to pull it off (oo-er missus) properly
  19. Sorry Gaz, I should explain. The slider doesn't make you jump, it just stops the boat from jumping too far when you manage to do it correctly. If your controls are incorrectly configured there's probably no point trying to attempt it, you'll only end up wanting to stick your fist through your monition. Once the J-config controls are working properly I'm sure you'll be able to do it easily!
  20. Ah, here we go. the solution to the jumping too far problem.
  21. Indeed mate, it's the same problem I've been having in the 05 version, the 360 pad buttons are mapping in a completely different configuration to what I'm actually inputting. The 04 J-Config worked correctly for me, apart from the X-Axis being sensitive.
  22. I've seen a workaround for this somewhere, I think it's in the Tekknoparrot thread.
  23. Gaz, you can perform a jump anywhere on the track, it doesn't have to be off the ramps. Take your finger of the accelerator, hit the brake and a microsecond later hit the Nitro to do the jump. It's the same way jumping worked in the original Hydro Thunder. Oddly it seems to behave differently in Teknoparrot than in the way to do it in J-config (which is the one I just explained here). In Teknoparrot all you have to do is hit the brake whilst you're boosting and you'll jump, even if you're still accelerating.
  24. This is the same issue I was having with H2Overdrive in the 05 version (although I see on the front page it's now been updated up to 06). Cheers for the info Gaz, I'll try deleting that BIN file if I have any more issues with it. Edit: Thanks for the info too spiderzsoft!
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